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[AFC] Implemented Minn, Wily Illusionist
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Mage.Sets/src/mage/cards/m/MinnWilyIllusionist.java
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Mage.Sets/src/mage/cards/m/MinnWilyIllusionist.java
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package mage.cards.m;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.common.DrawSecondCardTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterPermanentCard;
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import mage.filter.predicate.mageobject.ManaValuePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.MinnWilyIllusionistToken;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class MinnWilyIllusionist extends CardImpl {
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private static final FilterPermanent filter
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= new FilterControlledCreaturePermanent(SubType.ILLUSION, "an Illusion you control");
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public MinnWilyIllusionist(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.GNOME);
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this.subtype.add(SubType.WIZARD);
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this.power = new MageInt(1);
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this.toughness = new MageInt(3);
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// Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
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this.addAbility(new DrawSecondCardTriggeredAbility(
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new CreateTokenEffect(new MinnWilyIllusionistToken()), false
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));
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// Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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this.addAbility(new DiesCreatureTriggeredAbility(new MinnWilyIllusionistEffect(), false, filter));
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}
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private MinnWilyIllusionist(final MinnWilyIllusionist card) {
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super(card);
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}
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@Override
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public MinnWilyIllusionist copy() {
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return new MinnWilyIllusionist(this);
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}
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}
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class MinnWilyIllusionistEffect extends OneShotEffect {
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MinnWilyIllusionistEffect() {
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super(Outcome.Benefit);
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staticText = "you may put a permanent card with mana value less than or equal " +
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"to that creature's power from your hand onto the battlefield";
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}
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private MinnWilyIllusionistEffect(final MinnWilyIllusionistEffect effect) {
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super(effect);
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}
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@Override
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public MinnWilyIllusionistEffect copy() {
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return new MinnWilyIllusionistEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = (Permanent) getValue("creatureDied");
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if (player == null || permanent == null) {
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return false;
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}
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FilterCard filterCard = new FilterPermanentCard(
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"permanent card with mana value "
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+ permanent.getPower().getValue() + " or less"
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);
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filterCard.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, permanent.getPower().getValue() + 1));
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TargetCardInHand target = new TargetCardInHand(0, 1, filterCard);
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player.choose(Outcome.PutCardInPlay, player.getHand(), target, game);
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Card card = game.getCard(target.getFirstTarget());
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if (card == null) {
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return false;
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}
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return player.moveCards(card, Zone.BATTLEFIELD, source, game);
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}
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}
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@ -144,6 +144,7 @@ public final class ForgottenRealmsCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Meteor Golem", 210, Rarity.UNCOMMON, mage.cards.m.MeteorGolem.class));
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cards.add(new SetCardInfo("Meteor Golem", 210, Rarity.UNCOMMON, mage.cards.m.MeteorGolem.class));
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cards.add(new SetCardInfo("Midnight Pathlighter", 52, Rarity.RARE, mage.cards.m.MidnightPathlighter.class));
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cards.add(new SetCardInfo("Midnight Pathlighter", 52, Rarity.RARE, mage.cards.m.MidnightPathlighter.class));
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cards.add(new SetCardInfo("Mind Stone", 211, Rarity.UNCOMMON, mage.cards.m.MindStone.class));
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cards.add(new SetCardInfo("Mind Stone", 211, Rarity.UNCOMMON, mage.cards.m.MindStone.class));
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cards.add(new SetCardInfo("Minn, Wily Illusionist", 16, Rarity.RARE, mage.cards.m.MinnWilyIllusionist.class));
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cards.add(new SetCardInfo("Mishra's Factory", 248, Rarity.UNCOMMON, mage.cards.m.MishrasFactory.class));
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cards.add(new SetCardInfo("Mishra's Factory", 248, Rarity.UNCOMMON, mage.cards.m.MishrasFactory.class));
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cards.add(new SetCardInfo("Moonsilver Spear", 212, Rarity.RARE, mage.cards.m.MoonsilverSpear.class));
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cards.add(new SetCardInfo("Moonsilver Spear", 212, Rarity.RARE, mage.cards.m.MoonsilverSpear.class));
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cards.add(new SetCardInfo("Mortuary Mire", 249, Rarity.COMMON, mage.cards.m.MortuaryMire.class));
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cards.add(new SetCardInfo("Mortuary Mire", 249, Rarity.COMMON, mage.cards.m.MortuaryMire.class));
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@ -0,0 +1,48 @@
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package mage.game.permanent.token;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.AnotherPredicate;
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/**
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* @author TheElk801
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*/
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public final class MinnWilyIllusionistToken extends TokenImpl {
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private static final FilterPermanent filter = new FilterControlledPermanent(SubType.ILLUSION);
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static {
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filter.add(AnotherPredicate.instance);
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}
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private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
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public MinnWilyIllusionistToken() {
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super("Illusion", "1/1 blue Illusion creature token with \"This creature gets +1/+0 for each other Illusion you control.\"");
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cardType.add(CardType.CREATURE);
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color.setBlue(true);
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subtype.add(SubType.ILLUSION);
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power = new MageInt(1);
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toughness = new MageInt(1);
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addAbility(new SimpleStaticAbility(new BoostSourceEffect(
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xValue, StaticValue.get(0), Duration.WhileOnBattlefield
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).setText("this creature gets +1/+0 for each other Illusion you control")));
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}
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public MinnWilyIllusionistToken(final MinnWilyIllusionistToken token) {
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super(token);
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}
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public MinnWilyIllusionistToken copy() {
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return new MinnWilyIllusionistToken(this);
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}
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}
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