[UI] Fixed stack cards offset

This commit is contained in:
magenoxx 2014-07-14 13:29:32 +04:00
parent 943ff0d78d
commit b6e0544c95
2 changed files with 10 additions and 1 deletions

View file

@ -63,6 +63,8 @@ public class Cards extends javax.swing.JPanel {
private static final Border emptyBorder = new EmptyBorder(0,0,0,0);
private int minOffsetY = 0;
/**
* Defines whether component should be visible whenever there is no objects within.
* True by default.
@ -316,7 +318,7 @@ public class Cards extends javax.swing.JPanel {
int dx = 0;
for (Component component : cards) {
component.setLocation(dx, component.getLocation().y);
component.setLocation(dx, Math.max(component.getLocation().y, minOffsetY));
dx += ((CardPanel) component).getCardWidth() + GAP_X;
}
}
@ -324,4 +326,8 @@ public class Cards extends javax.swing.JPanel {
public void setZone(String zone) {
this.zone = zone;
}
public void setMinOffsetY(int minOffsetY) {
this.minOffsetY = minOffsetY;
}
}

View file

@ -74,6 +74,7 @@ public final class GamePanel extends javax.swing.JPanel {
private static final Logger logger = Logger.getLogger(GamePanel.class);
private static final String YOUR_HAND = "Your hand";
private static final int X_PHASE_WIDTH = 55;
public static final int STACK_MIN_CARDS_OFFSET_Y = 7;
private final Map<UUID, PlayAreaPanel> players = new HashMap<>();
private final Map<UUID, ExileZoneDialog> exiles = new HashMap<>();
private final Map<String, ShowCardsDialog> revealed = new HashMap<>();
@ -107,6 +108,8 @@ public final class GamePanel extends javax.swing.JPanel {
this.feedbackPanel.setConnectedChatPanel(this.userChatPanel);
this.stack.setMinOffsetY(STACK_MIN_CARDS_OFFSET_Y);
// Override layout (I can't edit generated code)
this.setLayout(new BorderLayout());
final JLayeredPane jLayeredBackgroundPane = new JLayeredPane();