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Create DivineSacrament.java
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Mage.Sets/src/mage/sets/odyssey/DivineSacrament.java
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Mage.Sets/src/mage/sets/odyssey/DivineSacrament.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.odyssey;
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import java.util.UUID;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.CardsInControllerGraveCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.common.continious.BoostControlledEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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/**
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*
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* @author Beta_Steward (Honor of the Pure), LevelX2 (Demoralize), cbt
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*/
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public class DivineSacrament extends CardImpl<DivineSacrament> {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("White creatures");
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static {
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filter.add(new ColorPredicate(ObjectColor.WHITE));
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}
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public DivineSacrament(UUID ownerId) {
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super(ownerId, 19, "Divine Sacrament", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{W}{W}");
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this.expansionSetCode = "ODY";
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this.color.setWhite(true);
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// White creatures get +1/+1.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, false));
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// Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
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ability.addEffect(
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new ConditionalOneShotEffect(
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new AddContinuousEffectToGame(new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter, false)),
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new CardsInControllerGraveCondition(7),
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"<br/><br/><i>Threshold</i> - If seven or more cards are in your graveyard, white creatures get an additional +1/+1."
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));
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this.addAbility(ability);
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}
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public DivineSacrament(final DivineSacrament card) {
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super(card);
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}
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@Override
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public DivineSacrament copy() {
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return new DivineSacrament(this);
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}
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}
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