diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/config/AIMinimax.properties b/Mage.Server.Plugins/Mage.Player.AI.MA/config/AIMinimax.properties
new file mode 100644
index 0000000000..96b5480294
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/config/AIMinimax.properties
@@ -0,0 +1,7 @@
+maxDepth=10
+maxNodes=5000
+evaluatorLifeFactor=2
+evaluatorPermanentFactor=1
+evaluatorCreatureFactor=1
+evaluatorHandFactor=1
+maxThinkSeconds=30
\ No newline at end of file
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/pom.xml b/Mage.Server.Plugins/Mage.Player.AI.MA/pom.xml
new file mode 100644
index 0000000000..a4671e0e52
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/pom.xml
@@ -0,0 +1,56 @@
+
+
+
+ 4.0.0
+
+
+ org.mage
+ mage-root
+ 0.6
+
+
+ Mage-Player-AI-MA
+ jar
+ Mage Player AI.MA
+
+
+
+ ${project.groupId}
+ Mage
+ ${project.version}
+
+
+ ${project.groupId}
+ Mage-Player-AI
+ ${project.version}
+
+
+
+
+ src
+
+
+ org.apache.maven.plugins
+ maven-compiler-plugin
+ 2.0.2
+
+
+ 1.6
+
+
+
+ maven-resources-plugin
+
+ UTF-8
+
+
+
+
+
+ mage-player-ai-ma
+
+
+
+
+
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/Attackers.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/Attackers.java
new file mode 100644
index 0000000000..51da223cc9
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/Attackers.java
@@ -0,0 +1,52 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.TreeMap;
+import mage.game.permanent.Permanent;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class Attackers extends TreeMap> {
+
+ public List getAttackers() {
+ List attackers = new ArrayList();
+ for (List l: this.values()) {
+ for (Permanent permanent: l) {
+ attackers.add(permanent);
+ }
+ }
+ return attackers;
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer2.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer2.java
new file mode 100644
index 0000000000..a3c3008bb0
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer2.java
@@ -0,0 +1,651 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.util.ArrayList;
+import java.util.LinkedList;
+import java.util.List;
+import java.util.UUID;
+import java.util.concurrent.Callable;
+import java.util.concurrent.ExecutionException;
+import java.util.concurrent.ExecutorService;
+import java.util.concurrent.Executors;
+import java.util.concurrent.FutureTask;
+import java.util.concurrent.TimeUnit;
+import java.util.concurrent.TimeoutException;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import mage.Constants.Outcome;
+import mage.Constants.PhaseStep;
+import mage.Constants.RangeOfInfluence;
+import mage.abilities.Ability;
+import mage.abilities.ActivatedAbility;
+import mage.abilities.effects.Effect;
+import mage.abilities.effects.SearchEffect;
+import mage.cards.Cards;
+import mage.cards.decks.Deck;
+import mage.choices.Choice;
+import mage.filter.FilterAbility;
+import mage.game.Game;
+import mage.game.combat.Combat;
+import mage.game.combat.CombatGroup;
+import mage.game.events.GameEvent;
+import mage.game.stack.StackAbility;
+import mage.game.stack.StackObject;
+import mage.game.turn.BeginCombatStep;
+import mage.game.turn.BeginningPhase;
+import mage.game.turn.CleanupStep;
+import mage.game.turn.CombatDamageStep;
+import mage.game.turn.CombatPhase;
+import mage.game.turn.DeclareAttackersStep;
+import mage.game.turn.DeclareBlockersStep;
+import mage.game.turn.DrawStep;
+import mage.game.turn.EndOfCombatStep;
+import mage.game.turn.EndPhase;
+import mage.game.turn.EndStep;
+import mage.game.turn.Phase;
+import mage.game.turn.PostCombatMainPhase;
+import mage.game.turn.PostCombatMainStep;
+import mage.game.turn.PreCombatMainPhase;
+import mage.game.turn.PreCombatMainStep;
+import mage.game.turn.UntapStep;
+import mage.game.turn.UpkeepStep;
+import mage.players.Player;
+import mage.target.Target;
+import mage.target.TargetCard;
+import mage.util.Logging;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class ComputerPlayer2 extends ComputerPlayer implements Player {
+
+ private static final transient Logger logger = Logging.getLogger(ComputerPlayer2.class.getName());
+ private static final ExecutorService pool = Executors.newFixedThreadPool(1);
+
+ protected int maxDepth;
+ protected int maxNodes;
+ protected LinkedList actions = new LinkedList();
+ protected List targets = new ArrayList();
+ protected List choices = new ArrayList();
+ protected Combat combat;
+ protected int currentScore;
+ protected SimulationNode root;
+
+ public ComputerPlayer2(String name, RangeOfInfluence range) {
+ super(name, range);
+ maxDepth = Config.maxDepth;
+ maxNodes = Config.maxNodes;
+ }
+
+ public ComputerPlayer2(final ComputerPlayer2 player) {
+ super(player);
+ this.maxDepth = player.maxDepth;
+ this.currentScore = player.currentScore;
+ if (player.combat != null)
+ this.combat = player.combat.copy();
+ for (Ability ability: player.actions) {
+ actions.add(ability);
+ }
+ for (UUID targetId: player.targets) {
+ targets.add(targetId);
+ }
+ for (String choice: player.choices) {
+ choices.add(choice);
+ }
+ }
+
+ @Override
+ public ComputerPlayer2 copy() {
+ return new ComputerPlayer2(this);
+ }
+
+ @Override
+ public void priority(Game game) {
+ logState(game);
+ game.firePriorityEvent(playerId);
+ switch (game.getTurn().getStepType()) {
+ case UPKEEP:
+ case DRAW:
+ pass();
+ break;
+ case PRECOMBAT_MAIN:
+ case BEGIN_COMBAT:
+ case DECLARE_ATTACKERS:
+ case DECLARE_BLOCKERS:
+ case COMBAT_DAMAGE:
+ case END_COMBAT:
+ case POSTCOMBAT_MAIN:
+ if (actions.size() == 0) {
+ calculateActions(game);
+ }
+ act(game);
+ break;
+ case END_TURN:
+ case CLEANUP:
+ pass();
+ break;
+ }
+ }
+
+ protected void act(Game game) {
+ if (actions == null || actions.size() == 0)
+ pass();
+ else {
+ boolean usedStack = false;
+ while (actions.peek() != null) {
+ Ability ability = actions.poll();
+ this.activateAbility((ActivatedAbility) ability, game);
+ if (ability.isUsesStack())
+ usedStack = true;
+ }
+ if (usedStack)
+ pass();
+ }
+ }
+
+ protected void calculateActions(Game game) {
+ currentScore = GameStateEvaluator.evaluate(playerId, game);
+ if (!getNextAction(game)) {
+ Game sim = createSimulation(game);
+ SimulationNode.resetCount();
+ root = new SimulationNode(sim, maxDepth, playerId);
+ logger.fine("simulating actions");
+ addActionsTimed(new FilterAbility());
+ if (root.children.size() > 0) {
+ root = root.children.get(0);
+ actions = new LinkedList(root.abilities);
+ combat = root.combat;
+ }
+ }
+ }
+
+ protected boolean getNextAction(Game game) {
+ if (root != null && root.children.size() > 0) {
+ SimulationNode test = root;
+ root = root.children.get(0);
+ while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
+ test = root;
+ root = root.children.get(0);
+ }
+ logger.fine("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
