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Improved playable abilities and split cards:
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes); * Split cards - improves playable highlights; * Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327, #6470, #6549);
This commit is contained in:
parent
47af865bc3
commit
b94344341b
8 changed files with 399 additions and 186 deletions
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@ -1047,8 +1047,9 @@ public class HumanPlayer extends PlayerImpl {
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Zone zone = game.getState().getZone(object.getId());
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if (zone != null) {
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// look at card or try to cast/activate abilities
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LinkedHashMap<UUID, ActivatedAbility> useableAbilities = new LinkedHashMap<>();
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Player actingPlayer = null;
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LinkedHashMap<UUID, ActivatedAbility> useableAbilities = null;
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if (playerId.equals(game.getPriorityPlayerId())) {
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actingPlayer = this;
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} else if (getPlayersUnderYourControl().contains(game.getPriorityPlayerId())) {
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@ -1060,11 +1061,10 @@ public class HumanPlayer extends PlayerImpl {
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if (object instanceof Card
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&& ((Card) object).isFaceDown(game)
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&& lookAtFaceDownCard((Card) object, game, useableAbilities == null ? 0 : useableAbilities.size())) {
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&& lookAtFaceDownCard((Card) object, game, useableAbilities.size())) {
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result = true;
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} else {
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if (useableAbilities != null
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&& !useableAbilities.isEmpty()) {
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if (!useableAbilities.isEmpty()) {
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activateAbility(useableAbilities, object, game);
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result = true;
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}
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@ -1347,8 +1347,7 @@ public class HumanPlayer extends PlayerImpl {
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Zone zone = game.getState().getZone(object.getId());
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if (zone != null) {
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LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities = getUseableManaAbilities(object, zone, game);
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if (useableAbilities != null
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&& !useableAbilities.isEmpty()) {
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if (!useableAbilities.isEmpty()) {
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useableAbilities = ManaUtil.tryToAutoPay(unpaid, useableAbilities); // eliminates other abilities if one fits perfectly
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currentlyUnpaidMana = unpaid;
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activateAbility(useableAbilities, object, game);
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@ -914,4 +914,97 @@ public class MorphTest extends CardTestPlayerBase {
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Permanent akroma = getPermanent("Akroma, Angel of Fury");
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Assert.assertTrue("Akroma has to be red", akroma.getColor(currentGame).isRed());
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}
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@Test
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public void test_LandWithMorph_PlayLand() {
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// Morph {2}
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addCard(Zone.HAND, playerA, "Zoetic Cavern");
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
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setChoice(playerA, "No"); // no morph (canPay for generic/colored mana returns true all the time, so xmage ask about face down cast)
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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// 1 action must be here ("no" option is restores on failed morph call in playLand)
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//assertAllCommandsUsed();
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assertChoicesCount(playerA, 1);
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assertPermanentCount(playerA, "Zoetic Cavern", 1);
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}
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@Test
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public void test_LandWithMorph_Morph() {
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// Morph {2}
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addCard(Zone.HAND, playerA, "Zoetic Cavern");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
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checkPlayableAbility("morph must be replaced by play ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Morph", false);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
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setChoice(playerA, "Yes"); // morph
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Zoetic Cavern", 0);
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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}
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@Test
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public void test_LandWithMorph_MorphAfterLand() {
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removeAllCardsFromHand(playerA);
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// Morph {2}
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addCard(Zone.HAND, playerA, "Zoetic Cavern");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.HAND, playerA, "Island", 1);
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// play land first
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Island");
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// morph ability (play as face down) calls from playLand method, so it visible for play land command
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
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checkPlayableAbility("morph must be replaced by play ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Morph", false);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
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setChoice(playerA, "Yes"); // morph
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Island", 1);
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assertPermanentCount(playerA, "Zoetic Cavern", 0);
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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}
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@Test
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public void test_LandWithMorph_MorphFromLibrary() {
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removeAllCardsFromLibrary(playerA);
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// You may play lands and cast spells from the top of your library.
