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[NEC] Implemented Rampant Rejuvenator
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Mage.Sets/src/mage/cards/r/RampantRejuvenator.java
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Mage.Sets/src/mage/cards/r/RampantRejuvenator.java
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package mage.cards.r;
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import mage.MageInt;
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import mage.MageItem;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesSourceTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class RampantRejuvenator extends CardImpl {
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public RampantRejuvenator(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}");
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this.subtype.add(SubType.PLANT);
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this.subtype.add(SubType.HYDRA);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.
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this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(
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CounterType.P1P1.createInstance(2)
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), "with two +1/+1 counters on it"));
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// When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
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this.addAbility(new DiesSourceTriggeredAbility(new RampantRejuvenatorEffect()));
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}
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private RampantRejuvenator(final RampantRejuvenator card) {
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super(card);
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}
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@Override
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public RampantRejuvenator copy() {
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return new RampantRejuvenator(this);
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}
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}
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class RampantRejuvenatorEffect extends OneShotEffect {
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RampantRejuvenatorEffect() {
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super(Outcome.Benefit);
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staticText = "search your library for up to X basic land cards, " +
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"where X is {this}'s power, put them onto the battlefield, then shuffle";
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}
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private RampantRejuvenatorEffect(final RampantRejuvenatorEffect effect) {
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super(effect);
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}
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@Override
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public RampantRejuvenatorEffect copy() {
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return new RampantRejuvenatorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = source.getSourcePermanentOrLKI(game);
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if (player == null || permanent == null) {
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return false;
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}
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TargetCardInLibrary target = new TargetCardInLibrary(
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0, permanent.getPower().getValue(),
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StaticFilters.FILTER_CARD_BASIC_LANDS
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);
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player.searchLibrary(target, source, game);
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Cards cards = new CardsImpl();
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player.getLibrary()
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.getCards(game)
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.stream()
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.map(MageItem::getId)
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.filter(target.getTargets()::contains)
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.forEach(cards::add);
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player.moveCards(cards, Zone.BATTLEFIELD, source, game);
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player.shuffleLibrary(source, game);
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return true;
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}
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}
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@ -95,6 +95,7 @@ public final class NeonDynastyCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Raging Ravine", 176, Rarity.RARE, mage.cards.r.RagingRavine.class));
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cards.add(new SetCardInfo("Raiders' Karve", 156, Rarity.COMMON, mage.cards.r.RaidersKarve.class));
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cards.add(new SetCardInfo("Rampant Growth", 125, Rarity.COMMON, mage.cards.r.RampantGrowth.class));
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cards.add(new SetCardInfo("Rampant Rejuvenator", 28, Rarity.RARE, mage.cards.r.RampantRejuvenator.class));
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cards.add(new SetCardInfo("Reality Shift", 95, Rarity.UNCOMMON, mage.cards.r.RealityShift.class));
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cards.add(new SetCardInfo("Release to Memory", 9, Rarity.RARE, mage.cards.r.ReleaseToMemory.class));
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cards.add(new SetCardInfo("Research Thief", 16, Rarity.RARE, mage.cards.r.ResearchThief.class));
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