* Xantcha, Sleeper Agent - Fixed wording of the replacement effect (Oracle changes from 2019-09-27) and generalized the effect for 3 cards.

This commit is contained in:
LevelX2 2020-01-10 14:18:56 +01:00
parent 36b6f15808
commit bd76e54e9d
4 changed files with 86 additions and 147 deletions

View file

@ -4,27 +4,22 @@ import mage.abilities.Ability;
import mage.abilities.Mode; import mage.abilities.Mode;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility; import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect; import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenTargetEffect; import mage.abilities.effects.common.CreateTokenTargetEffect;
import mage.abilities.effects.common.SetPlayerLifeSourceEffect; import mage.abilities.effects.common.SetPlayerLifeSourceEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.effects.common.discard.DiscardHandControllerEffect; import mage.abilities.effects.common.discard.DiscardHandControllerEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController; import mage.constants.TargetController;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.token.ZombieToken; import mage.game.permanent.token.ZombieToken;
import mage.players.Player; import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
import java.util.UUID; import java.util.UUID;
import mage.abilities.effects.common.EntersBattlefieldUnderControlOfOpponentOfChoiceEffect;
import static mage.constants.Outcome.Benefit; import static mage.constants.Outcome.Benefit;
@ -37,7 +32,7 @@ public final class CaptiveAudience extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{5}{B}{R}"); super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{5}{B}{R}");
// Captive Audience enters the battlefield under the control of an opponent of your choice. // Captive Audience enters the battlefield under the control of an opponent of your choice.
this.addAbility(new EntersBattlefieldAbility(new CaptiveAudienceETBEffect())); this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldUnderControlOfOpponentOfChoiceEffect()));
// At the beginning of your upkeep, choose one that hasn't been chosen // At the beginning of your upkeep, choose one that hasn't been chosen
// Your life total becomes 4. // Your life total becomes 4.
@ -64,48 +59,6 @@ public final class CaptiveAudience extends CardImpl {
} }
} }
class CaptiveAudienceETBEffect extends OneShotEffect {
CaptiveAudienceETBEffect() {
super(Benefit);
staticText = "under the control of an opponent of your choice";
}
private CaptiveAudienceETBEffect(final CaptiveAudienceETBEffect effect) {
super(effect);
}
@Override
public CaptiveAudienceETBEffect copy() {
return new CaptiveAudienceETBEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Target target = new TargetOpponent();
target.setNotTarget(true);
if (!controller.choose(Outcome.Benefit, target, source.getSourceId(), game)) {
return false;
}
Player player = game.getPlayer(target.getFirstTarget());
if (player == null) {
return false;
}
ContinuousEffect continuousEffect = new GainControlTargetEffect(
Duration.WhileOnBattlefield, true, player.getId()
);
continuousEffect.setTargetPointer(new FixedTarget(
source.getSourceId(), source.getSourceObjectZoneChangeCounter()
));
game.addEffect(continuousEffect, source);
return true;
}
}
class CaptiveAudienceCreateTokensEffect extends OneShotEffect { class CaptiveAudienceCreateTokensEffect extends OneShotEffect {
CaptiveAudienceCreateTokensEffect() { CaptiveAudienceCreateTokensEffect() {

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@ -26,6 +26,7 @@ import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
import java.util.UUID; import java.util.UUID;
import mage.abilities.effects.common.EntersBattlefieldUnderControlOfOpponentOfChoiceEffect;
import static mage.constants.Outcome.Benefit; import static mage.constants.Outcome.Benefit;
@ -38,7 +39,7 @@ public final class PendantOfProsperity extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}"); super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
// Pendant of Prosperity enters the battlefield under the control of an opponent of your choice. // Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.
this.addAbility(new EntersBattlefieldAbility(new PendantOfProsperityETBEffect())); this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldUnderControlOfOpponentOfChoiceEffect()));
// {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield. // {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Ability ability = new SimpleActivatedAbility(new PendantOfProsperityEffect(), new GenericManaCost(2)); Ability ability = new SimpleActivatedAbility(new PendantOfProsperityEffect(), new GenericManaCost(2));
@ -56,49 +57,6 @@ public final class PendantOfProsperity extends CardImpl {
} }
} }
class PendantOfProsperityETBEffect extends OneShotEffect {
PendantOfProsperityETBEffect() {
super(Benefit);
staticText = "under the control of an opponent of your choice";
}
private PendantOfProsperityETBEffect(final PendantOfProsperityETBEffect effect) {
super(effect);
}
@Override
public PendantOfProsperityETBEffect copy() {
return new PendantOfProsperityETBEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Target target = new TargetOpponent();
target.setNotTarget(true);
if (!controller.choose(Benefit, target, source.getSourceId(), game)) {
return false;
}
Player player = game.getPlayer(target.getFirstTarget());
if (player == null) {
return false;
}
ContinuousEffect continuousEffect = new GainControlTargetEffect(
Duration.WhileOnBattlefield, true, player.getId()
);
continuousEffect.setTargetPointer(new FixedTarget(
source.getSourceId(), source.getSourceObjectZoneChangeCounter()
));
game.addEffect(continuousEffect, source);
return true;
}
}
class PendantOfProsperityEffect extends OneShotEffect { class PendantOfProsperityEffect extends OneShotEffect {
private static final Effect effect1 = new DrawCardSourceControllerEffect(1); private static final Effect effect1 = new DrawCardSourceControllerEffect(1);

