Implemented Skeleton Archer

This commit is contained in:
Evan Kranzler 2018-06-11 20:41:16 -04:00
parent fb2fe97b4e
commit b527b248a5
2 changed files with 43 additions and 0 deletions

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@ -0,0 +1,42 @@
package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.target.common.TargetAnyTarget;
/**
*
* @author TheElk801
*/
public final class SkeletonArcher extends CardImpl {
public SkeletonArcher(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.subtype.add(SubType.SKELETON);
this.subtype.add(SubType.ARCHER);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(1), false);
ability.addTarget(new TargetAnyTarget());
this.addAbility(ability);
}
public SkeletonArcher(final SkeletonArcher card) {
super(card);
}
@Override
public SkeletonArcher copy() {
return new SkeletonArcher(this);
}
}

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@ -95,6 +95,7 @@ public final class CoreSet2019 extends ExpansionSet {
cards.add(new SetCardInfo("Shivan Dragon", 300, Rarity.RARE, mage.cards.s.ShivanDragon.class));
cards.add(new SetCardInfo("Shock", 156, Rarity.COMMON, mage.cards.s.Shock.class));
cards.add(new SetCardInfo("Silverbeak Griffin", 285, Rarity.COMMON, mage.cards.s.SilverbeakGriffin.class));
cards.add(new SetCardInfo("Skeleton Archer", 118, Rarity.COMMON, mage.cards.s.SkeletonArcher.class));
cards.add(new SetCardInfo("Skymarch Bloodletter", 119, Rarity.COMMON, mage.cards.s.SkymarchBloodletter.class));
cards.add(new SetCardInfo("Skyscanner", 245, Rarity.COMMON, mage.cards.s.Skyscanner.class));
cards.add(new SetCardInfo("Sleep", 74, Rarity.UNCOMMON, mage.cards.s.Sleep.class));