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addCard(Zone.BATTLEFIELD, playerA, "Future Sight");
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//
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// Morph {2}
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addCard(Zone.LIBRARY, playerA, "Zoetic Cavern");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Play Zoetic Cavern", true);
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checkPlayableAbility("morph must be replaced by play ability", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Morph", false);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Zoetic Cavern");
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setChoice(playerA, "Yes"); // morph
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Zoetic Cavern", 0);
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assertPermanentCount(playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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}
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}
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@ -31,9 +31,10 @@ public class DoublingCubeTest extends CardTestPlayerBase {
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}, {T}:");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertManaPool(playerA, ManaType.COLORLESS, 4);
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assertAllCommandsUsed();
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}
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}
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@ -0,0 +1,108 @@
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package org.mage.test.cards.split;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class CastSplitCardsWithAsThoughManaTest extends CardTestPlayerBase {
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@Test
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public void test_AsThoughMana_Simple() {
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// {1}{R}
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// When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard.
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// You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell.
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// If that card would be put into a graveyard this turn, exile it instead.
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addCard(Zone.HAND, playerA, "Dire Fleet Daredevil", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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// cast fleet
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");
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addTarget(playerA, "Lightning Bolt");
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// cast bolt with blue mana
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void test_AsThoughMana_Split_WearTear() {
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// {1}{R}
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// When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard.
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// You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell.
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// If that card would be put into a graveyard this turn, exile it instead.
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addCard(Zone.HAND, playerA, "Dire Fleet Daredevil", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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// Wear {1}{R} Destroy target artifact.
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// Tear {W} Destroy target enchantment.
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addCard(Zone.GRAVEYARD, playerB, "Wear // Tear", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Bident of Thassa", 1); // Legendary Enchantment Artifact
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addCard(Zone.BATTLEFIELD, playerB, "Bow of Nylea", 1); // Legendary Enchantment Artifact
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// cast fleet
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");
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addTarget(playerA, "Wear // Tear");
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// cast Wear with black mana
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Wear", "Bident of Thassa");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Bident of Thassa", 1);
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assertPermanentCount(playerB, "Bow of Nylea", 1);
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}
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@Test
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public void test_AsThoughMana_Split_CatchRelease() {
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// {1}{R}
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// When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent’s graveyard.
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// You may cast that card this turn, and you may spend mana as though it were mana of any type to cast that spell.
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// If that card would be put into a graveyard this turn, exile it instead.
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addCard(Zone.HAND, playerA, "Dire Fleet Daredevil", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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// Catch {1}{U}{R} Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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// Release {4}{R}{W} Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
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addCard(Zone.GRAVEYARD, playerB, "Catch // Release", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Balduvian Bears", 1);
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// cast fleet
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dire Fleet Daredevil");
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addTarget(playerA, "Catch // Release");
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// cast Catch with black mana
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Catch", "Balduvian Bears");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Balduvian Bears", 1);
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assertPermanentCount(playerB, "Balduvian Bears", 0);
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}
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}
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@ -0,0 +1,70 @@
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package org.mage.test.cards.split;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class CastSplitCardsWithFlashbackTest extends CardTestPlayerBase {
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@Test
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public void test_Flashback_Simple() {
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// {1}{U}
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// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn.
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addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// add flashback
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
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addTarget(playerA, "Lightning Bolt");
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// cast as flashback
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback", playerB);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void test_Flashback_Split() {
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// {1}{U}
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// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn.
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addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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//
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// Wear {1}{R} Destroy target artifact.
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// Tear {W} Destroy target enchantment.
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addCard(Zone.GRAVEYARD, playerA, "Wear // Tear", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Bident of Thassa", 1); // Legendary Enchantment Artifact
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addCard(Zone.BATTLEFIELD, playerB, "Bow of Nylea", 1); // Legendary Enchantment Artifact
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// add flashback
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
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addTarget(playerA, "Wear // Tear");
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// cast as flashback
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{R}", "Bident of Thassa");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Bident of Thassa", 1);
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assertPermanentCount(playerB, "Bow of Nylea", 1);
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}
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}
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@ -963,7 +963,7 @@ public class TestPlayer implements Player {
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// you don't need to use stack command all the time, so some cast commands can be skiped to next check
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if (game.getStack().isEmpty()) {
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this.chooseStrictModeFailed("cast/activate", game,
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"Can't find available command - " + action.getAction() + " (use checkPlayableAbility for non castable checks)", true);
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"Can't find available command - " + action.getAction() + " (use checkPlayableAbility for \"non available\" checks)", true);
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}
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} // turn/step
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}
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@ -1088,7 +1088,7 @@ public class TestPlayer implements Player {
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.map(a -> (a.getZone() + " -> "
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+ a.getSourceObject(game).getIdName() + " -> "
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+ (a.toString().length() > 0
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? a.toString().substring(0, Math.min(20, a.toString().length()) - 1)
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? a.toString().substring(0, Math.min(20, a.toString().length()))
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: a.getClass().getSimpleName())
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+ "..."))
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.sorted()
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@ -110,11 +110,13 @@ public abstract class SplitCard extends CardImpl {
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public Abilities<Ability> getAbilities() {
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Abilities<Ability> allAbilites = new AbilitiesImpl<>();
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for (Ability ability : super.getAbilities()) {
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// ignore split abilities TODO: why it here, for GUI's cleanup in card texts? Maybe it can be removed
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if (ability instanceof SpellAbility
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&& ((SpellAbility) ability).getSpellAbilityType() != SpellAbilityType.SPLIT
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&& ((SpellAbility) ability).getSpellAbilityType() != SpellAbilityType.SPLIT_AFTERMATH) {
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allAbilites.add(ability);
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&& (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT
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|| ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_AFTERMATH)) {
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continue;
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}
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allAbilites.add(ability);
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}
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allAbilites.addAll(leftHalfCard.getAbilities());
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allAbilites.addAll(rightHalfCard.getAbilities());
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@ -246,7 +246,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.storedBookmark = player.storedBookmark;
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this.topCardRevealed = player.topCardRevealed;
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this.playersUnderYourControl.clear();
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this.playersUnderYourControl.addAll(player.playersUnderYourControl);
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this.usersAllowedToSeeHandCards.addAll(player.usersAllowedToSeeHandCards);
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@ -254,7 +253,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.isGameUnderControl = player.isGameUnderControl;
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this.turnController = player.turnController;
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this.turnControllers.clear();
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this.turnControllers.addAll(player.turnControllers);
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this.passed = player.passed;
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@ -1190,18 +1188,20 @@ public abstract class PlayerImpl implements Player, Serializable {
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return false;
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}
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ActivatedAbility playLandAbility = null;
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boolean found = false;
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boolean foundAlternative = false;
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for (Ability ability : card.getAbilities()) {
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// if cast for noMana no Alternative costs are allowed
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if ((ability instanceof AlternativeSourceCosts)
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|| (ability instanceof OptionalAdditionalSourceCosts)) {
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found = true;
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foundAlternative = true;
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}
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if (ability instanceof PlayLandAbility) {
|
||||
playLandAbility = (ActivatedAbility) ability;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
|
||||
// try alternative cast (face down)
|
||||
if (foundAlternative) {
|
||||
SpellAbility spellAbility = new SpellAbility(null, "",
|
||||
game.getState().getZone(card.getId()), SpellAbilityType.FACE_DOWN_CREATURE);
|
||||
spellAbility.setControllerId(this.getId());
|
||||
|
@ -1210,9 +1210,11 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (playLandAbility == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//20091005 - 114.2a
|
||||
ActivationStatus activationStatus = playLandAbility.canActivate(this.playerId, game);
|
||||
if (ignoreTiming) {
|
||||
|
@ -1496,110 +1498,29 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return useable;
|
||||
}
|
||||
|
||||
// Get the usable activated abilities for a *single card object*, that is, either a card or half of a split card.
|
||||
// Also called on the whole split card but only passing the fuse ability and other whole-split-card shared abilities
|
||||
// as candidates.
|
||||
private void getUseableActivatedAbilitiesHalfImpl(MageObject object, Zone zone, Game game, Abilities<Ability> candidateAbilites,
|
||||
LinkedHashMap<UUID, ActivatedAbility> output) {
|
||||
boolean canUse = !(object instanceof Permanent) || ((Permanent) object).canUseActivatedAbilities(game);
|
||||
ManaOptions availableMana = null;
|
||||
// ManaOptions availableMana = getManaAvailable(game); // can only be activated if mana calculation works flawless otherwise player can't play spells they could play if calculation would work correctly
|
||||
// availableMana.addMana(manaPool.getMana());
|
||||
for (Ability ability : candidateAbilites) {
|
||||
if (canUse || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
|
||||
if (ability.getZone().match(zone)) {
|
||||
if (ability instanceof ActivatedAbility) {
|
||||
if (ability instanceof ActivatedManaAbilityImpl) {
|
||||
if (((ActivatedAbility) ability).canActivate(playerId, game).canActivate()) {
|
||||
output.put(ability.getId(), (ActivatedAbility) ability);
|
||||
}
|
||||
} else if (canPlay(((ActivatedAbility) ability), availableMana, object, game)) {
|
||||
output.put(ability.getId(), (ActivatedAbility) ability);
|
||||
}
|
||||
} else if (ability instanceof AlternativeSourceCosts) {
|
||||
if (object.isLand()) {
|
||||
for (Ability ability2 : object.getAbilities().copy()) {
|
||||
if (ability2 instanceof PlayLandAbility) {
|
||||
output.put(ability2.getId(), (ActivatedAbility) ability2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (zone != Zone.HAND) {
|
||||
if (Zone.GRAVEYARD == zone && canPlayCardsFromGraveyard()) {
|
||||
for (ActivatedAbility ability : candidateAbilites.getPlayableAbilities(Zone.HAND)) {
|
||||
if (canUse
|
||||
|| ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
|
||||
if (ability.getZone().equals(zone) || ability.getZone().equals(Zone.HAND)) {
|
||||
if (ability.canActivate(playerId, game).canActivate()) {
|
||||
output.put(ability.getId(), ability);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (zone != Zone.BATTLEFIELD) {
|
||||
for (Ability ability : candidateAbilites) {
|
||||
if (ability.getZone().equals(zone) || ability.getZone().equals(Zone.HAND)) {
|
||||
if (game.getContinuousEffects().asThough(object.getId(),
|
||||
AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE,
|
||||
null,
|
||||
this.getId(),
|
||||
game)
|
||||
!= null
|
||||
// if anyone sees an issue with this code, please report it. Worked in my testing. !
|
||||
|| game.getContinuousEffects().asThough(object.getId(),
|
||||
AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE,
|
||||
ability,
|
||||
this.getId(),
|
||||
game)
|
||||
!= null) {
|
||||
if (canUse
|
||||
|| ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
|
||||
ability.setControllerId(this.getId());
|
||||
if (ability instanceof ActivatedAbility
|
||||
&& ability.getZone().match(Zone.HAND)
|
||||
&& ((ActivatedAbility) ability).canActivate(playerId, game).canActivate()) {
|
||||
output.put(ability.getId(), (ActivatedAbility) ability);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public LinkedHashMap<UUID, ActivatedAbility> getUseableActivatedAbilities(MageObject object, Zone zone, Game game) {
|
||||
// TODO: replace with getPlayableFromNonHandCardAll (uses for all tests)
|
||||
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
|
||||
boolean previousState = game.inCheckPlayableState();
|
||||
game.setCheckPlayableState(true);
|
||||
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
|
||||
if (object instanceof StackAbility) { // It may not be possible to activate abilities of stack abilities
|
||||
try {
|
||||
// It may not be possible to activate abilities of stack abilities
|
||||
if (object instanceof StackAbility) {
|
||||
return useable;
|
||||
}
|
||||
if (object instanceof SplitCard) { // TODO: use of getAbilities(game)
|
||||
SplitCard splitCard = (SplitCard) object;
|
||||
getUseableActivatedAbilitiesHalfImpl(splitCard.getLeftHalfCard(),
|
||||
zone, game, splitCard.getLeftHalfCard().getAbilities(game), useable);
|
||||
getUseableActivatedAbilitiesHalfImpl(splitCard.getRightHalfCard(),
|
||||
zone, game, splitCard.getRightHalfCard().getAbilities(game), useable);
|
||||
getUseableActivatedAbilitiesHalfImpl(splitCard,
|
||||
zone, game, splitCard.getSharedAbilities(game), useable);
|
||||
} else if (object instanceof Card) {
|
||||
getUseableActivatedAbilitiesHalfImpl(object,
|
||||
zone, game, ((Card) object).getAbilities(game), useable);
|
||||
} else if (object != null) {
|
||||
getUseableActivatedAbilitiesHalfImpl(object,
|
||||
zone, game, object.getAbilities(), useable);
|
||||
getOtherUseableActivatedAbilities(object, zone, game, useable);
|
||||
}
|
||||
|
||||
// collect and filter playable activated abilities
|
||||
List<Ability> allPlayable = getPlayable(game, true, zone, false);
|
||||
for (Ability ability : allPlayable) {
|
||||
if (ability instanceof ActivatedAbility) {
|
||||
if (object.hasAbility(ability, game)) {
|
||||
useable.putIfAbsent(ability.getId(), (ActivatedAbility) ability);
|
||||
}
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
game.setCheckPlayableState(previousState);
|
||||
}
|
||||
return useable;
|
||||
}
|
||||
|
||||
|
@ -3184,6 +3105,51 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return false;
|
||||
}
|
||||
|
||||
protected ActivatedAbility findActivatedAbilityFromPlayable(Card card, ManaOptions manaAvailable, Ability ability, Game game) {
|
||||
// replace alternative abilities by real play abilities (e.g. morph/facedown static ability by play land)
|
||||
|
||||
if (ability instanceof ActivatedManaAbilityImpl) {
|
||||
// mana ability
|
||||
if (((ActivatedManaAbilityImpl) ability).canActivate(this.getId(), game).canActivate()) {
|
||||
return (ActivatedManaAbilityImpl) ability;
|
||||
}
|
||||
} else if (ability instanceof AlternativeSourceCosts) {
|
||||
// alternative cost must be replaced by real play ability
|
||||
return findActivatedAbilityFromAlternativeSourceCost(card, manaAvailable, ability, game);
|
||||
} else if (ability instanceof ActivatedAbility) {
|
||||
// activated ability
|
||||
if (canPlay((ActivatedAbility) ability, manaAvailable, card, game)) {
|
||||
return (ActivatedAbility) ability;
|
||||
}
|
||||
}
|
||||
|
||||
// non playable abilities like static
|
||||
return null;
|
||||
}
|
||||
|
||||
protected ActivatedAbility findActivatedAbilityFromAlternativeSourceCost(Card card, ManaOptions manaAvailable, Ability ability, Game game) {
|
||||
// alternative cost must be replaced by real play ability
|
||||
if (ability instanceof AlternativeSourceCosts) {
|
||||
AlternativeSourceCosts altAbility = (AlternativeSourceCosts) ability;
|
||||
if (card.isLand()) {
|
||||
// land
|
||||
// morph ability is static, so it must be replaced with play land ability (playLand search and try to use face down first)
|
||||
if (canLandPlayAlternateSourceCostsAbility(card, manaAvailable, ability, game)) { // e.g. Land with Morph
|
||||
Optional<Ability> landAbility = card.getAbilities(game).stream().filter(a -> a instanceof PlayLandAbility).findFirst();
|
||||
if (landAbility.isPresent()) {
|
||||
return (ActivatedAbility) landAbility.get();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// creature and other
|
||||
if (altAbility.isAvailable(card.getSpellAbility(), game)) {
|
||||
return card.getSpellAbility();
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected boolean canLandPlayAlternateSourceCostsAbility(Card sourceObject, ManaOptions available, Ability ability, Game game) {
|
||||
if (!(sourceObject instanceof Permanent)) {
|
||||
Ability sourceAbility = sourceObject.getAbilities().stream()
|
||||
|
@ -3216,27 +3182,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
return false;
|
||||
}
|
||||
|
||||
private void getPlayableFromGraveyardCard(Game game, Card card, Abilities<Ability> candidateAbilities, ManaOptions availableMana, List<Ability> output) {
|
||||
MageObjectReference permittingObject = game.getContinuousEffects().asThough(card.getId(),
|
||||
AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, card.getSpellAbility(), this.getId(), game);
|
||||
for (ActivatedAbility ability : candidateAbilities.getActivatedAbilities(Zone.ALL)) {
|
||||
boolean possible = false;
|
||||
if (ability.getZone().match(Zone.GRAVEYARD)) {
|
||||
possible = true;
|
||||
} else if (ability.getZone().match(Zone.HAND)
|
||||
&& (ability instanceof SpellAbility
|
||||
|| ability instanceof PlayLandAbility)) {
|
||||
if (permittingObject != null || canPlayCardsFromGraveyard()) {
|
||||
possible = true;
|
||||
}
|
||||
}
|
||||
if (possible && canPlay(ability, availableMana, card, game)) {
|
||||
output.add(ability);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void getPlayableFromNonHandCardAll(Game game, Zone fromZone, Card card, ManaOptions availableMana, List<Ability> output) {
|
||||
private void getPlayableFromCardAll(Game game, Zone fromZone, Card card, ManaOptions availableMana, List<Ability> output) {
|
||||
if (fromZone == null) {
|
||||
return;
|
||||
}
|
||||
|
@ -3244,16 +3190,16 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
// BASIC abilities
|
||||
if (card instanceof SplitCard) {
|
||||
SplitCard splitCard = (SplitCard) card;
|
||||
getPlayableFromNonHandCardSingle(game, fromZone, splitCard.getLeftHalfCard(), splitCard.getLeftHalfCard().getAbilities(), availableMana, output);
|
||||
getPlayableFromNonHandCardSingle(game, fromZone, splitCard.getRightHalfCard(), splitCard.getRightHalfCard().getAbilities(), availableMana, output);
|
||||
getPlayableFromNonHandCardSingle(game, fromZone, splitCard, splitCard.getSharedAbilities(game), availableMana, output);
|
||||
getPlayableFromCardSingle(game, fromZone, splitCard.getLeftHalfCard(), splitCard.getLeftHalfCard().getAbilities(), availableMana, output);
|
||||
getPlayableFromCardSingle(game, fromZone, splitCard.getRightHalfCard(), splitCard.getRightHalfCard().getAbilities(), availableMana, output);
|
||||
getPlayableFromCardSingle(game, fromZone, splitCard, splitCard.getSharedAbilities(game), availableMana, output);
|
||||
} else if (card instanceof AdventureCard) {
|
||||
// adventure must use different card characteristics for different spells (main or adventure)
|
||||
AdventureCard adventureCard = (AdventureCard) card;
|
||||
getPlayableFromNonHandCardSingle(game, fromZone, adventureCard.getSpellCard(), adventureCard.getSpellCard().getAbilities(), availableMana, output);
|
||||
getPlayableFromNonHandCardSingle(game, fromZone, adventureCard, adventureCard.getSharedAbilities(game), availableMana, output);
|
||||
getPlayableFromCardSingle(game, fromZone, adventureCard.getSpellCard(), adventureCard.getSpellCard().getAbilities(), availableMana, output);
|
||||
getPlayableFromCardSingle(game, fromZone, adventureCard, adventureCard.getSharedAbilities(game), availableMana, output);
|
||||
} else {
|
||||
getPlayableFromNonHandCardSingle(game, fromZone, card, card.getAbilities(), availableMana, output);
|
||||
getPlayableFromCardSingle(game, fromZone, card, card.getAbilities(game), availableMana, output);
|
||||
}
|
||||
|
||||
// DYNAMIC ADDED abilities
|
||||
|
@ -3278,7 +3224,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
private void getPlayableFromNonHandCardSingle(Game game, Zone fromZone, Card card, Abilities<Ability> candidateAbilities, ManaOptions availableMana, List<Ability> output) {
|
||||
