* Shimian Specter - Fixed that the triggered ability did not work.

This commit is contained in:
LevelX2 2015-02-22 10:59:28 +01:00
parent 8589252436
commit bc310f9ced

View file

@ -28,9 +28,6 @@
package mage.sets.magic2013;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
@ -39,7 +36,9 @@ import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterNonlandCard;
@ -62,7 +61,6 @@ public class ShimianSpecter extends CardImpl {
this.expansionSetCode = "M13";
this.subtype.add("Specter");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
@ -102,9 +100,9 @@ class ShimianSpecterEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(source.getFirstTarget());
Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
MageObject sourceObject = source.getSourceObject(game);
if (targetPlayer != null && sourceObject != null && controller != null) {
// reveal hand of target player
@ -116,8 +114,7 @@ class ShimianSpecterEffect extends OneShotEffect {
Card chosenCard = null;
if (controller.choose(Outcome.Benefit, targetPlayer.getHand(), target, game)) {
chosenCard = game.getCard(target.getFirstTarget());
}
}
// Exile all cards with the same name
// Building a card filter with the name
@ -139,9 +136,9 @@ class ShimianSpecterEffect extends OneShotEffect {
}
// search cards in hand
TargetCardInHand targetCardsHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCards);
controller.chooseTarget(outcome, targetPlayer.getGraveyard(), targetCardsHand, source, game);
for(UUID cardId: targetCardsHand.getTargets()) {
TargetCardInHand targetHandCards = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCards);
controller.chooseTarget(outcome, targetPlayer.getHand(), targetHandCards, source, game);
for(UUID cardId: targetHandCards.getTargets()) {
Card card = game.getCard(cardId);
if (card != null) {
controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND);