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fix a bug that cause ControlsPermanentCondition effect works incorrectly. This effect was applied in totally 189 cards ?!
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1 changed files with 3 additions and 3 deletions
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@ -97,13 +97,13 @@ public class ControlsPermanentCondition implements Condition {
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switch ( this.type ) {
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case FEWER_THAN:
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conditionApplies = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) < this.count;
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conditionApplies = game.getBattlefield().countAll(filter, source.getControllerId(), game) < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) > this.count;
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conditionApplies = game.getBattlefield().countAll(filter, source.getControllerId(), game) > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) == this.count;
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conditionApplies = game.getBattlefield().countAll(filter, source.getControllerId(), game) == this.count;
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break;
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}
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