Fixed weird errors with server lost of player priority on lagged games (see #4448)

This commit is contained in:
Oleg Agafonov 2018-01-27 13:59:38 +04:00
parent 1b191a5f93
commit ba4fee11f6
2 changed files with 80 additions and 7 deletions

View file

@ -74,6 +74,7 @@ import mage.target.common.TargetDefender;
import mage.util.GameLog; import mage.util.GameLog;
import mage.util.ManaUtil; import mage.util.ManaUtil;
import mage.util.MessageToClient; import mage.util.MessageToClient;
import mage.util.RandomUtil;
import org.apache.log4j.Logger; import org.apache.log4j.Logger;
/** /**
@ -82,6 +83,7 @@ import org.apache.log4j.Logger;
*/ */
public class HumanPlayer extends PlayerImpl { public class HumanPlayer extends PlayerImpl {
private transient Boolean responseOpenedForAnswer = false; // can't get response until prepared target (e.g. until send all fire events to all players)
private final transient PlayerResponse response = new PlayerResponse(); private final transient PlayerResponse response = new PlayerResponse();
protected static FilterCreatureForCombatBlock filterCreatureForCombatBlock = new FilterCreatureForCombatBlock(); protected static FilterCreatureForCombatBlock filterCreatureForCombatBlock = new FilterCreatureForCombatBlock();
@ -148,6 +150,17 @@ public class HumanPlayer extends PlayerImpl {
|| (actionIterations > 0 && !actionQueueSaved.isEmpty())); || (actionIterations > 0 && !actionQueueSaved.isEmpty()));
} }
protected void waitResponseOpen() {
// wait response open for answer process
while(!responseOpenedForAnswer && canRespond()) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
logger.warn("Response waiting interrapted for " + getId());
}
}
}
protected boolean pullResponseFromQueue(Game game) { protected boolean pullResponseFromQueue(Game game) {
if (actionQueue.isEmpty() && actionIterations > 0 && !actionQueueSaved.isEmpty()) { if (actionQueue.isEmpty() && actionIterations > 0 && !actionQueueSaved.isEmpty()) {
actionQueue = new LinkedList(actionQueueSaved); actionQueue = new LinkedList(actionQueueSaved);
@ -164,6 +177,7 @@ public class HumanPlayer extends PlayerImpl {
} }
sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_STACK_RESOLVED, game, null); sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_STACK_RESOLVED, game, null);
} }
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.copy(action); response.copy(action);
response.notifyAll(); response.notifyAll();
@ -174,6 +188,11 @@ public class HumanPlayer extends PlayerImpl {
return false; return false;
} }
protected void prepareForResponse(Game game) {
//logger.info("Prepare waiting " + getId());
responseOpenedForAnswer = false;
}
protected void waitForResponse(Game game) { protected void waitForResponse(Game game) {
if (isExecutingMacro()) { if (isExecutingMacro()) {
pullResponseFromQueue(game); pullResponseFromQueue(game);
@ -184,21 +203,27 @@ public class HumanPlayer extends PlayerImpl {
// } // }
return; return;
} }
response.clear(); response.clear(); // TODO: only one response for all games (can play only one game per session)?!
logger.debug("Waiting response from player: " + getId()); //logger.info("Waiting response from player: " + getId());
game.resumeTimer(getTurnControlledBy()); game.resumeTimer(getTurnControlledBy());
responseOpenedForAnswer = true; // start waiting for next response
boolean loop = true; boolean loop = true;
while (loop) { while (loop) {
loop = false; loop = false;
synchronized (response) { synchronized (response) {
try { try {
//logger.info("wait start: " + getId());
response.wait(); response.wait();
//logger.info("wait end: " + getId());
} catch (InterruptedException ex) { } catch (InterruptedException ex) {
logger.error("Response error for player " + getName() + " gameId: " + game.getId(), ex); logger.error("Response error for player " + getName() + " gameId: " + game.getId(), ex);
} finally { } finally {
responseOpenedForAnswer = false;
game.pauseTimer(getTurnControlledBy()); game.pauseTimer(getTurnControlledBy());
} }
} }
if (response.getResponseConcedeCheck()) { if (response.getResponseConcedeCheck()) {
((GameImpl) game).checkConcede(); ((GameImpl) game).checkConcede();
if (game.hasEnded()) { if (game.hasEnded()) {
@ -210,6 +235,7 @@ public class HumanPlayer extends PlayerImpl {
} }
} }
} }
//logger.info("Waiting response DONE (res queue " + actionQueueSaved.size() + "): " + getId() + ", res: " + response.toString());
if (recordingMacro && !macroTriggeredSelectionFlag) { if (recordingMacro && !macroTriggeredSelectionFlag) {
// logger.info("Adding an action " + response); // logger.info("Adding an action " + response);
actionQueueSaved.add(new PlayerResponse(response)); actionQueueSaved.add(new PlayerResponse(response));
@ -227,6 +253,7 @@ public class HumanPlayer extends PlayerImpl {
Map<String, Serializable> options = new HashMap<>(); Map<String, Serializable> options = new HashMap<>();
options.put("UI.left.btn.text", "Mulligan"); options.put("UI.left.btn.text", "Mulligan");
options.put("UI.right.btn.text", "Keep"); options.put("UI.right.btn.text", "Keep");
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options); game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options);
} }
@ -269,6 +296,7 @@ public class HumanPlayer extends PlayerImpl {
if (messageToClient.getSecondMessage() == null) { if (messageToClient.getSecondMessage() == null) {
messageToClient.setSecondMessage(getRelatedObjectName(source, game)); messageToClient.setSecondMessage(getRelatedObjectName(source, game));
} }
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireAskPlayerEvent(playerId, messageToClient, source, options); game.fireAskPlayerEvent(playerId, messageToClient, source, options);
} }
@ -330,10 +358,11 @@ public class HumanPlayer extends PlayerImpl {
replacementEffectChoice.setKeyChoices(rEffects); replacementEffectChoice.setKeyChoices(rEffects);
while (!abort) { while (!abort) {
updateGameStatePriority("chooseEffect", game);
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireChooseChoiceEvent(playerId, replacementEffectChoice); game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
} }
updateGameStatePriority("chooseEffect", game);
waitForResponse(game); waitForResponse(game);
logger.debug("Choose effect: " + response.getString()); logger.debug("Choose effect: " + response.getString());
if (response.getString() != null) { if (response.getString() != null) {
@ -367,6 +396,7 @@ public class HumanPlayer extends PlayerImpl {
} }
updateGameStatePriority("choose(3)", game); updateGameStatePriority("choose(3)", game);
while (!abort) { while (!abort) {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireChooseChoiceEvent(playerId, choice); game.fireChooseChoiceEvent(playerId, choice);
} }
@ -416,6 +446,7 @@ public class HumanPlayer extends PlayerImpl {
List<UUID> chosen = target.getTargets(); List<UUID> chosen = target.getTargets();
options.put("chosen", (Serializable) chosen); options.put("chosen", (Serializable) chosen);
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(sourceId, game)), targetIds, required, getOptions(target, options)); game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(sourceId, game)), targetIds, required, getOptions(target, options));
} }
@ -483,6 +514,7 @@ public class HumanPlayer extends PlayerImpl {
required = false; required = false;
} }
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), possibleTargets, required, getOptions(target, null)); game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), possibleTargets, required, getOptions(target, null));
} }
@ -553,6 +585,7 @@ public class HumanPlayer extends PlayerImpl {
options.put("choosable", (Serializable) choosable); options.put("choosable", (Serializable) choosable);
} }
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()), cards, required, options); game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()), cards, required, options);
} }
@ -617,6 +650,7 @@ public class HumanPlayer extends PlayerImpl {
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), cards, required, options); game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), cards, required, options);
} }
prepareForResponse(game);
waitForResponse(game); waitForResponse(game);
if (response.getUUID() != null) { if (response.getUUID() != null) {
if (target.getTargets().contains(response.getUUID())) { // if already included remove it if (target.getTargets().contains(response.getUUID())) { // if already included remove it
@ -643,6 +677,7 @@ public class HumanPlayer extends PlayerImpl {
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) { public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
updateGameStatePriority("chooseTargetAmount", game); updateGameStatePriority("chooseTargetAmount", game);
while (!abort) { while (!abort) {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), getRelatedObjectName(source, game)), game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), getRelatedObjectName(source, game)),
target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game), target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game),
@ -786,6 +821,7 @@ public class HumanPlayer extends PlayerImpl {
while (canRespond()) { while (canRespond()) {
updateGameStatePriority("priority", game); updateGameStatePriority("priority", game);
holdingPriority = false; holdingPriority = false;
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.firePriorityEvent(playerId); game.firePriorityEvent(playerId);
} }
@ -920,6 +956,7 @@ public class HumanPlayer extends PlayerImpl {
} }
macroTriggeredSelectionFlag = true; macroTriggeredSelectionFlag = true;
updateGameStatePriority("chooseTriggeredAbility", game); updateGameStatePriority("chooseTriggeredAbility", game);
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetTriggeredAbilityEvent(playerId, "Pick triggered ability (goes to the stack first)", abilitiesWithNoOrderSet); game.fireSelectTargetTriggeredAbilityEvent(playerId, "Pick triggered ability (goes to the stack first)", abilitiesWithNoOrderSet);
} }
@ -956,6 +993,7 @@ public class HumanPlayer extends PlayerImpl {
protected boolean playManaHandling(Ability abilityToCast, ManaCost unpaid, String promptText, Game game) { protected boolean playManaHandling(Ability abilityToCast, ManaCost unpaid, String promptText, Game game) {
updateGameStatePriority("playMana", game); updateGameStatePriority("playMana", game);
Map<String, Serializable> options = new HashMap<>(); Map<String, Serializable> options = new HashMap<>();
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.firePlayManaEvent(playerId, "Pay " + promptText, options); game.firePlayManaEvent(playerId, "Pay " + promptText, options);
} }
@ -992,6 +1030,7 @@ public class HumanPlayer extends PlayerImpl {
int xValue = 0; int xValue = 0;
updateGameStatePriority("announceRepetitions", game); updateGameStatePriority("announceRepetitions", game);
do { do {
prepareForResponse(game);
game.fireGetAmountEvent(playerId, "How many times do you want to repeat your shortcut?", 0, 999); game.fireGetAmountEvent(playerId, "How many times do you want to repeat your shortcut?", 0, 999);
waitForResponse(game); waitForResponse(game);
} while (response.getInteger() == null } while (response.getInteger() == null
@ -1018,6 +1057,7 @@ public class HumanPlayer extends PlayerImpl {
int xValue = 0; int xValue = 0;
updateGameStatePriority("announceXMana", game); updateGameStatePriority("announceXMana", game);
do { do {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetAmountEvent(playerId, message, min, max); game.fireGetAmountEvent(playerId, message, min, max);
} }
@ -1036,6 +1076,7 @@ public class HumanPlayer extends PlayerImpl {
int xValue = 0; int xValue = 0;
updateGameStatePriority("announceXCost", game); updateGameStatePriority("announceXCost", game);
do { do {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetAmountEvent(playerId, message, min, max); game.fireGetAmountEvent(playerId, message, min, max);
} }
@ -1107,6 +1148,7 @@ public class HumanPlayer extends PlayerImpl {
options.put(Constants.Option.SPECIAL_BUTTON, (Serializable) "All attack"); options.put(Constants.Option.SPECIAL_BUTTON, (Serializable) "All attack");
} }
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectEvent(playerId, "Select attackers", options); game.fireSelectEvent(playerId, "Select attackers", options);
} }
@ -1326,6 +1368,7 @@ public class HumanPlayer extends PlayerImpl {
return; return;
} }
while (!abort) { while (!abort) {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectEvent(playerId, "Select blockers"); game.fireSelectEvent(playerId, "Select blockers");
} }
@ -1358,6 +1401,7 @@ public class HumanPlayer extends PlayerImpl {
public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) { public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
updateGameStatePriority("chooseAttackerOrder", game); updateGameStatePriority("chooseAttackerOrder", game);
while (!abort) { while (!abort) {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true); game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
} }
@ -1377,6 +1421,7 @@ public class HumanPlayer extends PlayerImpl {
public UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game) { public UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game) {
updateGameStatePriority("chooseBlockerOrder", game); updateGameStatePriority("chooseBlockerOrder", game);
while (!abort) { while (!abort) {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true); game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
} }
@ -1395,6 +1440,7 @@ public class HumanPlayer extends PlayerImpl {
protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) { protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
updateGameStatePriority("selectCombatGroup", game); updateGameStatePriority("selectCombatGroup", game);
TargetAttackingCreature target = new TargetAttackingCreature(); TargetAttackingCreature target = new TargetAttackingCreature();
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)), game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)),
target.possibleTargets(null, playerId, game), false, getOptions(target, null)); target.possibleTargets(null, playerId, game), false, getOptions(target, null));
@ -1447,6 +1493,7 @@ public class HumanPlayer extends PlayerImpl {
public int getAmount(int min, int max, String message, Game game) { public int getAmount(int min, int max, String message, Game game) {
updateGameStatePriority("getAmount", game); updateGameStatePriority("getAmount", game);
do { do {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetAmountEvent(playerId, message, min, max); game.fireGetAmountEvent(playerId, message, min, max);
} }
@ -1478,6 +1525,7 @@ public class HumanPlayer extends PlayerImpl {
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, false); LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, false);
if (!specialActions.isEmpty()) { if (!specialActions.isEmpty()) {
updateGameStatePriority("specialAction", game); updateGameStatePriority("specialAction", game);
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values())); game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
} }
@ -1494,6 +1542,7 @@ public class HumanPlayer extends PlayerImpl {
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, true); LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, true);
if (!specialActions.isEmpty()) { if (!specialActions.isEmpty()) {
updateGameStatePriority("specialAction", game); updateGameStatePriority("specialAction", game);
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values())); game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
} }
@ -1539,6 +1588,7 @@ public class HumanPlayer extends PlayerImpl {
} }
} }
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values())); game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values()));
} }
@ -1579,6 +1629,7 @@ public class HumanPlayer extends PlayerImpl {
return (SpellAbility) useableAbilities.values().iterator().next(); return (SpellAbility) useableAbilities.values().iterator().next();
} else if (useableAbilities != null } else if (useableAbilities != null
&& !useableAbilities.isEmpty()) { && !useableAbilities.isEmpty()) {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values())); game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
} }
@ -1631,6 +1682,7 @@ public class HumanPlayer extends PlayerImpl {
if (!modeMap.isEmpty()) { if (!modeMap.isEmpty()) {
boolean done = false; boolean done = false;
while (!done) { while (!done) {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireGetModeEvent(playerId, "Choose Mode", modeMap); game.fireGetModeEvent(playerId, "Choose Mode", modeMap);
} }
@ -1660,6 +1712,7 @@ public class HumanPlayer extends PlayerImpl {
public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) { public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) {
updateGameStatePriority("choosePile", game); updateGameStatePriority("choosePile", game);
do { do {
prepareForResponse(game);
