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made Zedruu's upkeep ability into a single ability with two effects
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1 changed files with 4 additions and 3 deletions
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@ -68,11 +68,12 @@ public class ZedruuTheGreathearted extends CardImpl {
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this.toughness = new MageInt(4);
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// At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new GainLifeEffect(new PermanentsYouOwnThatOpponentsControlCount()), TargetController.YOU, false));
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new DrawCardSourceControllerEffect(new PermanentsYouOwnThatOpponentsControlCount()), TargetController.YOU, false));
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Ability ability = new BeginningOfUpkeepTriggeredAbility(new GainLifeEffect(new PermanentsYouOwnThatOpponentsControlCount()), TargetController.YOU, false);
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ability.addEffect(new DrawCardSourceControllerEffect(new PermanentsYouOwnThatOpponentsControlCount()));
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this.addAbility(ability);
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// {R}{W}{U}: Target opponent gains control of target permanent you control.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZedruuTheGreatheartedEffect(), new ManaCostsImpl("{R}{W}{U}"));
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ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ZedruuTheGreatheartedEffect(), new ManaCostsImpl("{R}{W}{U}"));
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ability.addTarget(new TargetOpponent());
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ability.addTarget(new TargetControlledPermanent());
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this.addAbility(ability);
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