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fixed regenerate ability
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dbae572569
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1 changed files with 5 additions and 1 deletions
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@ -37,7 +37,9 @@ import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.RegenerateAttachedEffect;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.continious.BoostEnchantedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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@ -66,7 +68,9 @@ public class SerpentSkin extends CardImpl<SerpentSkin> {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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this.addAbility(ability);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 1, Constants.Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 1, Constants.Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ColoredManaCost(Constants.ColoredManaSymbol.G)), Constants.AttachmentType.AURA)));
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// {G}: Regenerate enchanted creature.
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this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new RegenerateAttachedEffect(Constants.AttachmentType.AURA),new ColoredManaCost(Constants.ColoredManaSymbol.G)));
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}
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}
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public SerpentSkin (final SerpentSkin card) {
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public SerpentSkin (final SerpentSkin card) {
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