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Merge pull request #5137 from NoahGleason/predatory-focus
Implement Predatory Focus
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commit
b628ac1f10
5 changed files with 136 additions and 17 deletions
81
Mage.Sets/src/mage/cards/p/PredatoryFocus.java
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81
Mage.Sets/src/mage/cards/p/PredatoryFocus.java
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@ -0,0 +1,81 @@
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package mage.cards.p;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.AsThoughEffect;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AsThoughEffectType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author noahg
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*/
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public final class PredatoryFocus extends CardImpl {
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public PredatoryFocus(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{G}{G}");
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// You may have creatures you control assign their combat damage this turn as though they weren't blocked.
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this.getSpellAbility().addEffect(new PredatoryFocusEffect());
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}
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public PredatoryFocus(final PredatoryFocus card) {
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super(card);
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}
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@Override
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public PredatoryFocus copy() {
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return new PredatoryFocus(this);
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}
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}
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class PredatoryFocusEffect extends AsThoughEffectImpl {
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private boolean choseUse;
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public PredatoryFocusEffect() {
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super(AsThoughEffectType.DAMAGE_NOT_BLOCKED, Duration.EndOfTurn, Outcome.Damage);
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this.staticText = "You may have creatures you control assign their combat damage this turn as though they weren't blocked.";
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}
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public PredatoryFocusEffect(PredatoryFocusEffect effect) {
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super(effect);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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Player controller = game.getPlayer(source.getControllerId());
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String sourceName = source.getSourceObject(game).getLogName();
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choseUse = controller.chooseUse(Outcome.Damage, "Have creatures you control deal combat damage this turn" +
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" as though they weren't blocked?", source, game);
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game.informPlayers(choseUse ? controller.getName()+" chose to use "+sourceName+"'s effect" :
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controller.getName()+" chose not to use "+sourceName+"'s effect.");
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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return choseUse && affectedControllerId.equals(source.getControllerId());
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public PredatoryFocusEffect copy() {
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return new PredatoryFocusEffect(this);
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}
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}
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@ -3,19 +3,21 @@ package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DamageAsThoughNotBlockedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.SourceAttackingCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.HexproofAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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@ -34,15 +36,9 @@ public final class SiegeBehemoth extends CardImpl {
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// Hexproof
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this.addAbility(HexproofAbility.getInstance());
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// As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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// TODO: DamageAsThoughNotBlockedAbility should be done by rule modifying effect instead of adding ability (if controlled creature looses all abilities it should'nt loose this effect)
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new ConditionalContinuousEffect(
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new GainAbilityControlledEffect(DamageAsThoughNotBlockedAbility.getInstance(), Duration.WhileOnBattlefield, filter),
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SourceAttackingCondition.instance,
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"As long as {this} is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked"
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)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SiegeBehemothEffect()));
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}
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public SiegeBehemoth(final SiegeBehemoth card) {
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@ -54,3 +50,39 @@ public final class SiegeBehemoth extends CardImpl {
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return new SiegeBehemoth(this);
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}
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}
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class SiegeBehemothEffect extends AsThoughEffectImpl {
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public SiegeBehemothEffect() {
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super(AsThoughEffectType.DAMAGE_NOT_BLOCKED, Duration.WhileOnBattlefield, Outcome.Damage);
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this.staticText = "As long as {this} is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked";
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}
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public SiegeBehemothEffect(SiegeBehemothEffect effect) {
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super(effect);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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Permanent sourcePermanent = source.getSourcePermanentIfItStillExists(game);
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if (sourcePermanent != null && sourcePermanent.isAttacking()){
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Player controller = game.getPlayer(source.getControllerId());
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Permanent otherCreature = game.getPermanent(sourceId);
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if (controller != null && otherCreature != null && otherCreature.isControlledBy(controller.getId())){
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return controller.chooseUse(Outcome.Damage, "Do you wish to assign damage for "
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+ otherCreature.getLogName() + " as though it weren't blocked?", source, game);
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}
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public SiegeBehemothEffect copy() {
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return new SiegeBehemothEffect(this);
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}
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}
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@ -130,6 +130,7 @@ public final class Guildpact extends ExpansionSet {
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cards.add(new SetCardInfo("Pillory of the Sleepless", 125, Rarity.COMMON, mage.cards.p.PilloryOfTheSleepless.class));
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cards.add(new SetCardInfo("Plagued Rusalka", 56, Rarity.UNCOMMON, mage.cards.p.PlaguedRusalka.class));
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cards.add(new SetCardInfo("Poisonbelly Ogre", 57, Rarity.COMMON, mage.cards.p.PoisonbellyOgre.class));
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cards.add(new SetCardInfo("Predatory Focus", 92, Rarity.UNCOMMON, mage.cards.p.PredatoryFocus.class));
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cards.add(new SetCardInfo("Primeval Light", 93, Rarity.UNCOMMON, mage.cards.p.PrimevalLight.class));
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cards.add(new SetCardInfo("Pyromatics", 72, Rarity.COMMON, mage.cards.p.Pyromatics.class));
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cards.add(new SetCardInfo("Quicken", 31, Rarity.RARE, mage.cards.q.Quicken.class));
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@ -18,6 +18,7 @@ public enum AsThoughEffectType {
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BLOCK_SWAMPWALK,
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BLOCK_MOUNTAINWALK,
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BLOCK_FORESTWALK,
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DAMAGE_NOT_BLOCKED,
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BE_BLOCKED,
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PLAY_FROM_NOT_OWN_HAND_ZONE,
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CAST_AS_INSTANT,
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@ -12,6 +12,7 @@ import mage.abilities.keyword.DeathtouchAbility;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Outcome;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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@ -124,11 +125,14 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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return;
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} else {
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Player player = game.getPlayer(defenderAssignsCombatDamage(game) ? defendingPlayerId : attacker.getControllerId());
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if (attacker.getAbilities().containsKey(DamageAsThoughNotBlockedAbility.getInstance().getId())) { // for handling creatures like Thorn Elemental
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if (player.chooseUse(Outcome.Damage, "Do you wish to assign damage for " + attacker.getLogName() + " as though it weren't blocked?", null, game)) {
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blocked = false;
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unblockedDamage(first, game);
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}
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if ((attacker.getAbilities().containsKey(DamageAsThoughNotBlockedAbility.getInstance().getId()) &&
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player.chooseUse(Outcome.Damage, "Do you wish to assign damage for "
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+ attacker.getLogName() + " as though it weren't blocked?", null, game)) ||
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game.getContinuousEffects().asThough(attacker.getId(), AsThoughEffectType.DAMAGE_NOT_BLOCKED
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, null, attacker.getControllerId(), game) != null) {
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// for handling creatures like Thorn Elemental
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blocked = false;
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unblockedDamage(first, game);
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}
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if (blockers.size() == 1) {
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singleBlockerDamage(player, first, game);
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