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fixed Bloodthirsty Blade not attaching to creatures (fixes #5957)
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1 changed files with 5 additions and 31 deletions
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@ -4,8 +4,8 @@ import mage.abilities.Ability;
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import mage.abilities.common.ActivateAsSorceryActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.RestrictionEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.combat.AttacksIfAbleAttachedEffect;
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import mage.abilities.effects.common.continuous.BoostEquippedEffect;
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import mage.cards.CardImpl;
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@ -17,8 +17,6 @@ import mage.target.common.TargetOpponentsCreaturePermanent;
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import java.util.UUID;
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import static mage.constants.Outcome.Benefit;
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/**
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* @author TheElk801
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*/
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@ -39,7 +37,10 @@ public final class BloodthirstyBlade extends CardImpl {
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// {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Active this ability only any time you could cast a sorcery.
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ability = new ActivateAsSorceryActivatedAbility(
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Zone.BATTLEFIELD, new BloodthirstyBladeEffect(), new GenericManaCost(1)
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Zone.BATTLEFIELD,
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new AttachEffect(
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Outcome.Benefit, "Attach {this} to target creature an opponent controls"
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), new GenericManaCost(1)
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);
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ability.addTarget(new TargetOpponentsCreaturePermanent());
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this.addAbility(ability);
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@ -86,30 +87,3 @@ class BloodthirstyBladeAttackEffect extends RestrictionEffect {
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return !defenderId.equals(source.getControllerId());
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}
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}
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class BloodthirstyBladeEffect extends OneShotEffect {
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BloodthirstyBladeEffect() {
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super(Benefit);
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staticText = "attach {this} to target creature an opponent controls";
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}
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private BloodthirstyBladeEffect(final BloodthirstyBladeEffect effect) {
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super(effect);
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}
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@Override
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public BloodthirstyBladeEffect copy() {
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return new BloodthirstyBladeEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent == null) {
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return false;
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}
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permanent.attachTo(source.getFirstTarget(), game);
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return true;
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}
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}
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