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minor updates
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449000de58
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5 changed files with 8 additions and 18 deletions
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@ -61,6 +61,7 @@ public class LegacysAllure extends CardImpl {
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// At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new AddCountersSourceEffect(new Counter("treasure")), TargetController.YOU, true));
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//TODO: Make ability properly copiable
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// Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainControlTargetEffect(Duration.EndOfGame, true), new SacrificeSourceCost());
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ability.addTarget(new TargetCreaturePermanent(new FilterCreaturePermanent("creature with power less than or equal to the number of treasure counters on " + getLogName())));
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@ -75,6 +75,7 @@ public class LilianaDefiantNecromancer extends CardImpl {
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// +2: Each player discards a card.
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this.addAbility(new LoyaltyAbility(new DiscardEachPlayerEffect(1, false), 2));
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//TODO: Make ability properly copiable
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// -X: Return target nonlegendary creature with converted mana cost X from your graveyard to the battlefield.
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Ability ability = new LoyaltyAbility(new ReturnFromGraveyardToBattlefieldTargetEffect());
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ability2Id = ability.getOriginalId();
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@ -72,6 +72,7 @@ public class PentarchPaladin extends CardImpl {
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// As Pentarch Paladin enters the battlefield, choose a color.
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this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Detriment)));
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//TODO: Make ability properly copiable
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// {W}{W}, {tap}: Destroy target permanent of the chosen color.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new ManaCostsImpl("{W}{W}"));
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ability.addCost(new TapSourceCost());
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@ -69,7 +69,9 @@ public class SwordOfLightAndShadow extends CardImpl {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(2, 2)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ProtectionAbility.from(ObjectColor.WHITE, ObjectColor.BLACK), AttachmentType.EQUIPMENT)));
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// Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
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this.addAbility(new SwordOfLightAndShadowAbility());
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Ability ability = new SwordOfLightAndShadowAbility();
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ability.addTarget(new TargetCardInYourGraveyard(0, 1, new FilterCreatureCard("creature card from your graveyard")));
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this.addAbility(ability);
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// Equip {2}
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this.addAbility(new EquipAbility(Outcome.AddAbility, new GenericManaCost(2)));
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}
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@ -82,22 +84,6 @@ public class SwordOfLightAndShadow extends CardImpl {
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public SwordOfLightAndShadow copy() {
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return new SwordOfLightAndShadow(this);
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}
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@Override
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public void adjustTargets(Ability ability, Game game) {
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if (ability instanceof SwordOfLightAndShadowAbility) {
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Player controller = game.getPlayer(ability.getControllerId());
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if (controller != null) {
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// Target may only be added if possible target exists. Else the gain life effect won't trigger, because there is no valid target for the
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// return to hand ability
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if (controller.getGraveyard().count(new FilterCreatureCard(), ability.getSourceId(), ability.getControllerId(), game) > 0) {
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ability.addTarget(new TargetCardInYourGraveyard(0, 1, new FilterCreatureCard("creature card from your graveyard")));
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}
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}
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}
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}
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}
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class SwordOfLightAndShadowAbility extends TriggeredAbilityImpl {
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@ -71,6 +71,7 @@ public class VileRequiem extends CardImpl {
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// At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD,
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new AddCountersSourceEffect(CounterType.VERSE.createInstance(), true ), TargetController.YOU, true));
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//TODO: Make ability properly copiable
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// {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
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Effect effect = new DestroyTargetEffect(true);
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effect.setText("Destroy up to X target nonblack creatures, where X is the number of verse counters on {this}. They can't be regenerated");
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