minor updates

This commit is contained in:
Evan Kranzler 2017-09-19 17:02:18 -04:00
parent 449000de58
commit bc9a3dd58a
5 changed files with 8 additions and 18 deletions

View file

@ -61,6 +61,7 @@ public class LegacysAllure extends CardImpl {
// At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(new Counter("treasure")), TargetController.YOU, true));
//TODO: Make ability properly copiable
// Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainControlTargetEffect(Duration.EndOfGame, true), new SacrificeSourceCost());
ability.addTarget(new TargetCreaturePermanent(new FilterCreaturePermanent("creature with power less than or equal to the number of treasure counters on " + getLogName())));

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@ -75,6 +75,7 @@ public class LilianaDefiantNecromancer extends CardImpl {
// +2: Each player discards a card.
this.addAbility(new LoyaltyAbility(new DiscardEachPlayerEffect(1, false), 2));
//TODO: Make ability properly copiable
// -X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.
Ability ability = new LoyaltyAbility(new ReturnFromGraveyardToBattlefieldTargetEffect());
ability2Id = ability.getOriginalId();

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@ -72,6 +72,7 @@ public class PentarchPaladin extends CardImpl {
// As Pentarch Paladin enters the battlefield, choose a color.
this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Detriment)));
//TODO: Make ability properly copiable
// {W}{W}, {tap}: Destroy target permanent of the chosen color.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new ManaCostsImpl("{W}{W}"));
ability.addCost(new TapSourceCost());

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@ -69,7 +69,9 @@ public class SwordOfLightAndShadow extends CardImpl {
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ProtectionAbility.from(ObjectColor.WHITE, ObjectColor.BLACK), AttachmentType.EQUIPMENT)));
// Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
this.addAbility(new SwordOfLightAndShadowAbility());
Ability ability = new SwordOfLightAndShadowAbility();
ability.addTarget(new TargetCardInYourGraveyard(0, 1, new FilterCreatureCard("creature card from your graveyard")));
this.addAbility(ability);
// Equip {2}
this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
}
@ -82,22 +84,6 @@ public class SwordOfLightAndShadow extends CardImpl {
public SwordOfLightAndShadow copy() {
return new SwordOfLightAndShadow(this);
}
@Override
public void adjustTargets(Ability ability, Game game) {
if (ability instanceof SwordOfLightAndShadowAbility) {
Player controller = game.getPlayer(ability.getControllerId());
if (controller != null) {
// Target may only be added if possible target exists. Else the gain life effect won't trigger, because there is no valid target for the
// return to hand ability
if (controller.getGraveyard().count(new FilterCreatureCard(), ability.getSourceId(), ability.getControllerId(), game) > 0) {
ability.addTarget(new TargetCardInYourGraveyard(0, 1, new FilterCreatureCard("creature card from your graveyard")));
}
}
}
}
}
class SwordOfLightAndShadowAbility extends TriggeredAbilityImpl {

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@ -71,6 +71,7 @@ public class VileRequiem extends CardImpl {
// At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD,
new AddCountersSourceEffect(CounterType.VERSE.createInstance(), true ), TargetController.YOU, true));
//TODO: Make ability properly copiable
// {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Effect effect = new DestroyTargetEffect(true);
effect.setText("Destroy up to X target nonblack creatures, where X is the number of verse counters on {this}. They can't be regenerated");