Fixed a bug that the effect failed when the source attachment of the effect left meanwhile the battlefield.

This commit is contained in:
LevelX2 2013-03-15 15:57:06 +01:00
parent 09aba1bd87
commit bc7ffd1201

View file

@ -29,6 +29,7 @@
package mage.abilities.effects.common.counter;
import mage.Constants.Outcome;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.counters.common.PlusOneCounter;
@ -62,6 +63,9 @@ public class AddPlusOneCountersAttachedEffect extends OneShotEffect<AddPlusOneCo
@Override
public boolean apply(Game game, Ability source) {
Permanent enchantment = game.getPermanent(source.getSourceId());
if (enchantment == null) {
enchantment = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
}
if (enchantment != null && enchantment.getAttachedTo() != null) {
Permanent creature = game.getPermanent(enchantment.getAttachedTo());
if (creature != null) {
@ -72,10 +76,12 @@ public class AddPlusOneCountersAttachedEffect extends OneShotEffect<AddPlusOneCo
}
private void setText() {
if (amount > 1)
if (amount > 1) {
staticText = "put " + Integer.toString(amount) + " +1/+1 counters on enchanted creature";
else
}
else {
staticText = "put a +1/+1 counter on enchanted creature";
}
}
}