private void getPlayableFromCardSingle(Game game, Zone fromZone, Card card, Abilities<Ability> candidateAbilities, ManaOptions availableMana, List<Ability> output) {
|
||||
// check "can play" condition as affected controller (BUT play from not own hand zone must be checked as original controller)
|
||||
for (ActivatedAbility ability : candidateAbilities.getActivatedAbilities(Zone.ALL)) {
|
||||
boolean isPlaySpell = (ability instanceof SpellAbility);
|
||||
|
@ -3339,8 +3285,13 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
possibleToPlay = true;
|
||||
}
|
||||
|
||||
if (possibleToPlay && canPlay(ability, availableMana, card, game)) {
|
||||
output.add(ability);
|
||||
if (!possibleToPlay) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ActivatedAbility playAbility = findActivatedAbilityFromPlayable(card, availableMana, ability, game);
|
||||
if (playAbility != null && !output.contains(playAbility)) {
|
||||
output.add(playAbility);
|
||||
}
|
||||
} finally {
|
||||
ability.setControllerId(savedControllerId);
|
||||
|
@ -3355,8 +3306,13 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
public List<Ability> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) {
|
||||
List<Ability> playable = new ArrayList<>();
|
||||
if (shouldSkipGettingPlayable(game)) {
|
||||
return playable;
|
||||
}
|
||||
|
||||
boolean previousState = game.inCheckPlayableState();
|
||||
game.setCheckPlayableState(true);
|
||||
if (!shouldSkipGettingPlayable(game)) {
|
||||
try {
|
||||
ManaOptions availableMana = getManaAvailable(game);
|
||||
availableMana.addMana(manaPool.getMana());
|
||||
for (ConditionalMana conditionalMana : manaPool.getConditionalMana()) {
|
||||
|
@ -3390,26 +3346,9 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
continue;
|
||||
}
|
||||
|
||||
// if have alternative cost
|
||||
if (ability instanceof ActivatedAbility) {
|
||||
// normal ability
|
||||
if (canPlay((ActivatedAbility) ability, availableMana, card, game)) {
|
||||
playable.add(ability);
|
||||
}
|
||||
} else if (ability instanceof AlternativeSourceCosts) {
|
||||
if (card.isLand()) {
|
||||
if (canLandPlayAlternateSourceCostsAbility(card, availableMana, ability, game)) { // e.g. Land with Morph
|
||||
playable.add(ability);
|
||||
}
|
||||
} else if (card.isCreature()) { // e.g. makes a card available for play by Morph if the card may not be cast normally
|
||||
if (!playable.contains(card.getSpellAbility())) {
|
||||
if (((AlternativeSourceCosts) ability).isAvailable(card.getSpellAbility(), game)) {
|
||||
playable.add(card.getSpellAbility());
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// unknown type
|
||||
ActivatedAbility playAbility = findActivatedAbilityFromPlayable(card, availableMana, ability, game);
|
||||
if (playAbility != null && !playable.contains(playAbility)) {
|
||||
playable.add(playAbility);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3418,14 +3357,14 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
|
||||
if (fromAll || fromZone == Zone.GRAVEYARD) {
|
||||
for (Card card : graveyard.getCards(game)) {
|
||||
getPlayableFromNonHandCardAll(game, Zone.GRAVEYARD, card, availableMana, playable);
|
||||
getPlayableFromCardAll(game, Zone.GRAVEYARD, card, availableMana, playable);
|
||||
}
|
||||
}
|
||||
|
||||
if (fromAll || fromZone == Zone.EXILED) {
|
||||
for (ExileZone exile : game.getExile().getExileZones()) {
|
||||
for (Card card : exile.getCards(game)) {
|
||||
getPlayableFromNonHandCardAll(game, Zone.EXILED, card, availableMana, playable);
|
||||
getPlayableFromCardAll(game, Zone.EXILED, card, availableMana, playable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3435,7 +3374,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
for (Cards revealedCards : game.getState().getRevealed().values()) {
|
||||
for (Card card : revealedCards.getCards(game)) {
|
||||
// revealed cards can be from any zones
|
||||
getPlayableFromNonHandCardAll(game, game.getState().getZone(card.getId()), card, availableMana, playable);
|
||||
getPlayableFromCardAll(game, game.getState().getZone(card.getId()), card, availableMana, playable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3444,7 +3383,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
if (fromAll || fromZone == Zone.OUTSIDE) {
|
||||
for (Cards companionCards : game.getState().getCompanion().values()) {
|
||||
for (Card card : companionCards.getCards(game)) {
|
||||
getPlayableFromNonHandCardAll(game, Zone.OUTSIDE, card, availableMana, playable);
|
||||
getPlayableFromCardAll(game, Zone.OUTSIDE, card, availableMana, playable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3453,12 +3392,10 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
if (fromAll || fromZone == Zone.LIBRARY) {
|
||||
for (UUID playerInRangeId : game.getState().getPlayersInRange(getId(), game)) {
|
||||
Player player = game.getPlayer(playerInRangeId);
|
||||
if (player != null) {
|
||||
if (/*player.isTopCardRevealed() &&*/player.getLibrary().hasCards()) {
|
||||
if (player != null && player.getLibrary().hasCards()) {
|
||||
Card card = player.getLibrary().getFromTop(game);
|
||||
if (card != null) {
|
||||
getPlayableFromNonHandCardAll(game, Zone.LIBRARY, card, availableMana, playable);
|
||||
}
|
||||
getPlayableFromCardAll(game, Zone.LIBRARY, card, availableMana, playable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3471,20 +3408,22 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
// activated abilities from battlefield objects
|
||||
if (fromAll || fromZone == Zone.BATTLEFIELD) {
|
||||
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
|
||||
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getUseableActivatedAbilities(permanent, Zone.BATTLEFIELD, game);
|
||||
for (ActivatedAbility ability : useableAbilities.values()) {
|
||||
List<Ability> battlePlayable = new ArrayList<>();
|
||||
getPlayableFromCardAll(game, Zone.BATTLEFIELD, permanent, availableMana, battlePlayable);
|
||||
for (Ability ability : battlePlayable) {
|
||||
if (ability instanceof ActivatedAbility) {
|
||||
activatedUnique.putIfAbsent(ability.toString(), ability);
|
||||
activatedAll.add(ability);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// activated abilities from stack objects
|
||||
if (fromAll || fromZone == Zone.STACK) {
|
||||
for (StackObject stackObject : game.getState().getStack()) {
|
||||
for (ActivatedAbility ability : stackObject.getAbilities().getActivatedAbilities(Zone.STACK)) {
|
||||
if (ability != null
|
||||
&& canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
|
||||
if (canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
|
||||
activatedUnique.put(ability.toString(), ability);
|
||||
activatedAll.add(ability);
|
||||
}
|
||||
|
@ -3496,8 +3435,7 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
if (fromAll || fromZone == Zone.COMMAND) {
|
||||
for (CommandObject commandObject : game.getState().getCommand()) {
|
||||
for (ActivatedAbility ability : commandObject.getAbilities().getActivatedAbilities(Zone.COMMAND)) {
|
||||
if (ability.isControlledBy(getId())
|
||||
&& canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
|
||||
if (canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
|
||||
activatedUnique.put(ability.toString(), ability);
|
||||
activatedAll.add(ability);
|
||||
}
|
||||
|
@ -3510,8 +3448,10 @@ public abstract class PlayerImpl implements Player, Serializable {
|
|||
} else {
|
||||
playable.addAll(activatedAll);
|
||||
}
|
||||
} finally {
|
||||
game.setCheckPlayableState(previousState);
|
||||
}
|
||||
game.setCheckPlayableState(false);
|
||||
|
||||
return playable;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue