Fixed broken evolve test

As mentioned in the test comments:

“* I take two Ivy Lane Denizen on to the stack and then Renegade
Krasis's Evolve
     * Ability, so resolving Renegade Krasis's Evolve Ability is first
. (Maybe
     * Ivy Lane Denizen's target is any.) When Renegade Krasis's Evolve
Ability
     * resolves, +1/+1 counter is placed on it, but doesn't triggers
Renegade
     * Krasis's second ability.”

This means that Renegade dent put a counter on Adaptive, as the ivy +1
triggers are still on the stack
This commit is contained in:
poixen 2015-11-21 00:12:23 +01:00
parent 8a133a43d0
commit bb8137c81a

View file

@ -256,7 +256,7 @@ public class EvolveTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Ivy Lane Denizen", 2);
assertPermanentCount(playerA, "Adaptive Snapjaw", 1);
assertPowerToughness(playerA, "Adaptive Snapjaw", 9, 5); // +2 from Ivys and +1 from add to all with +1/+1 counter
assertPowerToughness(playerA, "Adaptive Snapjaw", 8, 4); // +2 from Ivys
assertPowerToughness(playerA, "Renegade Krasis", 5, 4); // +1 Evolve by Ivy and +1 Evolve by Snapjaw
assertPowerToughness(playerA, "Ivy Lane Denizen", 2, 3, Filter.ComparisonScope.Any);
assertPowerToughness(playerA, "Ivy Lane Denizen", 5, 6, Filter.ComparisonScope.Any); // +1 from Other Ivy + 2 from Krasis