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https://github.com/correl/mage.git
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Fixed AI freeze with non available targets
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parent
394d9716ca
commit
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6 changed files with 174 additions and 28 deletions
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@ -1,14 +1,14 @@
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package mage.player.ai;
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import java.util.LinkedList;
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import mage.abilities.Ability;
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import mage.constants.RangeOfInfluence;
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import mage.game.Game;
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import org.apache.log4j.Logger;
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import java.util.Date;
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import java.util.LinkedList;
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/**
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*
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* @author ayratn
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*/
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public class ComputerPlayer7 extends ComputerPlayer6 {
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@ -107,6 +107,7 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
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protected void calculateActions(Game game) {
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if (!getNextAction(game)) {
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Date startTime = new Date();
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currentScore = GameStateEvaluator2.evaluate(playerId, game);
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Game sim = createSimulation(game);
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SimulationNode2.resetCount();
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@ -137,6 +138,15 @@ public class ComputerPlayer7 extends ComputerPlayer6 {
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} else {
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logger.info('[' + game.getPlayer(playerId).getName() + "][pre] Action: skip");
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}
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Date endTime = new Date();
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this.setLastThinkTime((endTime.getTime() - startTime.getTime()));
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/*
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logger.warn("Last think time: " + this.getLastThinkTime()
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+ "; actions: " + actions.size()
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+ "; hand: " + this.getHand().size()
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+ "; permanents: " + game.getBattlefield().getAllPermanents().size());
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*/
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} else {
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logger.debug("Next Action exists!");
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}
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@ -70,6 +70,7 @@ import java.util.Map.Entry;
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public class ComputerPlayer extends PlayerImpl implements Player {
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private static final Logger log = Logger.getLogger(ComputerPlayer.class);
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private long lastThinkTime = 0; // msecs for last AI actions calc
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protected int PASSIVITY_PENALTY = 5; // Penalty value for doing nothing if some actions are available
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protected boolean ALLOW_INTERRUPT = true; // change this for test to false / debugging purposes to false to switch off interrupts while debugging
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@ -450,6 +451,18 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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// source can be null (as example: legendary rule permanent selection)
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UUID sourceId = source != null ? source.getSourceId() : null;
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// sometimes a target selection can be made from a player that does not control the ability
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UUID abilityControllerId = playerId;
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if (target.getAbilityController() != null) {
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abilityControllerId = target.getAbilityController();
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}
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boolean required = target.isRequired(sourceId, game);
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Set<UUID> possibleTargets = target.possibleTargets(sourceId, abilityControllerId, game);
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if (possibleTargets.isEmpty() || target.getTargets().size() >= target.getNumberOfTargets()) {
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required = false;
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}
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// temp lists
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List<Permanent> goodList = new ArrayList<>();
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List<Permanent> badList = new ArrayList<>();
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@ -458,12 +471,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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List<Permanent> badList2 = new ArrayList<>();
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List<Permanent> allList2 = new ArrayList<>();
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// sometimes a target selection can be made from a player that does not control the ability
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UUID abilityControllerId = playerId;
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if (target.getAbilityController() != null) {
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abilityControllerId = target.getAbilityController();
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}
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// TODO: improve to process multiple opponents instead random
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UUID randomOpponentId;
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if (target.getTargetController() != null) {
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@ -569,7 +576,6 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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}
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// use bad list only on required target and add minimum targets
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boolean required = target.isRequiredExplicitlySet() ? required = target.isRequired() : target.isRequired(source); // got that code from HumanPlayer.chooseTarget
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if (required) {
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for (Permanent permanent : badList) {
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if (target.getTargets().size() >= target.getMinNumberOfTargets()) {
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@ -2787,4 +2793,12 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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// all human players converted to computer and analyse
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this.human = false;
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}
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public long getLastThinkTime() {
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return lastThinkTime;
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}
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public void setLastThinkTime(long lastThinkTime) {
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this.lastThinkTime = lastThinkTime;
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}
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}
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@ -43,7 +43,7 @@ class RedcapMeleeEffect extends OneShotEffect {
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private static final Effect effect = new SacrificeControllerEffect(StaticFilters.FILTER_LAND, 1, "");
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RedcapMeleeEffect() {
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super(Outcome.Benefit);
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super(Outcome.Damage);
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staticText = "{this} deals 4 damage to target creature or planeswalker. " +
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"If a nonred permanent is dealt damage this way, you sacrifice a land.";
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}
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@ -0,0 +1,101 @@
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package org.mage.test.AI.basic;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class TargetRequiredTest extends CardTestPlayerBase {
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/*
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Redcap must sacrifice target land -- it's required target, but AI don't known about that
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(target can be copied as new target in effect's code)
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*/
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@Test
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public void test_chooseBadTargetOnSacrifice_WithTargets_User() {
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// Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
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addCard(Zone.HAND, playerA, "Redcap Melee", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Redcap Melee", "Silvercoat Lion");
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addTarget(playerA, "Mountain");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Redcap Melee", 1);
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assertGraveyardCount(playerA, "Mountain", 1);
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assertPermanentCount(playerA, "Mountain", 3 - 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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@Test
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public void test_chooseBadTargetOnSacrifice_WithTargets_AI() {
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// Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
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addCard(Zone.HAND, playerA, "Redcap Melee", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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//
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Redcap Melee", "Silvercoat Lion");
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//addTarget(playerA, "Mountain"); AI must select targets
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//setStrictChooseMode(true); AI must select targets
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Redcap Melee", 1);
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assertGraveyardCount(playerA, "Mountain", 1);
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assertPermanentCount(playerA, "Mountain", 3 - 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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@Test
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public void test_chooseBadTargetOnSacrifice_WithoutTargets_User() {
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// Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
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addCard(Zone.HAND, playerA, "Redcap Melee", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Atarka Monument", 1); // {T}: Add {R} or {G}.