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@ -2,31 +2,24 @@ package mage.cards.x;
import mage.MageInt; import mage.MageInt;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.AttacksEachCombatStaticAbility; import mage.abilities.common.AttacksEachCombatStaticAbility;
import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.RestrictionEffect; import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect; import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.InfoEffect; import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.LoseLifePermanentControllerEffect; import mage.abilities.effects.common.LoseLifePermanentControllerEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.*; import mage.constants.*;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
import java.util.Objects; import java.util.Objects;
import java.util.UUID; import java.util.UUID;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.common.EntersBattlefieldUnderControlOfOpponentOfChoiceEffect;
import static mage.constants.Outcome.Benefit;
/** /**
* @author jesusjbr * @author jesusjbr
@ -41,9 +34,14 @@ public final class XantchaSleeperAgent extends CardImpl {
this.power = new MageInt(5); this.power = new MageInt(5);
this.toughness = new MageInt(5); this.toughness = new MageInt(5);
// As Xantcha, Sleeper Agent enters the battlefield, an opponent of your choice gains control of it. // Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
this.addAbility(new AsEntersBattlefieldAbility(new XantchaSleeperAgentChangeControlEffect())); /**
* Xantchas first ability is a replacement effect that modifies how it enters the battlefield,
* not a triggered ability. Players cant take actions (such as activating its last ability)
* while Xantchas on the battlefield before its controlled by another player. (2018-07-13)
* */
this.addAbility(new EntersBattlefieldAbility(new EntersBattlefieldUnderControlOfOpponentOfChoiceEffect()));
// Xantcha attacks each combat if able and cant attack its owner or planeswalkers its owner controls. // Xantcha attacks each combat if able and cant attack its owner or planeswalkers its owner controls.
Ability ability = new AttacksEachCombatStaticAbility(); Ability ability = new AttacksEachCombatStaticAbility();
ability.addEffect(new XantchaSleeperAgentAttackRestrictionEffect()); ability.addEffect(new XantchaSleeperAgentAttackRestrictionEffect());
@ -71,48 +69,6 @@ public final class XantchaSleeperAgent extends CardImpl {
} }
} }
class XantchaSleeperAgentChangeControlEffect extends OneShotEffect {
XantchaSleeperAgentChangeControlEffect() {
super(Benefit);
staticText = "an opponent of your choice gains control of it.";
}
private XantchaSleeperAgentChangeControlEffect(final XantchaSleeperAgentChangeControlEffect effect) {
super(effect);
}
@Override
public XantchaSleeperAgentChangeControlEffect copy() {
return new XantchaSleeperAgentChangeControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Target target = new TargetOpponent();
target.setNotTarget(true);
if (!controller.choose(Outcome.Benefit, target, source.getSourceId(), game)) {
return false;
}
Player player = game.getPlayer(target.getFirstTarget());
if (player == null) {
return false;
}
ContinuousEffect continuousEffect = new GainControlTargetEffect(
Duration.WhileOnBattlefield, true, player.getId()
);
continuousEffect.setTargetPointer(new FixedTarget(
source.getSourceId(), source.getSourceObjectZoneChangeCounter()
));
game.addEffect(continuousEffect, source);
return true;
}
}
class XantchaSleeperAgentAttackRestrictionEffect extends RestrictionEffect { class XantchaSleeperAgentAttackRestrictionEffect extends RestrictionEffect {
XantchaSleeperAgentAttackRestrictionEffect() { XantchaSleeperAgentAttackRestrictionEffect() {

View file

@ -0,0 +1,72 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.constants.Duration;
import mage.constants.Outcome;
import static mage.constants.Outcome.Benefit;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
/**
* Use this effect only with EntersBattlefieldAbility like abilities
*
* @author LevelX2
*/
public class EntersBattlefieldUnderControlOfOpponentOfChoiceEffect extends OneShotEffect {
public EntersBattlefieldUnderControlOfOpponentOfChoiceEffect() {
super(Benefit);
staticText = "under the control of an opponent of your choice";
}
private EntersBattlefieldUnderControlOfOpponentOfChoiceEffect(final EntersBattlefieldUnderControlOfOpponentOfChoiceEffect effect) {
super(effect);
}
@Override
public EntersBattlefieldUnderControlOfOpponentOfChoiceEffect copy() {
return new EntersBattlefieldUnderControlOfOpponentOfChoiceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Target target = new TargetOpponent();
target.setNotTarget(true);
if (!controller.choose(Outcome.Benefit, target, source.getSourceId(), game)) {
return false;
}
Player opponent = game.getPlayer(target.getFirstTarget());
if (opponent == null) {
return false;
}
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (permanent != null) {
game.informPlayers(permanent.getLogName() + " enters the battlefield under the control of " + opponent.getLogName());
}
ContinuousEffect continuousEffect = new GainControlTargetEffect(
Duration.Custom, true, opponent.getId()
);
continuousEffect.setTargetPointer(new FixedTarget(
source.getSourceId(), source.getSourceObjectZoneChangeCounter()
));
game.addEffect(continuousEffect, source);
return true;
}
}