+ if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
+ logger.fine("simulating -- continuing previous action chain");
+ actions = new LinkedList(root.abilities);
+ combat = root.combat;
+ return true;
+ }
+ else {
+ return false;
+ }
+ }
+ return false;
+ }
+
+ protected int minimaxAB(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
+ UUID currentPlayerId = node.getGame().getPlayerList().get();
+ SimulationNode bestChild = null;
+ for (SimulationNode child: node.getChildren()) {
+ if (alpha >= beta) {
+ logger.fine("alpha beta pruning");
+ break;
+ }
+ if (SimulationNode.nodeCount > maxNodes) {
+ logger.fine("simulating -- reached end-state");
+ break;
+ }
+ int val = addActions(child, filter, depth-1, alpha, beta);
+ if (!currentPlayerId.equals(playerId)) {
+ if (val < beta) {
+ beta = val;
+ bestChild = child;
+ if (node.getCombat() == null)
+ node.setCombat(child.getCombat());
+ }
+ }
+ else {
+ if (val > alpha) {
+ alpha = val;
+ bestChild = child;
+ if (node.getCombat() == null)
+ node.setCombat(child.getCombat());
+ }
+ }
+ }
+ node.children.clear();
+ if (bestChild != null)
+ node.children.add(bestChild);
+ if (!currentPlayerId.equals(playerId)) {
+ logger.fine("returning minimax beta: " + beta);
+ return beta;
+ }
+ else {
+ logger.fine("returning minimax alpha: " + alpha);
+ return alpha;
+ }
+ }
+
+ protected SearchEffect getSearchEffect(StackAbility ability) {
+ for (Effect effect: ability.getEffects()) {
+ if (effect instanceof SearchEffect) {
+ return (SearchEffect) effect;
+ }
+ }
+ return null;
+ }
+
+ protected void resolve(SimulationNode node, int depth, Game game) {
+ StackObject ability = game.getStack().pop();
+ if (ability instanceof StackAbility) {
+ SearchEffect effect = getSearchEffect((StackAbility) ability);
+ if (effect != null && ability.getControllerId().equals(playerId)) {
+ Target target = effect.getTarget();
+ if (!target.doneChosing()) {
+ for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
+ Game sim = game.copy();
+ StackAbility newAbility = (StackAbility) ability.copy();
+ SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
+ newEffect.getTarget().addTarget(targetId, newAbility, sim);
+ sim.getStack().push(newAbility);
+ SimulationNode newNode = new SimulationNode(sim, depth, ability.getControllerId());
+ node.children.add(newNode);
+ newNode.getTargets().add(targetId);
+ logger.fine("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
+ }
+ return;
+ }
+ }
+ }
+ logger.fine("simulating resolve ");
+ ability.resolve(game);
+ game.applyEffects();
+ game.getPlayers().resetPassed();
+ game.getPlayerList().setCurrent(game.getActivePlayerId());
+ }
+
+ protected void addActionsTimed(final FilterAbility filter) {
+ FutureTask task = new FutureTask(new Callable() {
+ public Integer call() throws Exception
+ {
+ return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
+ }
+ });
+ pool.execute(task);
+ try {
+ task.get(Config.maxThinkSeconds, TimeUnit.SECONDS);
+ } catch (TimeoutException e) {
+ logger.fine("simulating - timed out");
+ task.cancel(true);
+ } catch (ExecutionException e) {
+
+ } catch (InterruptedException e) {
+
+ }
+ }
+
+ protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
+ Game game = node.getGame();
+ int val;
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
+ logger.fine("simulating -- reached end state");
+ val = GameStateEvaluator.evaluate(playerId, game);
+ }
+ else if (node.getChildren().size() > 0) {
+ logger.fine("simulating -- somthing added children:" + node.getChildren().size());
+ val = minimaxAB(node, filter, depth-1, alpha, beta);
+ }
+ else {
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
+ if (allPassed(game)) {
+ if (!game.getStack().isEmpty()) {
+ resolve(node, depth, game);
+ }
+ else {
+// int testScore = GameStateEvaluator.evaluate(playerId, game);
+// if (testScore < currentScore) {
+// // if score at end of step is worse than original score don't check any further
+// logger.fine("simulating -- abandoning current check, no immediate benefit");
+// return testScore;
+// }
+ game.getPlayers().resetPassed();
+ playNext(game, game.getActivePlayerId(), node);
+ }
+ }
+
+ if (game.isGameOver()) {
+ val = GameStateEvaluator.evaluate(playerId, game);
+ }
+ else if (node.getChildren().size() > 0) {
+ //declared attackers or blockers or triggered abilities
+ logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
+ val = minimaxAB(node, filter, depth-1, alpha, beta);
+ }
+ else {
+ val = simulatePriority(node, game, filter, depth, alpha, beta);
+ }
+ }
+
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
+ return val;
+
+ }
+
+ protected int simulatePriority(SimulationNode node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ node.setGameValue(game.getState().getValue());
+ SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
+ logger.fine("simulating -- player " + currentPlayer.getName());
+ SimulationNode bestNode = null;
+ List allActions = currentPlayer.simulatePriority(game, filter);
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
+ for (Ability action: allActions) {
+ Game sim = game.copy();
+ if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
+ sim.applyEffects();
+ if (!sim.isGameOver() && action.isUsesStack()) {
+ // only pass if the last action uses the stack
+ sim.getPlayer(currentPlayer.getId()).pass();
+ sim.getPlayerList().getNext();
+ }
+ SimulationNode newNode = new SimulationNode(sim, action, depth, currentPlayer.getId());
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
+ sim.checkStateAndTriggered();
+ int val = addActions(newNode, filter, depth-1, alpha, beta);
+ if (!currentPlayer.getId().equals(playerId)) {
+ if (val < beta) {
+ beta = val;
+ bestNode = newNode;
+ node.setCombat(newNode.getCombat());
+ }
+ }
+ else {
+ if (val > alpha) {
+ alpha = val;
+ bestNode = newNode;
+ node.setCombat(newNode.getCombat());
+ if (node.getTargets().size() > 0)
+ targets = node.getTargets();
+ if (node.getChoices().size() > 0)
+ choices = node.getChoices();
+ }
+ }
+ if (alpha >= beta) {
+ logger.fine("simulating -- pruning");
+ break;
+ }
+ if (SimulationNode.nodeCount > maxNodes) {
+ logger.fine("simulating -- reached end-state");
+ break;
+ }
+ }
+ }
+ if (bestNode != null) {
+ node.children.clear();
+ node.children.add(bestNode);
+ }
+ if (!currentPlayer.getId().equals(playerId)) {
+ logger.fine("returning priority beta: " + beta);
+ return beta;
+ }
+ else {
+ logger.fine("returning priority alpha: " + alpha);
+ return alpha;
+ }
+ }
+
+ protected boolean allPassed(Game game) {
+ for (Player player: game.getPlayers().values()) {
+ if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
+ return false;
+ }
+ return true;
+ }
+
+ @Override
+ public boolean choose(Outcome outcome, Choice choice, Game game) {
+ if (choices.size() == 0)
+ return super.choose(outcome, choice, game);
+ if (!choice.isChosen()) {
+ for (String achoice: choices) {
+ choice.setChoice(achoice);
+ if (choice.isChosen()) {
+ choices.clear();
+ return true;
+ }
+ }
+ return false;
+ }
+ return true;
+ }
+
+ @Override
+ public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
+ if (targets.size() == 0)
+ return super.chooseTarget(cards, target, source, game);
+ if (!target.doneChosing()) {
+ for (UUID targetId: targets) {
+ target.addTarget(targetId, source, game);
+ if (target.doneChosing()) {
+ targets.clear();
+ return true;
+ }
+ }
+ return false;
+ }
+ return true;
+ }
+
+ @Override
+ public boolean choose(Cards cards, TargetCard target, Game game) {
+ if (targets.size() == 0)
+ return super.choose(cards, target, game);
+ if (!target.doneChosing()) {
+ for (UUID targetId: targets) {
+ target.add(targetId, game);
+ if (target.doneChosing()) {
+ targets.clear();
+ return true;
+ }
+ }
+ return false;
+ }
+ return true;
+ }
+
+ public void playNext(Game game, UUID activePlayerId, SimulationNode node) {
+ boolean skip = false;
+ while (true) {
+ Phase currentPhase = game.getPhase();
+ if (!skip)
+ currentPhase.getStep().endStep(game, activePlayerId);
+ game.applyEffects();
+ switch (currentPhase.getStep().getType()) {
+ case UNTAP:
+ game.getPhase().setStep(new UpkeepStep());
+ break;
+ case UPKEEP:
+ game.getPhase().setStep(new DrawStep());
+ break;
+ case DRAW:
+ game.getTurn().setPhase(new PreCombatMainPhase());
+ game.getPhase().setStep(new PreCombatMainStep());
+ break;
+ case PRECOMBAT_MAIN:
+ game.getTurn().setPhase(new CombatPhase());
+ game.getPhase().setStep(new BeginCombatStep());
+ break;
+ case BEGIN_COMBAT:
+ game.getPhase().setStep(new DeclareAttackersStep());
+ break;
+ case DECLARE_ATTACKERS:
+ game.getPhase().setStep(new DeclareBlockersStep());
+ break;
+ case DECLARE_BLOCKERS:
+ game.getPhase().setStep(new CombatDamageStep(true));
+ break;
+ case COMBAT_DAMAGE:
+ if (((CombatDamageStep)currentPhase.getStep()).getFirst())
+ game.getPhase().setStep(new CombatDamageStep(false));
+ else
+ game.getPhase().setStep(new EndOfCombatStep());
+ break;
+ case END_COMBAT:
+ game.getTurn().setPhase(new PostCombatMainPhase());
+ game.getPhase().setStep(new PostCombatMainStep());
+ break;
+ case POSTCOMBAT_MAIN:
+ game.getTurn().setPhase(new EndPhase());
+ game.getPhase().setStep(new EndStep());
+ break;
+ case END_TURN:
+ game.getPhase().setStep(new CleanupStep());
+ break;
+ case CLEANUP:
+ game.getPhase().getStep().beginStep(game, activePlayerId);
+ if (!game.checkStateAndTriggered() && !game.isGameOver()) {
+ game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
+ game.getTurn().setPhase(new BeginningPhase());
+ game.getPhase().setStep(new UntapStep());
+ }
+ }
+ if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
+ if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
+ game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
+ if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
+ for (Combat engagement: ((SimulatedPlayer)game.getPlayer(activePlayerId)).addAttackers(game)) {
+ Game sim = game.copy();
+ UUID defenderId = game.getOpponents(playerId).iterator().next();
+ for (CombatGroup group: engagement.getGroups()) {
+ for (UUID attackerId: group.getAttackers()) {
+ sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
+ }
+ }
+ sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
+ SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, activePlayerId);
+ logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
+ newNode.setCombat(sim.getCombat());
+ node.children.add(newNode);
+ }
+ }
+ }
+ else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
+ game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
+ if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
+ for (UUID defenderId: game.getCombat().getDefenders()) {
+ //check if defender is being attacked
+ if (game.getCombat().isAttacked(defenderId, game)) {
+ for (Combat engagement: ((SimulatedPlayer)game.getPlayer(defenderId)).addBlockers(game)) {
+ Game sim = game.copy();
+ for (CombatGroup group: engagement.getGroups()) {
+ for (UUID blockerId: group.getBlockers()) {
+ group.addBlocker(blockerId, defenderId, sim);
+ }
+ }
+ sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
+ SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, defenderId);
+ logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
+ newNode.setCombat(sim.getCombat());
+ node.children.add(newNode);
+ }
+ }
+ }
+ }
+ }
+ else {
+ game.getStep().beginStep(game, activePlayerId);
+ }
+ if (game.getStep().getHasPriority())
+ break;
+ }
+ else {
+ skip = true;
+ }
+ }
+ game.checkStateAndTriggered();
+ }
+
+ @Override
+ public void selectAttackers(Game game) {
+ logger.fine("selectAttackers");
+ if (combat != null) {
+ UUID opponentId = game.getCombat().getDefenders().iterator().next();
+ for (UUID attackerId: combat.getAttackers()) {
+ this.declareAttacker(attackerId, opponentId, game);
+ }
+ }
+ }
+
+ @Override
+ public void selectBlockers(Game game) {
+ logger.fine("selectBlockers");
+ if (combat != null && combat.getGroups().size() > 0) {
+ List groups = game.getCombat().getGroups();
+ for (int i = 0; i < groups.size(); i++) {
+ if (i < combat.getGroups().size()) {
+ for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
+ this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * Copies game and replaces all players in copy with simulated players
+ *
+ * @param game
+ * @return a new game object with simulated players
+ */
+ protected Game createSimulation(Game game) {
+ Game sim = game.copy();
+
+ for (Player copyPlayer: sim.getState().getPlayers().values()) {
+ Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
+ SimulatedPlayer newPlayer = new SimulatedPlayer(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
+ newPlayer.restore(origPlayer);
+ sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
+ }
+ return sim;
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer3.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer3.java
new file mode 100644
index 0000000000..b3f4134527
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ComputerPlayer3.java
@@ -0,0 +1,536 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.util.LinkedList;
+import java.util.UUID;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import mage.Constants.AbilityType;
+import mage.Constants.PhaseStep;
+import mage.Constants.RangeOfInfluence;
+import mage.Constants.Zone;
+import mage.abilities.Ability;
+import mage.cards.decks.Deck;
+import mage.filter.FilterAbility;
+import mage.game.Game;
+import mage.game.combat.Combat;
+import mage.game.combat.CombatGroup;
+import mage.game.events.GameEvent;
+import mage.game.turn.BeginCombatStep;
+import mage.game.turn.BeginningPhase;
+import mage.game.turn.CleanupStep;
+import mage.game.turn.CombatDamageStep;
