[AFC] Implemented Minn, Wily Illusionist

This commit is contained in:
Evan Kranzler 2021-07-27 21:13:09 -04:00
parent 70b040473b
commit b72febb316
3 changed files with 148 additions and 0 deletions

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@ -0,0 +1,99 @@
package mage.cards.m;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.common.DrawSecondCardTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterPermanentCard;
import mage.filter.predicate.mageobject.ManaValuePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.MinnWilyIllusionistToken;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class MinnWilyIllusionist extends CardImpl {
private static final FilterPermanent filter
= new FilterControlledCreaturePermanent(SubType.ILLUSION, "an Illusion you control");
public MinnWilyIllusionist(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{U}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.GNOME);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
this.addAbility(new DrawSecondCardTriggeredAbility(
new CreateTokenEffect(new MinnWilyIllusionistToken()), false
));
// Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
this.addAbility(new DiesCreatureTriggeredAbility(new MinnWilyIllusionistEffect(), false, filter));
}
private MinnWilyIllusionist(final MinnWilyIllusionist card) {
super(card);
}
@Override
public MinnWilyIllusionist copy() {
return new MinnWilyIllusionist(this);
}
}
class MinnWilyIllusionistEffect extends OneShotEffect {
MinnWilyIllusionistEffect() {
super(Outcome.Benefit);
staticText = "you may put a permanent card with mana value less than or equal " +
"to that creature's power from your hand onto the battlefield";
}
private MinnWilyIllusionistEffect(final MinnWilyIllusionistEffect effect) {
super(effect);
}
@Override
public MinnWilyIllusionistEffect copy() {
return new MinnWilyIllusionistEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = (Permanent) getValue("creatureDied");
if (player == null || permanent == null) {
return false;
}
FilterCard filterCard = new FilterPermanentCard(
"permanent card with mana value "
+ permanent.getPower().getValue() + " or less"
);
filterCard.add(new ManaValuePredicate(ComparisonType.FEWER_THAN, permanent.getPower().getValue() + 1));
TargetCardInHand target = new TargetCardInHand(0, 1, filterCard);
player.choose(Outcome.PutCardInPlay, player.getHand(), target, game);
Card card = game.getCard(target.getFirstTarget());
if (card == null) {
return false;
}
return player.moveCards(card, Zone.BATTLEFIELD, source, game);
}
}

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@ -144,6 +144,7 @@ public final class ForgottenRealmsCommander extends ExpansionSet {
cards.add(new SetCardInfo("Meteor Golem", 210, Rarity.UNCOMMON, mage.cards.m.MeteorGolem.class)); cards.add(new SetCardInfo("Meteor Golem", 210, Rarity.UNCOMMON, mage.cards.m.MeteorGolem.class));
cards.add(new SetCardInfo("Midnight Pathlighter", 52, Rarity.RARE, mage.cards.m.MidnightPathlighter.class)); cards.add(new SetCardInfo("Midnight Pathlighter", 52, Rarity.RARE, mage.cards.m.MidnightPathlighter.class));
cards.add(new SetCardInfo("Mind Stone", 211, Rarity.UNCOMMON, mage.cards.m.MindStone.class)); cards.add(new SetCardInfo("Mind Stone", 211, Rarity.UNCOMMON, mage.cards.m.MindStone.class));
cards.add(new SetCardInfo("Minn, Wily Illusionist", 16, Rarity.RARE, mage.cards.m.MinnWilyIllusionist.class));
cards.add(new SetCardInfo("Mishra's Factory", 248, Rarity.UNCOMMON, mage.cards.m.MishrasFactory.class)); cards.add(new SetCardInfo("Mishra's Factory", 248, Rarity.UNCOMMON, mage.cards.m.MishrasFactory.class));
cards.add(new SetCardInfo("Moonsilver Spear", 212, Rarity.RARE, mage.cards.m.MoonsilverSpear.class)); cards.add(new SetCardInfo("Moonsilver Spear", 212, Rarity.RARE, mage.cards.m.MoonsilverSpear.class));
cards.add(new SetCardInfo("Mortuary Mire", 249, Rarity.COMMON, mage.cards.m.MortuaryMire.class)); cards.add(new SetCardInfo("Mortuary Mire", 249, Rarity.COMMON, mage.cards.m.MortuaryMire.class));

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@ -0,0 +1,48 @@
package mage.game.permanent.token;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SubType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.AnotherPredicate;
/**
* @author TheElk801
*/
public final class MinnWilyIllusionistToken extends TokenImpl {
private static final FilterPermanent filter = new FilterControlledPermanent(SubType.ILLUSION);
static {
filter.add(AnotherPredicate.instance);
}
private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter);
public MinnWilyIllusionistToken() {
super("Illusion", "1/1 blue Illusion creature token with \"This creature gets +1/+0 for each other Illusion you control.\"");
cardType.add(CardType.CREATURE);
color.setBlue(true);
subtype.add(SubType.ILLUSION);
power = new MageInt(1);
toughness = new MageInt(1);
addAbility(new SimpleStaticAbility(new BoostSourceEffect(
xValue, StaticValue.get(0), Duration.WhileOnBattlefield
).setText("this creature gets +1/+0 for each other Illusion you control")));
}
public MinnWilyIllusionistToken(final MinnWilyIllusionistToken token) {
super(token);
}
public MinnWilyIllusionistToken copy() {
return new MinnWilyIllusionistToken(this);
}
}