mirror of
https://github.com/correl/mage.git
synced 2024-11-15 11:09:30 +00:00
* Fixed that died creature were wrongly returned to battlefield also if it was moved to exile by replacement effect before.
This commit is contained in:
parent
360db9104f
commit
b7b7a97945
3 changed files with 140 additions and 28 deletions
|
@ -55,7 +55,7 @@ import mage.target.targetpointer.FixedTarget;
|
|||
public class GiftOfImmortality extends CardImpl {
|
||||
|
||||
public GiftOfImmortality(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}");
|
||||
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
|
||||
this.subtype.add("Aura");
|
||||
|
||||
// Enchant creature
|
||||
|
@ -99,25 +99,27 @@ class GiftOfImmortalityEffect extends OneShotEffect {
|
|||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Permanent enchantment = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
|
||||
if (enchantment != null && enchantment.getAttachedTo() != null) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
if (controller != null && enchantment != null && enchantment.getAttachedTo() != null) {
|
||||
Permanent enchanted = (Permanent) game.getLastKnownInformation(enchantment.getAttachedTo(), Zone.BATTLEFIELD);
|
||||
Card card = game.getCard(enchantment.getAttachedTo());
|
||||
if (card != null) {
|
||||
Zone currentZone = game.getState().getZone(card.getId());
|
||||
if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), card.getOwnerId())) {
|
||||
Permanent permanent = game.getPermanent(card.getId());
|
||||
if (permanent != null) {
|
||||
//create delayed triggered ability
|
||||
Effect effect = new GiftOfImmortalityReturnEnchantmentEffect();
|
||||
effect.setTargetPointer(new FixedTarget(permanent, game));
|
||||
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
|
||||
}
|
||||
if (card != null && enchanted != null && card.getZoneChangeCounter(game) == enchanted.getZoneChangeCounter(game) + 1) {
|
||||
controller.moveCards(card, Zone.BATTLEFIELD, source, game, false, false, true, null);
|
||||
Permanent permanent = game.getPermanent(card.getId());
|
||||
if (permanent != null) {
|
||||
//create delayed triggered ability
|
||||
Effect effect = new GiftOfImmortalityReturnEnchantmentEffect();
|
||||
effect.setTargetPointer(new FixedTarget(permanent, game));
|
||||
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
|
||||
}
|
||||
return true;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class GiftOfImmortalityReturnEnchantmentEffect extends OneShotEffect {
|
||||
|
|
|
@ -0,0 +1,110 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package org.mage.test.cards.triggers.dies;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class ReturnOnlyFromGraveyardTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Effects like Gift of Immortality and Fool's Demise are able to return
|
||||
* Academy Rector to the battlefield after the exile trigger if they are put
|
||||
* on the stack after.
|
||||
*/
|
||||
@Test
|
||||
public void testFoolsDemise() {
|
||||
// When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Academy Rector", 1); // Creature 1/2
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
|
||||
addCard(Zone.LIBRARY, playerA, "Primal Rage", 2);
|
||||
// Enchant creature
|
||||
// When enchanted creature dies, return that card to the battlefield under your control.
|
||||
// When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
|
||||
addCard(Zone.HAND, playerA, "Fool's Demise"); // Enchantment {4}{U}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fool's Demise", "Academy Rector");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Academy Rector");
|
||||
|
||||
setChoice(playerA, "Yes");
|
||||
addTarget(playerA, "Primal Rage");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
||||
assertHandCount(playerA, "Fool's Demise", 1);
|
||||
assertPermanentCount(playerA, "Primal Rage", 1);
|
||||
assertExileCount("Academy Rector", 1);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testGiftOfImmortality() {
|
||||
// When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Academy Rector", 1); // Creature 1/2
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
addCard(Zone.LIBRARY, playerA, "Primal Rage", 2);
|
||||
|
||||
// Enchant creature
|
||||
// When enchanted creature dies, return that card to the battlefield under its owner's control.
|
||||
// Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
|
||||
addCard(Zone.HAND, playerA, "Gift of Immortality"); // Enchantment {2}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
|
||||
addCard(Zone.HAND, playerB, "Lightning Bolt");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gift of Immortality", "Academy Rector");
|
||||
|
||||
castSpell(1, PhaseStep.BEGIN_COMBAT, playerB, "Lightning Bolt", "Academy Rector");
|
||||
|
||||
setChoice(playerA, "Yes");
|
||||
addTarget(playerA, "Primal Rage");
|
||||
|
||||
setStopAt(1, PhaseStep.END_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerB, "Lightning Bolt", 1);
|
||||
|
||||
assertGraveyardCount(playerA, "Gift of Immortality", 1);
|
||||
assertPermanentCount(playerA, "Primal Rage", 1);
|
||||
assertExileCount("Academy Rector", 1);
|
||||
|
||||
}
|
||||
}
|
|
@ -25,16 +25,16 @@
|
|||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.abilities.effects.common;
|
||||
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.Zone;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.Outcome;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -59,13 +59,13 @@ public class ReturnToBattlefieldUnderYourControlAttachedEffect extends OneShotEf
|
|||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Object object = getValue("attachedTo");
|
||||
if (object != null && object instanceof Permanent) {
|
||||
Card card = game.getCard(((Permanent)object).getId());
|
||||
if (card != null) {
|
||||
Zone currentZone = game.getState().getZone(card.getId());
|
||||
if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
|
||||
return true;
|
||||
}
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
if (controller != null && object != null && object instanceof Permanent) {
|
||||
Card card = game.getCard(((Permanent) object).getId());
|
||||
// Move the card only, if it is still in the next zone after the battlefield
|
||||
if (card != null && card.getZoneChangeCounter(game) == ((Permanent) object).getZoneChangeCounter(game) + 1) {
|
||||
controller.moveCards(card, Zone.BATTLEFIELD, source, game, false, false, false, null);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue