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Added test for It That Betrayed.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.control;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ItThatBetraysTest extends CardTestPlayerBase {
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/**
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* https://github.com/magefree/mage/issues/796
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*
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* When an opponent sacrifices a fetchland and you have an It That Betrays in play,
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* sacrificing the fetchland that comes under your control from its ability returns
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* it to play under your control, allowing you to fetch infinite lands.
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*
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*/
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@Test
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public void testPermanentControlEffect() {
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addCard(Zone.BATTLEFIELD, playerA, "Flooded Strand", 1);
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addCard(Zone.BATTLEFIELD, playerB, "It That Betrays");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Pay 1 life, Sacrifice");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}, Pay 1 life, Sacrifice");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 19);
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assertLife(playerB, 19);
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// Going to graveyard if player B sacrifices it
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assertGraveyardCount(playerA, "Flooded Strand", 1);
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}
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}
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