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[MID] Implemented Startle
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2 changed files with 40 additions and 0 deletions
39
Mage.Sets/src/mage/cards/s/Startle.java
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39
Mage.Sets/src/mage/cards/s/Startle.java
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package mage.cards.s;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.DrawCardSourceControllerEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.game.permanent.token.ZombieDecayedToken;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class Startle extends CardImpl {
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public Startle(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}");
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// Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.
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this.getSpellAbility().addEffect(new BoostTargetEffect(-2, 0));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addEffect(new CreateTokenEffect(new ZombieDecayedToken()));
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// Draw a card.
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this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
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}
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private Startle(final Startle card) {
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super(card);
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}
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@Override
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public Startle copy() {
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return new Startle(this);
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}
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}
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@ -93,6 +93,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Sigarda, Champion of Light", 240, Rarity.MYTHIC, mage.cards.s.SigardaChampionOfLight.class));
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cards.add(new SetCardInfo("Snarling Wolf", 199, Rarity.COMMON, mage.cards.s.SnarlingWolf.class));
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cards.add(new SetCardInfo("Spectral Adversary", 77, Rarity.MYTHIC, mage.cards.s.SpectralAdversary.class));
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cards.add(new SetCardInfo("Startle", 78, Rarity.COMMON, mage.cards.s.Startle.class));
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cards.add(new SetCardInfo("Stormrider Spirit", 79, Rarity.COMMON, mage.cards.s.StormriderSpirit.class));
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cards.add(new SetCardInfo("Sungold Barrage", 36, Rarity.COMMON, mage.cards.s.SungoldBarrage.class));
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cards.add(new SetCardInfo("Swamp", 272, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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