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Added max targets limit support in TargetAmount
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2 changed files with 43 additions and 3 deletions
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@ -21,16 +21,24 @@ public class TargetAnyTargetAmount extends TargetPermanentOrPlayerAmount {
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}
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public TargetAnyTargetAmount(int amount) {
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this(amount, 0);
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}
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public TargetAnyTargetAmount(int amount, int maxNumberOfTargets) {
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// 107.1c If a rule or ability instructs a player to choose “any number,” that player may choose
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// any positive number or zero, unless something (such as damage or counters) is being divided
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// or distributed among “any number” of players and/or objects. In that case, a nonzero number
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// of players and/or objects must be chosen if possible.
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this(new StaticValue(amount));
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this(new StaticValue(amount), maxNumberOfTargets);
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this.minNumberOfTargets = 1;
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}
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public TargetAnyTargetAmount(DynamicValue amount) {
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super(amount);
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this(amount, 0);
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}
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public TargetAnyTargetAmount(DynamicValue amount, int maxNumberOfTargets) {
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super(amount, maxNumberOfTargets);
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this.zone = Zone.ALL;
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this.filter = defaultFilter;
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this.targetName = filter.getMessage();
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@ -4,7 +4,6 @@ import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.filter.Filter;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterPermanentOrPlayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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@ -24,7 +23,12 @@ public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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protected FilterPermanentOrPlayer filter;
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TargetPermanentOrPlayerAmount(DynamicValue amount) {
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this(amount, 0);
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}
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TargetPermanentOrPlayerAmount(DynamicValue amount, int maxNumberOfTargets) {
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super(amount);
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this.maxNumberOfTargets = maxNumberOfTargets;
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}
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TargetPermanentOrPlayerAmount(final TargetPermanentOrPlayerAmount target) {
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@ -39,6 +43,12 @@ public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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@Override
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public boolean canTarget(UUID objectId, Game game) {
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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return getTargets().contains(objectId);
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}
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Permanent permanent = game.getPermanent(objectId);
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if (permanent != null) {
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return filter.match(permanent, game);
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@ -49,6 +59,12 @@ public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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@Override
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public boolean canTarget(UUID objectId, Ability source, Game game) {
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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return getTargets().contains(objectId);
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}
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Permanent permanent = game.getPermanent(objectId);
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Player player = game.getPlayer(objectId);
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@ -77,6 +93,7 @@ public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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// no max targets limit here
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int count = 0;
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MageObject targetSource = game.getObject(sourceId);
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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@ -105,6 +122,7 @@ public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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// no max targets limit here
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int count = 0;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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@ -128,6 +146,13 @@ public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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possibleTargets.addAll(getTargets());
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return possibleTargets;
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}
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MageObject targetSource = game.getObject(sourceId);
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game.getState()
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@ -155,6 +180,13 @@ public abstract class TargetPermanentOrPlayerAmount extends TargetAmount {
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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// max targets limit reached (only selected can be choosen again)
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if (getMaxNumberOfTargets() > 0 && getTargets().size() >= getMaxNumberOfTargets()) {
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possibleTargets.addAll(getTargets());
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return possibleTargets;
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}
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game.getState()
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.getPlayersInRange(sourceControllerId, game)
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.stream()
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