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Implemented Icatian Skirmishers
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Mage.Sets/src/mage/cards/i/IcatianSkirmishers.java
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Mage.Sets/src/mage/cards/i/IcatianSkirmishers.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.i;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.BandingAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author L_J
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*/
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public class IcatianSkirmishers extends CardImpl {
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public IcatianSkirmishers (UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// First strike
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this.addAbility(FirstStrikeAbility.getInstance());
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// Banding
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this.addAbility(BandingAbility.getInstance());
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// Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
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this.addAbility(new AttacksTriggeredAbility(new IcatianSkirmishersEffect(), false));
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}
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public IcatianSkirmishers (final IcatianSkirmishers card) {
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super(card);
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}
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@Override
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public IcatianSkirmishers copy() {
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return new IcatianSkirmishers(this);
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}
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}
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class IcatianSkirmishersEffect extends OneShotEffect {
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public IcatianSkirmishersEffect() {
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super(Outcome.AddAbility);
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this.staticText = "all creatures banded with it gain first strike until end of turn";
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}
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public IcatianSkirmishersEffect(final IcatianSkirmishersEffect effect) {
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super(effect);
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}
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@Override
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public IcatianSkirmishersEffect copy() {
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return new IcatianSkirmishersEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (sourcePermanent != null) {
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for (UUID bandedId : sourcePermanent.getBandedCards()) {
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Permanent banded = game.getPermanent(bandedId);
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if (banded != null && banded.getBandedCards() != null && banded.getBandedCards().contains(sourcePermanent.getId())) {
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GainAbilityTargetEffect effect = new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(bandedId));
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game.addEffect(effect, source);
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}
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}
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return true;
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}
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return false;
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}
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}
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