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Fixed broken evolve test
As mentioned in the test comments: “* I take two Ivy Lane Denizen on to the stack and then Renegade Krasis's Evolve * Ability, so resolving Renegade Krasis's Evolve Ability is first . (Maybe * Ivy Lane Denizen's target is any.) When Renegade Krasis's Evolve Ability * resolves, +1/+1 counter is placed on it, but doesn't triggers Renegade * Krasis's second ability.” This means that Renegade dent put a counter on Adaptive, as the ivy +1 triggers are still on the stack
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@ -256,7 +256,7 @@ public class EvolveTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Ivy Lane Denizen", 2);
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assertPermanentCount(playerA, "Adaptive Snapjaw", 1);
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assertPowerToughness(playerA, "Adaptive Snapjaw", 9, 5); // +2 from Ivys and +1 from add to all with +1/+1 counter
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assertPowerToughness(playerA, "Adaptive Snapjaw", 8, 4); // +2 from Ivys
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assertPowerToughness(playerA, "Renegade Krasis", 5, 4); // +1 Evolve by Ivy and +1 Evolve by Snapjaw
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assertPowerToughness(playerA, "Ivy Lane Denizen", 2, 3, Filter.ComparisonScope.Any);
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assertPowerToughness(playerA, "Ivy Lane Denizen", 5, 6, Filter.ComparisonScope.Any); // +1 from Other Ivy + 2 from Krasis
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