From babeb5418c0a112e7d4f8a841bc0f6d9ed12c192 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Wed, 21 Sep 2016 19:34:29 +0200 Subject: [PATCH] * Lightmine Field - Fixed that the damge done was not preventable. --- Mage.Sets/src/mage/sets/riseoftheeldrazi/LightmineField.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/riseoftheeldrazi/LightmineField.java b/Mage.Sets/src/mage/sets/riseoftheeldrazi/LightmineField.java index 62111bf766..0e38b02bad 100644 --- a/Mage.Sets/src/mage/sets/riseoftheeldrazi/LightmineField.java +++ b/Mage.Sets/src/mage/sets/riseoftheeldrazi/LightmineField.java @@ -52,7 +52,6 @@ public class LightmineField extends CardImpl { super(ownerId, 32, "Lightmine Field", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}"); this.expansionSetCode = "ROE"; - // Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. this.addAbility(new LightmineFieldTriggeredAbility()); } @@ -122,7 +121,7 @@ class LightmineFieldEffect extends OneShotEffect { for (UUID attacker : attackers) { Permanent creature = game.getPermanent(attacker); if (creature != null) { - creature.damage(damage, source.getSourceId(), game, false, false); + creature.damage(damage, source.getSourceId(), game, false, true); } } return true;