* Maralen of the Mornsong - Fixed the bugged card moving to hand.

This commit is contained in:
LevelX2 2016-10-23 18:47:41 +02:00
parent 69340d9b06
commit b5123883ff

View file

@ -34,9 +34,9 @@ import mage.abilities.common.BeginningOfDrawTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.cards.CardsImpl;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Outcome; import mage.constants.Outcome;
@ -54,7 +54,7 @@ import mage.target.common.TargetCardInLibrary;
public class MaralenOfTheMornsong extends CardImpl { public class MaralenOfTheMornsong extends CardImpl {
public MaralenOfTheMornsong(UUID ownerId, CardSetInfo setInfo) { public MaralenOfTheMornsong(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}"); super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
this.supertype.add("Legendary"); this.supertype.add("Legendary");
this.subtype.add("Elf"); this.subtype.add("Elf");
this.subtype.add("Wizard"); this.subtype.add("Wizard");
@ -131,10 +131,7 @@ class MaralenOfTheMornsongEffect2 extends OneShotEffect {
player.loseLife(3, game, false); player.loseLife(3, game, false);
TargetCardInLibrary target = new TargetCardInLibrary(); TargetCardInLibrary target = new TargetCardInLibrary();
if (player.searchLibrary(target, game)) { if (player.searchLibrary(target, game)) {
for (UUID cardId : target.getTargets()) { player.moveCards(new CardsImpl(target.getTargets()), Zone.HAND, source, game);
Card card = player.getLibrary().getCard(cardId, game);
player.putInHand(card, game);
}
} }
player.shuffleLibrary(source, game); player.shuffleLibrary(source, game);
return true; return true;