[TOR] Implemented Floating Shield

This commit is contained in:
Alex W. Jackson 2022-09-10 16:38:40 -04:00
parent 6c60b342a0
commit bc13b02b8e
2 changed files with 91 additions and 0 deletions

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@ -0,0 +1,90 @@
package mage.cards.f;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.ChooseColorEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.keyword.ProtectionChosenColorAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author awjackson
*/
public final class FloatingShield extends CardImpl {
public FloatingShield(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}");
this.subtype.add(SubType.AURA);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.Protect));
this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
// As Floating Shield enters the battlefield, choose a color.
this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Protect)));
// Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
this.addAbility(new SimpleStaticAbility(new ProtectionChosenColorAttachedEffect(true)));
// Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Ability ability = new SimpleActivatedAbility(new FloatingShieldEffect(), new SacrificeSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
private FloatingShield(final FloatingShield card) {
super(card);
}
@Override
public FloatingShield copy() {
return new FloatingShield(this);
}
}
class FloatingShieldEffect extends OneShotEffect {
public FloatingShieldEffect() {
super(Outcome.Protect);
this.staticText = "target creature gains protection from the chosen color until end of turn";
}
public FloatingShieldEffect(final FloatingShieldEffect effect) {
super(effect);
}
@Override
public FloatingShieldEffect copy() {
return new FloatingShieldEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color");
if (color == null) {
return false;
}
game.addEffect(new GainAbilityTargetEffect(ProtectionAbility.from(color)), source);
return true;
}
}

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@ -77,6 +77,7 @@ public final class Torment extends ExpansionSet {
cards.add(new SetCardInfo("Far Wanderings", 125, Rarity.COMMON, mage.cards.f.FarWanderings.class));
cards.add(new SetCardInfo("Fiery Temper", 97, Rarity.COMMON, mage.cards.f.FieryTemper.class));
cards.add(new SetCardInfo("Flash of Defiance", 99, Rarity.COMMON, mage.cards.f.FlashOfDefiance.class));
cards.add(new SetCardInfo("Floating Shield", 5, Rarity.COMMON, mage.cards.f.FloatingShield.class));
cards.add(new SetCardInfo("Frantic Purification", 6, Rarity.COMMON, mage.cards.f.FranticPurification.class));
cards.add(new SetCardInfo("Ghostly Wings", 38, Rarity.COMMON, mage.cards.g.GhostlyWings.class));
cards.add(new SetCardInfo("Gloomdrifter", 61, Rarity.UNCOMMON, mage.cards.g.Gloomdrifter.class));