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Fixed a bug that the effect failed when the source attachment of the effect left meanwhile the battlefield.
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commit
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1 changed files with 8 additions and 2 deletions
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@ -29,6 +29,7 @@
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package mage.abilities.effects.common.counter;
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import mage.Constants.Outcome;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.counters.common.PlusOneCounter;
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@ -62,6 +63,9 @@ public class AddPlusOneCountersAttachedEffect extends OneShotEffect<AddPlusOneCo
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent enchantment = game.getPermanent(source.getSourceId());
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if (enchantment == null) {
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enchantment = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD);
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}
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if (enchantment != null && enchantment.getAttachedTo() != null) {
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Permanent creature = game.getPermanent(enchantment.getAttachedTo());
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if (creature != null) {
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@ -72,10 +76,12 @@ public class AddPlusOneCountersAttachedEffect extends OneShotEffect<AddPlusOneCo
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}
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private void setText() {
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if (amount > 1)
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if (amount > 1) {
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staticText = "put " + Integer.toString(amount) + " +1/+1 counters on enchanted creature";
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else
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}
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else {
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staticText = "put a +1/+1 counter on enchanted creature";
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}
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}
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}
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