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//
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Redcap Melee", "Silvercoat Lion");
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//addTarget(playerA, "Mountain"); no lands to sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Redcap Melee", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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@Test
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public void test_chooseBadTargetOnSacrifice_WithoutTargets_AI() {
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// Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
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addCard(Zone.HAND, playerA, "Redcap Melee", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Atarka Monument", 1); // {T}: Add {R} or {G}.
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//
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Redcap Melee", "Silvercoat Lion");
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//addTarget(playerA, "Mountain"); no lands to sacrifice
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//setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Redcap Melee", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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}
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@ -22,7 +22,10 @@ import org.mage.test.utils.DeckTestUtils;
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import java.time.Instant;
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import java.time.temporal.ChronoUnit;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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import java.util.UUID;
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/**
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* Intended to test Mage server under different load patterns.
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@ -188,7 +191,7 @@ public class LoadTest {
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}
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}
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public void playTwoAIGame(String deckColors, String deckAllowedSets) {
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public void playTwoAIGame(String gameName, String deckColors, String deckAllowedSets) {
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Assert.assertFalse("need deck colors", deckColors.isEmpty());
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Assert.assertFalse("need allowed sets", deckAllowedSets.isEmpty());
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// game by monitor
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GameTypeView gameType = monitor.session.getGameTypes().get(0);
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MatchOptions gameOptions = createSimpleGameOptionsForAI(gameType, monitor.session);
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MatchOptions gameOptions = createSimpleGameOptionsForAI(gameType, monitor.session, gameName);
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TableView game = monitor.session.createTable(monitor.roomID, gameOptions);
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UUID tableId = game.getTableId();
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checkGame = monitor.getTable(tableId);
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TableState state = checkGame.get().getTableState();
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logger.warn((gameView != null ? "Turn " + gameView.getTurn() + ", " + gameView.getStep().toString() + " - " : "") + state);
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logger.warn(checkGame.get().getTableName()
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+ (gameView != null ? ", turn " + gameView.getTurn() + ", " + gameView.getStep().toString() : "")
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+ (gameView != null ? ", active " + gameView.getActivePlayerName() : "")
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+ ", " + state);
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if (state == TableState.FINISHED) {
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break;
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@ -246,25 +253,34 @@ public class LoadTest {
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@Test
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@Ignore
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public void test_TwoAIPlayGame_One() {
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playTwoAIGame("GR", "GRN");
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playTwoAIGame("Single AI game", "GR", "GRN");
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}
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@Test
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@Ignore
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public void test_TwoAIPlayGame_Multiple() {
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// save random seeds for repeated results
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int gamesAmount = 1000;
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int singleGameSID = -1554824422; // for one game test with same deck
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int singleGamePlaysAmount = 1000; // multiple run of one game test
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// save random seeds for repeated results (in decks generating)
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List<Integer> seedsList = new ArrayList<>();
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if (singleGameSID != 0) {
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for (int i = 1; i <= singleGamePlaysAmount; i++) {
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seedsList.add(singleGameSID);
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}
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} else {
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int gamesAmount = 1000;
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for (int i = 1; i <= gamesAmount; i++) {
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seedsList.add(RandomUtil.nextInt());
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}
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}
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for (int i = 1; i <= gamesAmount; i++) {
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for (int i = 0; i <= seedsList.size() - 1; i++) {
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long randomSeed = seedsList.get(i);
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logger.info("Game " + i + " of " + gamesAmount + ", RANDOM seed: " + randomSeed);
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logger.info("Game " + (i + 1) + " of " + seedsList.size() + ", RANDOM seed: " + randomSeed);
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RandomUtil.setSeed(randomSeed);
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playTwoAIGame("WGUBR", "ELD");
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playTwoAIGame("AI game #" + (i + 1), "WGUBR", "ELD");
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}
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}
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@ -454,8 +470,8 @@ public class LoadTest {
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return createSimpleGameOptions("Bots test game", gameTypeView, session, PlayerType.HUMAN);
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}
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private MatchOptions createSimpleGameOptionsForAI(GameTypeView gameTypeView, Session session) {
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return createSimpleGameOptions("AI test game", gameTypeView, session, PlayerType.COMPUTER_MAD);
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private MatchOptions createSimpleGameOptionsForAI(GameTypeView gameTypeView, Session session, String gameName) {
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return createSimpleGameOptions(gameName, gameTypeView, session, PlayerType.COMPUTER_MAD);
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}
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private class LoadPlayer {
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@ -10,6 +10,7 @@ import mage.filter.FilterImpl;
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import mage.filter.FilterInPlay;
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import mage.filter.predicate.mageobject.FromSetPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.Target;
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import mage.util.TargetAddress;
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import java.util.*;
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import mage.game.events.GameEvent;
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/**
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* @param <T>
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@ -259,8 +259,8 @@ class TargetWithAdditionalFilter<T extends MageItem> extends TargetImpl {
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}
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@Override
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public int getMaxNumberOfTargets() {
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return originalTarget.getMaxNumberOfTargets();
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public int getMinNumberOfTargets() {
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return originalTarget.getMinNumberOfTargets();
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}
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@Override
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originalTarget.setMinNumberOfTargets(minNumberOfTargets);
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}
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@Override
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public int getMaxNumberOfTargets() {
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return originalTarget.getMaxNumberOfTargets();
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}
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@Override
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public void setMaxNumberOfTargets(int maxNumberOfTargets) {
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originalTarget.setMaxNumberOfTargets(maxNumberOfTargets);
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