if (!isExecutingMacro()) { if (!isExecutingMacro()) {
game.fireChoosePileEvent(playerId, message, pile1, pile2); game.fireChoosePileEvent(playerId, message, pile1, pile2);
} }
@ -1673,6 +1726,7 @@ public class HumanPlayer extends PlayerImpl {
@Override @Override
public void setResponseString(String responseString) { public void setResponseString(String responseString) {
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.setString(responseString); response.setString(responseString);
response.notifyAll(); response.notifyAll();
@ -1682,6 +1736,7 @@ public class HumanPlayer extends PlayerImpl {
@Override @Override
public void setResponseManaType(UUID manaTypePlayerId, ManaType manaType) { public void setResponseManaType(UUID manaTypePlayerId, ManaType manaType) {
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.setManaType(manaType); response.setManaType(manaType);
response.setResponseManaTypePlayerId(manaTypePlayerId); response.setResponseManaTypePlayerId(manaTypePlayerId);
@ -1692,6 +1747,7 @@ public class HumanPlayer extends PlayerImpl {
@Override @Override
public void setResponseUUID(UUID responseUUID) { public void setResponseUUID(UUID responseUUID) {
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.setUUID(responseUUID); response.setUUID(responseUUID);
response.notifyAll(); response.notifyAll();
@ -1701,15 +1757,17 @@ public class HumanPlayer extends PlayerImpl {
@Override @Override
public void setResponseBoolean(Boolean responseBoolean) { public void setResponseBoolean(Boolean responseBoolean) {
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.setBoolean(responseBoolean); response.setBoolean(responseBoolean);
response.notifyAll(); response.notifyAll();
logger.debug("Got response boolean from player: " + getId()); logger.info("Got response boolean from player: " + getId());
} }
} }
@Override @Override
public void setResponseInteger(Integer responseInteger) { public void setResponseInteger(Integer responseInteger) {
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.setInteger(responseInteger); response.setInteger(responseInteger);
response.notifyAll(); response.notifyAll();
@ -1720,6 +1778,7 @@ public class HumanPlayer extends PlayerImpl {
@Override @Override
public void abort() { public void abort() {
abort = true; abort = true;
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.notifyAll(); response.notifyAll();
logger.debug("Got cancel action from player: " + getId()); logger.debug("Got cancel action from player: " + getId());
@ -1728,6 +1787,7 @@ public class HumanPlayer extends PlayerImpl {
@Override @Override
public void signalPlayerConcede() { public void signalPlayerConcede() {
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.setResponseConcedeCheck(); response.setResponseConcedeCheck();
response.notifyAll(); response.notifyAll();
@ -1737,6 +1797,7 @@ public class HumanPlayer extends PlayerImpl {
@Override @Override
public void skip() { public void skip() {
waitResponseOpen();
synchronized (response) { synchronized (response) {
response.setInteger(0); response.setInteger(0);
response.notifyAll(); response.notifyAll();

View file

@ -11,7 +11,7 @@ import org.apache.log4j.Logger;
/** /**
* For tests only * For tests only
* *
* @author noxx * @author noxx, JayDi85
*/ */
public class SimpleMageClient implements MageClient { public class SimpleMageClient implements MageClient {
@ -20,7 +20,7 @@ public class SimpleMageClient implements MageClient {
private static final Logger log = Logger.getLogger(SimpleMageClient.class); private static final Logger log = Logger.getLogger(SimpleMageClient.class);
private final CallbackClient callbackClient; private final LoadCallbackClient callbackClient;
public SimpleMageClient() { public SimpleMageClient() {
clientId = UUID.randomUUID(); clientId = UUID.randomUUID();
@ -54,7 +54,11 @@ public class SimpleMageClient implements MageClient {
@Override @Override
public void processCallback(ClientCallback callback) { public void processCallback(ClientCallback callback) {
callbackClient.processCallback(callback); try {
callbackClient.processCallback(callback);
} catch (Throwable e) {
log.error(e.getMessage(), e);
}
} }
public void setSession(Session session) { public void setSession(Session session) {
@ -64,4 +68,12 @@ public class SimpleMageClient implements MageClient {
public boolean isGameOver() { public boolean isGameOver() {
return ((LoadCallbackClient)callbackClient).isGameOver(); return ((LoadCallbackClient)callbackClient).isGameOver();
} }
public void setConcede(boolean needToConcede) {
this.callbackClient.setConcede(needToConcede);
}
public String getLastGameResult() {
return this.callbackClient.getLastGameResult();
}
} }