+import mage.game.turn.CombatPhase;
+import mage.game.turn.DeclareAttackersStep;
+import mage.game.turn.DeclareBlockersStep;
+import mage.game.turn.DrawStep;
+import mage.game.turn.EndOfCombatStep;
+import mage.game.turn.EndPhase;
+import mage.game.turn.EndStep;
+import mage.game.turn.PostCombatMainPhase;
+import mage.game.turn.PostCombatMainStep;
+import mage.game.turn.Step;
+import mage.game.turn.UntapStep;
+import mage.game.turn.UpkeepStep;
+import mage.players.Player;
+import mage.util.Logging;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
+
+ private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
+
+ private static FilterAbility filterLand = new FilterAbility();
+ private static FilterAbility filterNotLand = new FilterAbility();
+
+ static {
+ filterLand.getTypes().add(AbilityType.PLAY_LAND);
+ filterLand.setZone(Zone.HAND);
+
+ filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
+ filterNotLand.setZone(Zone.HAND);
+ filterNotLand.setNotFilter(true);
+
+ }
+
+ public ComputerPlayer3(String name, RangeOfInfluence range) {
+ super(name, range);
+ maxDepth = Config.maxDepth;
+ maxNodes = Config.maxNodes;
+ }
+
+ public ComputerPlayer3(final ComputerPlayer3 player) {
+ super(player);
+ }
+
+ @Override
+ public ComputerPlayer3 copy() {
+ return new ComputerPlayer3(this);
+ }
+
+ @Override
+ public void priority(Game game) {
+ logState(game);
+ game.firePriorityEvent(playerId);
+ switch (game.getTurn().getStepType()) {
+ case UPKEEP:
+ case DRAW:
+ pass();
+ break;
+ case PRECOMBAT_MAIN:
+ if (game.getActivePlayerId().equals(playerId)) {
+ if (actions.size() == 0) {
+ calculatePreCombatActions(game);
+ }
+ act(game);
+ }
+ else
+ pass();
+ break;
+ case BEGIN_COMBAT:
+ pass();
+ break;
+ case DECLARE_ATTACKERS:
+ if (!game.getActivePlayerId().equals(playerId)) {
+ if (actions.size() == 0) {
+ calculatePreCombatActions(game);
+ }
+ act(game);
+ }
+ else
+ pass();
+ break;
+ case DECLARE_BLOCKERS:
+ case COMBAT_DAMAGE:
+ case END_COMBAT:
+ pass();
+ break;
+ case POSTCOMBAT_MAIN:
+ if (game.getActivePlayerId().equals(playerId)) {
+ if (actions.size() == 0) {
+ calculatePostCombatActions(game);
+ }
+ act(game);
+ }
+ else
+ pass();
+ break;
+ case END_TURN:
+ case CLEANUP:
+ pass();
+ break;
+ }
+ }
+
+ protected void calculatePreCombatActions(Game game) {
+ if (!getNextAction(game)) {
+ currentScore = GameStateEvaluator.evaluate(playerId, game);
+ Game sim = createSimulation(game);
+ SimulationNode.resetCount();
+ root = new SimulationNode(sim, maxDepth, playerId);
+ logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
+
+ addActionsTimed(new FilterAbility());
+ if (root.children.size() > 0) {
+ root = root.children.get(0);
+ actions = new LinkedList(root.abilities);
+ combat = root.combat;
+ }
+ }
+ }
+
+ protected void calculatePostCombatActions(Game game) {
+ if (!getNextAction(game)) {
+ currentScore = GameStateEvaluator.evaluate(playerId, game);
+ Game sim = createSimulation(game);
+ SimulationNode.resetCount();
+ root = new SimulationNode(sim, maxDepth, playerId);
+ logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
+ addActionsTimed(new FilterAbility());
+ if (root.children.size() > 0) {
+ root = root.children.get(0);
+ actions = new LinkedList(root.abilities);
+ combat = root.combat;
+ }
+ }
+ }
+
+ @Override
+ protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
+ boolean stepFinished = false;
+ int val;
+ Game game = node.getGame();
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
+ logger.fine("simulating -- reached end state");
+ val = GameStateEvaluator.evaluate(playerId, game);
+ }
+ else if (node.getChildren().size() > 0) {
+ logger.fine("simulating -- somthing added children:" + node.getChildren().size());
+ val = minimaxAB(node, filter, depth-1, alpha, beta);
+ }
+ else {
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
+ if (allPassed(game)) {
+ if (!game.getStack().isEmpty()) {
+ resolve(node, depth, game);
+ }
+ else {
+ stepFinished = true;
+ }
+ }
+
+ if (game.isGameOver()) {
+ val = GameStateEvaluator.evaluate(playerId, game);
+ }
+ else if (stepFinished) {
+ logger.fine("step finished");
+ int testScore = GameStateEvaluator.evaluate(playerId, game);
+ if (game.getActivePlayerId().equals(playerId)) {
+ if (testScore < currentScore) {
+ // if score at end of step is worse than original score don't check further
+ logger.fine("simulating -- abandoning check, no immediate benefit");
+ val = testScore;
+ }
+ else {
+ switch (game.getTurn().getStepType()) {
+ case PRECOMBAT_MAIN:
+ val = -simulateCombat(game, node, depth-1, alpha, beta, false);
+ break;
+ case POSTCOMBAT_MAIN:
+ val = -simulateCounterAttack(game, node, depth-1, alpha, beta);
+ break;
+ default:
+ val = -GameStateEvaluator.evaluate(playerId, game);
+ break;
+ }
+ }
+ }
+ else {
+ if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
+ val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
+ else
+ val = GameStateEvaluator.evaluate(playerId, game);
+ }
+ }
+ else if (node.getChildren().size() > 0) {
+ logger.fine("simulating -- trigger added children:" + node.getChildren().size());
+ val = minimaxAB(node, filter, depth, alpha, beta);
+ }
+ else {
+ val = simulatePriority(node, game, filter, depth, alpha, beta);
+ }
+ }
+
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
+ return val;
+
+ }
+
+ protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) {
+ Integer val = null;
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
+ game.getTurn().setPhase(new CombatPhase());
+ if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
+ simulateStep(game, new BeginCombatStep());
+ game.getPhase().setStep(new DeclareAttackersStep());
+ if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
+ game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
+ if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
+ val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
+ }
+ }
+ else if (!counter) {
+ simulateToEnd(game);
+ val = simulatePostCombatMain(game, node, depth, alpha, beta);
+ }
+ }
+ }
+ else {
+ if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
+ game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
+ if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
+ //only suitable for two player games - only simulates blocks for 1st defender
+ val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
+ }
+ }
+ else if (!counter) {
+ finishCombat(game);
+ val = GameStateEvaluator.evaluate(playerId, game);
+// val = simulateCounterAttack(game, node, depth, alpha, beta);
+ }
+ }
+ if (val == null)
+ val = GameStateEvaluator.evaluate(playerId, game);
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
+ return val;
+ }
+
+
+ protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ Integer val = null;
+ SimulationNode bestNode = null;
+ SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
+
+ for (Combat engagement: attacker.addAttackers(game)) {
+ if (alpha >= beta) {
+ logger.fine("simulating -- pruning attackers");
+ break;
+ }
+ Game sim = game.copy();
+ UUID defenderId = game.getOpponents(playerId).iterator().next();
+ for (CombatGroup group: engagement.getGroups()) {
+ for (UUID attackId: group.getAttackers()) {
+ sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
+ }
+ }
+ sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
+ SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
+ sim.checkStateAndTriggered();
+ while (!sim.getStack().isEmpty()) {
+ sim.getStack().resolve(sim);
+ logger.fine("resolving triggered abilities");
+ sim.applyEffects();
+ }
+ sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
+ Combat simCombat = sim.getCombat().copy();
+ sim.getPhase().setStep(new DeclareBlockersStep());
+ val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
+ if (!attackerId.equals(playerId)) {
+ if (val < beta) {
+ beta = val;
+ bestNode = newNode;
+ node.setCombat(simCombat);
+ }
+ }
+ else {
+ if (val > alpha) {
+ alpha = val;
+ bestNode = newNode;
+ node.setCombat(simCombat);
+ }
+ }
+ }
+ if (val == null)
+ val = GameStateEvaluator.evaluate(playerId, game);
+ if (bestNode != null) {
+ node.children.clear();
+ node.children.add(bestNode);
+ }
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
+ return val;
+ }
+
+ protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ Integer val = null;
+ SimulationNode bestNode = null;
+ //check if defender is being attacked
+ if (game.getCombat().isAttacked(defenderId, game)) {
+ SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
+ for (Combat engagement: defender.addBlockers(game)) {
+ if (alpha >= beta) {
+ logger.fine("simulating -- pruning blockers");
+ break;
+ }
+ Game sim = game.copy();
+ for (CombatGroup group: engagement.getGroups()) {
+ UUID attackerId = group.getAttackers().get(0);
+ for (UUID blockerId: group.getBlockers()) {
+ sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
+ }
+ }
+ sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
+ SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating block -- node#: " + SimulationNode.getCount());
+ sim.checkStateAndTriggered();
+ while (!sim.getStack().isEmpty()) {
+ sim.getStack().resolve(sim);
+ logger.fine("resolving triggered abilities");
+ sim.applyEffects();
+ }
+ sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
+ Combat simCombat = sim.getCombat().copy();
+ finishCombat(sim);
+ if (sim.isGameOver()) {
+ val = GameStateEvaluator.evaluate(playerId, sim);
+ }
+ else if (!counter) {
+ val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
+ }
+ else
+ val = GameStateEvaluator.evaluate(playerId, sim);
+ if (!defenderId.equals(playerId)) {
+ if (val < beta) {
+ beta = val;
+ bestNode = newNode;
+ node.setCombat(simCombat);
+ }
+ }
+ else {
+ if (val > alpha) {
+ alpha = val;
+ bestNode = newNode;
+ node.setCombat(simCombat);
+ }
+ }
+ }
+ }
+ if (val == null)
+ val = GameStateEvaluator.evaluate(playerId, game);
+ if (bestNode != null) {
+ node.children.clear();
+ node.children.add(bestNode);
+ }
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
+ return val;
+ }
+
+ protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ Integer val = null;
+ if (!game.isGameOver()) {
+ logger.fine("simulating -- counter attack");
+ simulateToEnd(game);
+ game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
+ game.getTurn().setPhase(new BeginningPhase());
+ if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
+ simulateStep(game, new UntapStep());
+ simulateStep(game, new UpkeepStep());
+ simulateStep(game, new DrawStep());
+ game.getPhase().endPhase(game, game.getActivePlayerId());
+ }
+ val = simulateCombat(game, node, depth-1, alpha, beta, true);
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
+ }
+ if (val == null)
+ val = GameStateEvaluator.evaluate(playerId, game);
+ return val;
+ }
+
+ protected void simulateStep(Game game, Step step) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return;
+ }
+ if (!game.isGameOver()) {
+ game.getPhase().setStep(step);
+ if (!step.skipStep(game, game.getActivePlayerId())) {
+ step.beginStep(game, game.getActivePlayerId());
+ game.checkStateAndTriggered();
+ while (!game.getStack().isEmpty()) {
+ game.getStack().resolve(game);
+ game.applyEffects();
+ }
+ step.endStep(game, game.getActivePlayerId());
+ }
+ }
+ }
+
+ protected void finishCombat(Game game) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return;
+ }
+ simulateStep(game, new CombatDamageStep(true));
+ simulateStep(game, new CombatDamageStep(false));
+ simulateStep(game, new EndOfCombatStep());
+ }
+
+ protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return GameStateEvaluator.evaluate(playerId, game);
+ }
+ logger.fine("simulating -- post combat main");
+ game.getTurn().setPhase(new PostCombatMainPhase());
+ if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
+ game.getPhase().setStep(new PostCombatMainStep());
+ game.getStep().beginStep(game, playerId);
+ game.getPlayers().resetPassed();
+ return addActions(node, new FilterAbility(), depth, alpha, beta);
+ }
+ return simulateCounterAttack(game, node, depth, alpha, beta);
+ }
+
+ protected void simulateToEnd(Game game) {
+ if (Thread.interrupted()) {
+ Thread.currentThread().interrupt();
+ logger.fine("interrupted");
+ return;
+ }
+ if (!game.isGameOver()) {
+ game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
+ game.getTurn().setPhase(new EndPhase());
+ if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
+ simulateStep(game, new EndStep());
+ simulateStep(game, new CleanupStep());
+ }
+ }
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/Config.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/Config.java
new file mode 100644
index 0000000000..c0854286f4
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/Config.java
@@ -0,0 +1,75 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.io.File;
+import java.io.FileInputStream;
+import java.io.IOException;
+import java.net.URISyntaxException;
+import java.util.Properties;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import mage.util.Logging;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class Config {
+
+ private final static Logger logger = Logging.getLogger(Config.class.getName());
+
+ public static final int maxDepth;
+ public static final int maxNodes;
+ public static final int evaluatorLifeFactor;
+ public static final int evaluatorPermanentFactor;
+ public static final int evaluatorCreatureFactor;
+ public static final int evaluatorHandFactor;
+ public static final int maxThinkSeconds;
+
+ static {
+ Properties p = new Properties();
+ try {
+ File file = new File(Config.class.getProtectionDomain().getCodeSource().getLocation().toURI().getPath());
+ p.load(new FileInputStream(new File(file.getParent() + File.separator + "AIMinimax.properties")));
+ } catch (IOException ex) {
+ logger.log(Level.SEVERE, null, ex);
+ } catch (URISyntaxException ex) {
+ Logger.getLogger(Config.class.getName()).log(Level.SEVERE, null, ex);
+ }
+ maxDepth = Integer.parseInt(p.getProperty("maxDepth"));
+ maxNodes = Integer.parseInt(p.getProperty("maxNodes"));
+ evaluatorLifeFactor = Integer.parseInt(p.getProperty("evaluatorLifeFactor"));
+ evaluatorPermanentFactor = Integer.parseInt(p.getProperty("evaluatorPermanentFactor"));
+ evaluatorCreatureFactor = Integer.parseInt(p.getProperty("evaluatorCreatureFactor"));
+ evaluatorHandFactor = Integer.parseInt(p.getProperty("evaluatorHandFactor"));
+ maxThinkSeconds = Integer.parseInt(p.getProperty("maxThinkSeconds"));
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/GameStateEvaluator.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/GameStateEvaluator.java
new file mode 100644
index 0000000000..26d0c69f07
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/GameStateEvaluator.java
@@ -0,0 +1,131 @@
+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+
+package mage.player.ai;
+
+import java.util.UUID;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import mage.Constants.CardType;
+import mage.Constants.Zone;
+import mage.abilities.ActivatedAbility;
+import mage.abilities.keyword.DoubleStrikeAbility;
+import mage.abilities.keyword.FirstStrikeAbility;
+import mage.abilities.keyword.TrampleAbility;
+import mage.abilities.mana.ManaAbility;
+import mage.game.Game;
+import mage.game.permanent.Permanent;
+import mage.player.ai.ma.ArtificialScoringSystem;
+import mage.players.Player;
+import mage.util.Logging;
+
+/**
+ *
+ * @author nantuko
+ *
+ * this evaluator is only good for two player games
+ *
+ */
+public class GameStateEvaluator {
+
+ private final static transient Logger logger = Logging.getLogger(GameStateEvaluator.class.getName());
+
+ static {
+ logger.setLevel(Level.ALL);
+ }
+
+ public static final int WIN_GAME_SCORE = 100000000;
+ public static final int LOSE_GAME_SCORE = -WIN_GAME_SCORE;
+
+
+ private static final int LIFE_FACTOR = Config.evaluatorLifeFactor;
+ private static final int PERMANENT_FACTOR = Config.evaluatorPermanentFactor;
+ private static final int CREATURE_FACTOR = Config.evaluatorCreatureFactor;
+ private static final int HAND_FACTOR = Config.evaluatorHandFactor;
+
+ public static int evaluate(UUID playerId, Game game) {
+ Player player = game.getPlayer(playerId);
+ Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
+ if (game.isGameOver()) {
+ if (player.hasLost() || opponent.hasWon())
+ return Integer.MIN_VALUE;
+ if (opponent.hasLost() || player.hasWon())
+ return Integer.MAX_VALUE;
+ }
+ //int lifeScore = (player.getLife() - opponent.getLife()) * LIFE_FACTOR;
+
+ //int lifeScore = (ArtificialScoringSystem.getLifeScore(player.getLife()) - opponent.getLife()) * LIFE_FACTOR;
+ int lifeScore = 0;
+ if (player.getLife() <= 0) { // we don't want a tie
+ lifeScore = ArtificialScoringSystem.LOSE_GAME_SCORE;
+ } else if (opponent.getLife() <= 0) {
+ lifeScore = ArtificialScoringSystem.WIN_GAME_SCORE;
+ } else {
+ lifeScore = ArtificialScoringSystem.getLifeScore(player.getLife()) - ArtificialScoringSystem.getLifeScore(opponent.getLife());
+ }
+
+ int permanentScore = 0;
+ for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) {
+ permanentScore += evaluatePermanent(permanent, game);
+ }
+ for (Permanent permanent: game.getBattlefield().getAllActivePermanents(opponent.getId())) {
+ permanentScore -= evaluatePermanent(permanent, game);
+ }
+ //permanentScore *= PERMANENT_FACTOR;
+
+ /*int handScore = 0;
+ handScore = 7 - opponent.getHand().size();
+ handScore += Math.min(7, player.getHand().size());
+ handScore *= HAND_FACTOR;*/
+
+ int score = lifeScore + permanentScore /*+ handScore*/;
+ //if (logger.isLoggable(Level.FINE))
+ logger.fine("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore /*+ " handScore:" + handScore*/ + "total:" + score);
+ return score;
+ }
+
+ public static int evaluatePermanent(Permanent permanent, Game game) {
+ /*int value = permanent.isTapped()?4:5;
+ if (permanent.getCardType().contains(CardType.CREATURE)) {
+ value += evaluateCreature(permanent, game) * CREATURE_FACTOR;
+ }
+ value += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
+ for (ActivatedAbility ability: permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
+ if (!(ability instanceof ManaAbility) && ability.canActivate(ability.getControllerId(), game))
+ value += ability.getEffects().size();
+ }
+ value += permanent.getAbilities().getStaticAbilities(Zone.BATTLEFIELD).size();
+ value += permanent.getAbilities().getTriggeredAbilities(Zone.BATTLEFIELD).size();
+ value += permanent.getManaCost().convertedManaCost();
+ */
+
+ int value = ArtificialScoringSystem.getFixedPermanentScore(game, permanent)
+ + ArtificialScoringSystem.getVariablePermanentScore(game, permanent);
+
+ //TODO: add a difficulty to calculation to ManaCost - sort permanents by difficulty for casting when evaluating game states
+ return value;
+ }
+
+ public static int evaluateCreature(Permanent creature, Game game) {
+ int value = ArtificialScoringSystem.getFixedPermanentScore(game, creature)
+ + ArtificialScoringSystem.getVariablePermanentScore(game, creature);
+
+ /*int value = 0;
+ value += creature.getPower().getValue();
+ value += creature.getToughness().getValue();
+// if (creature.canAttack(game))
+// value += creature.getPower().getValue();
+// if (!creature.isTapped())
+// value += 2;
+ value += creature.getAbilities().getEvasionAbilities().size();
+ value += creature.getAbilities().getProtectionAbilities().size();
+ value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
+ value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
+ value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;*/
+
+ return value;
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulateBlockWorker.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulateBlockWorker.java
new file mode 100644
index 0000000000..66a27c3c1c
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulateBlockWorker.java
@@ -0,0 +1,62 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.util.concurrent.Callable;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import mage.game.Game;
+import mage.util.Logging;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class SimulateBlockWorker implements Callable {
+
+ private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
+
+ private SimulationNode node;
+ private ComputerPlayer3 player;
+
+ public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) {
+ this.player = player;
+ this.node = node;
+ }
+
+ @Override
+ public Object call() {
+ try {
+// player.simulateBlock(node);
+ } catch (Exception ex) {
+ logger.log(Level.SEVERE, null, ex);
+ }
+ return null;
+ }
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulatedAction.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulatedAction.java
new file mode 100644
index 0000000000..ab82ee8096
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulatedAction.java
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.util.List;
+import mage.abilities.Ability;
+import mage.game.Game;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class SimulatedAction {
+
+ private Game game;
+ private List abilities;
+
+ public SimulatedAction(Game game, List abilities) {
+ this.game = game;
+ this.abilities = abilities;
+ }
+
+ public Game getGame() {
+ return this.game;
+ }
+
+ public List getAbilities() {
+ return this.abilities;
+ }
+
+ @Override
+ public String toString() {
+ return this.abilities.toString();
+ }
+
+ public boolean usesStack() {
+ if (abilities != null && abilities.size() > 0) {
+ return abilities.get(abilities.size() -1).isUsesStack();
+ }
+ return true;
+ }
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulatedPlayer.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulatedPlayer.java
new file mode 100644
index 0000000000..be3b0c762c
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulatedPlayer.java
@@ -0,0 +1,250 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.HashMap;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Map;
+import java.util.UUID;
+import java.util.concurrent.ConcurrentHashMap;
+import java.util.concurrent.ConcurrentLinkedQueue;
+import java.util.concurrent.ExecutorService;
+import java.util.concurrent.Executors;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import mage.abilities.Ability;
+import mage.abilities.ActivatedAbility;
+import mage.abilities.TriggeredAbility;
+import mage.abilities.common.PassAbility;
+import mage.abilities.mana.ManaOptions;
+import mage.choices.Choice;
+import mage.filter.FilterAbility;
+import mage.game.Game;
+import mage.game.combat.Combat;
+import mage.game.events.GameEvent;
+import mage.game.permanent.Permanent;
+import mage.game.stack.StackAbility;
+import mage.target.Target;
+import mage.util.Copier;
+import mage.util.Logging;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class SimulatedPlayer extends ComputerPlayer {
+
+ private final static transient Logger logger = Logging.getLogger(SimulatedPlayer.class.getName());
+ private boolean isSimulatedPlayer;
+ private FilterAbility filter;
+ private transient ConcurrentLinkedQueue allActions;
+ private static PassAbility pass = new PassAbility();
+
+ public SimulatedPlayer(UUID id, boolean isSimulatedPlayer) {
+ super(id);
+ pass.setControllerId(playerId);
+ this.isSimulatedPlayer = isSimulatedPlayer;
+ }
+
+ public SimulatedPlayer(final SimulatedPlayer player) {
+ super(player);
+ this.isSimulatedPlayer = player.isSimulatedPlayer;
+ if (player.filter != null)
+ this.filter = player.filter.copy();
+ }
+
+ @Override
+ public SimulatedPlayer copy() {
+ return new SimulatedPlayer(this);
+ }
+
+ public List simulatePriority(Game game, FilterAbility filter) {
+ allActions = new ConcurrentLinkedQueue();
+ Game sim = game.copy();
+ this.filter = filter;
+
+ simulateOptions(sim, pass);
+
+ ArrayList list = new ArrayList(allActions);
+ Collections.reverse(list);
+ return list;
+ }
+
+ protected void simulateOptions(Game game, Ability previousActions) {
+ allActions.add(previousActions);
+ ManaOptions available = getManaAvailable(game);
+ available.addMana(manaPool.getMana());
+ List playables = game.getPlayer(playerId).getPlayable(game, filter, available, isSimulatedPlayer);
+ for (Ability ability: playables) {
+ List options = game.getPlayer(playerId).getPlayableOptions(ability, game);
+ if (options.size() == 0) {
+ allActions.add(ability);
+// simulateAction(game, previousActions, ability);
+ }
+ else {
+// ExecutorService simulationExecutor = Executors.newFixedThreadPool(4);
+ for (Ability option: options) {
+ allActions.add(option);
+// SimulationWorker worker = new SimulationWorker(game, this, previousActions, option);
+// simulationExecutor.submit(worker);
+ }
+// simulationExecutor.shutdown();
+// while(!simulationExecutor.isTerminated()) {}
+ }
+ }
+ }
+
+// protected void simulateAction(Game game, SimulatedAction previousActions, Ability action) {
+// List actions = new ArrayList(previousActions.getAbilities());
+// actions.add(action);
+// Game sim = game.copy();
+// if (sim.getPlayer(playerId).activateAbility((ActivatedAbility) action.copy(), sim)) {
+// sim.applyEffects();
+// sim.getPlayers().resetPassed();
+// allActions.add(new SimulatedAction(sim, actions));
+// }
+// }
+
+ public List addAttackers(Game game) {
+ Map engagements = new HashMap();
+ //useful only for two player games - will only attack first opponent
+ UUID defenderId = game.getOpponents(playerId).iterator().next();
+ List attackersList = super.getAvailableAttackers(game);
+ //use binary digits to calculate powerset of attackers
+ int powerElements = (int) Math.pow(2, attackersList.size());
+ StringBuilder binary = new StringBuilder();
+ for (int i = powerElements - 1; i >= 0; i--) {
+ Game sim = game.copy();
+ binary.setLength(0);
+ binary.append(Integer.toBinaryString(i));
+ while (binary.length() < attackersList.size()) {
+ binary.insert(0, "0");
+ }
+ for (int j = 0; j < attackersList.size(); j++) {
+ if (binary.charAt(j) == '1')
+ sim.getCombat().declareAttacker(attackersList.get(j).getId(), defenderId, sim);
+ }
+ if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null) {
+ logger.fine("simulating -- found redundant attack combination");
+ }
+ else if (logger.isLoggable(Level.FINE)) {
+ logger.fine("simulating -- attack:" + sim.getCombat().getGroups().size());
+ }
+ }
+ return new ArrayList(engagements.values());
+ }
+
+ public List addBlockers(Game game) {
+ Map engagements = new HashMap();
+ int numGroups = game.getCombat().getGroups().size();
+ if (numGroups == 0) return new ArrayList();
+
+ //add a node with no blockers
+ Game sim = game.copy();
+ engagements.put(sim.getCombat().getValue(sim), sim.getCombat());
+ sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
+
+ List blockers = getAvailableBlockers(game);
+ addBlocker(game, blockers, engagements);
+
+ return new ArrayList(engagements.values());
+ }
+
+ protected void addBlocker(Game game, List blockers, Map engagements) {
+ if (blockers.size() == 0)
+ return;
+ int numGroups = game.getCombat().getGroups().size();
+ //try to block each attacker with each potential blocker
+ Permanent blocker = blockers.get(0);
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating -- block:" + blocker);
+ List remaining = remove(blockers, blocker);
+ for (int i = 0; i < numGroups; i++) {
+ if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
+ Game sim = game.copy();
+ sim.getCombat().getGroups().get(i).addBlocker(blocker.getId(), playerId, sim);
+ if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null)
+ logger.fine("simulating -- found redundant block combination");
+ addBlocker(sim, remaining, engagements); // and recurse minus the used blocker
+ }
+ }
+ addBlocker(game, remaining, engagements);
+ }
+
+ @Override
+ public boolean triggerAbility(TriggeredAbility source, Game game) {
+ Ability ability = source.copy();
+ List options = getPlayableOptions(ability, game);
+ if (options.size() == 0) {
+ if (logger.isLoggable(Level.FINE))
+ logger.fine("simulating -- triggered ability:" + ability);
+ game.getStack().push(new StackAbility(ability, playerId));
+ ability.activate(game, false);
+ game.applyEffects();
+ game.getPlayers().resetPassed();
+ }
+ else {
+ SimulationNode parent = (SimulationNode) game.getCustomData();
+ int depth = parent.getDepth() - 1;
+ if (depth == 0) return true;
+ logger.fine("simulating -- triggered ability - adding children:" + options.size());
+ for (Ability option: options) {
+ addAbilityNode(parent, option, depth, game);
+ }
+ }
+ return true;
+ }
+
+ protected void addAbilityNode(SimulationNode parent, Ability ability, int depth, Game game) {
+ Game sim = game.copy();
+ sim.getStack().push(new StackAbility(ability, playerId));
+ ability.activate(sim, false);
+ sim.applyEffects();
+ SimulationNode newNode = new SimulationNode(sim, depth, playerId);
+ logger.fine("simulating -- node #:" + SimulationNode.getCount() + " triggered ability option");
+ for (Target target: ability.getTargets()) {
+ for (UUID targetId: target.getTargets()) {
+ newNode.getTargets().add(targetId);
+ }
+ }
+ for (Choice choice: ability.getChoices()) {
+ newNode.getChoices().add(choice.getChoice());
+ }
+ parent.children.add(newNode);
+ }
+
+ @Override
+ public void priority(Game game) {
+ //should never get here
+ }
+
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulationNode.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulationNode.java
new file mode 100644
index 0000000000..954e4c7097
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulationNode.java
@@ -0,0 +1,127 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.io.Serializable;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.UUID;
+import mage.abilities.Ability;
+import mage.game.Game;
+import mage.game.combat.Combat;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class SimulationNode implements Serializable {
+
+ protected static int nodeCount;
+
+ protected Game game;
+ protected int gameValue;
+ protected List abilities;
+ protected int depth;
+ protected List children = new ArrayList();
+ protected List targets = new ArrayList();
+ protected List choices = new ArrayList();
+ protected UUID playerId;
+ protected Combat combat;
+
+ public SimulationNode(Game game, int depth, UUID playerId) {
+ this.game = game;
+ this.depth = depth;
+ this.playerId = playerId;
+ game.setCustomData(this);
+ nodeCount++;
+ }
+
+ public SimulationNode(Game game, List abilities, int depth, UUID playerId) {
+ this(game, depth, playerId);
+ this.abilities = abilities;
+ }
+
+ public SimulationNode(Game game, Ability ability, int depth, UUID playerId) {
+ this(game, depth, playerId);
+ this.abilities = new ArrayList();
+ abilities.add(ability);
+ }
+
+ public static void resetCount() {
+ nodeCount = 0;
+ }
+
+ public static int getCount() {
+ return nodeCount;
+ }
+
+ public Game getGame() {
+ return this.game;
+ }
+
+ public int getGameValue() {
+ return this.gameValue;
+ }
+
+ public void setGameValue(int value) {
+ this.gameValue = value;
+ }
+
+ public List getAbilities() {
+ return this.abilities;
+ }
+
+ public List getChildren() {
+ return this.children;
+ }
+
+ public int getDepth() {
+ return this.depth;
+ }
+
+ public UUID getPlayerId() {
+ return this.playerId;
+ }
+
+ public Combat getCombat() {
+ return this.combat;
+ }
+
+ public void setCombat(Combat combat) {
+ this.combat = combat;
+ }
+
+ public List getTargets() {
+ return this.targets;
+ }
+
+ public List getChoices() {
+ return this.choices;
+ }
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulationWorker.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulationWorker.java
new file mode 100644
index 0000000000..b5a5876ef0
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/SimulationWorker.java
@@ -0,0 +1,69 @@
+/*
+ * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of BetaSteward_at_googlemail.com.
+ */
+
+package mage.player.ai;
+
+import java.util.concurrent.Callable;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import mage.abilities.Ability;
+import mage.game.Game;
+import mage.util.Logging;
+
+/**
+ *
+ * @author BetaSteward_at_googlemail.com
+ */
+public class SimulationWorker implements Callable {
+
+ private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
+
+ private Game game;
+ private SimulatedAction previousActions;
+ private Ability action;
+ private SimulatedPlayer player;
+
+ public SimulationWorker(Game game, SimulatedPlayer player, SimulatedAction previousActions, Ability action) {
+ this.game = game;
+ this.player = player;
+ this.previousActions = previousActions;
+ this.action = action;
+ }
+
+ @Override
+ public Object call() {
+ try {
+// player.simulateAction(game, previousActions, action);
+ } catch (Exception ex) {
+ logger.log(Level.SEVERE, null, ex);
+ }
+ return null;
+ }
+
+}
+
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ma/ArtificialScoringSystem.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ma/ArtificialScoringSystem.java
new file mode 100644
index 0000000000..a76b079e0c
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ma/ArtificialScoringSystem.java
@@ -0,0 +1,150 @@
+package mage.player.ai.ma;
+
+import mage.Constants;
+import mage.Mana;
+import mage.abilities.Ability;
+import mage.abilities.keyword.HasteAbility;
+import mage.cards.Card;
+import mage.counters.CounterType;
+import mage.game.Game;
+import mage.game.permanent.Permanent;
+
+import java.util.UUID;
+
+/**
+ * @author ubeefx, nantuko
+ */
+public class ArtificialScoringSystem {
+
+ public static final int WIN_GAME_SCORE=100000000;
+ public static final int LOSE_GAME_SCORE=-WIN_GAME_SCORE;
+
+ private static final int LIFE_SCORES[] = {0, 1000, 2000, 3000, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7400, 7800, 8200, 8600, 9000, 9200, 9400, 9600, 9800, 10000};
+ private static final int MAX_LIFE = LIFE_SCORES.length - 1;
+ private static final int UNKNOWN_CARD_SCORE = 300;
+ private static final int PERMANENT_SCORE = 300;
+ private static final int LIFE_ABOVE_MULTIPLIER = 100;
+
+ public static int getCardDefinitionScore(final Game game, final Card card) {
+ int value = 0; //TODO: add new rating system card value
+ if (card.getCardType().contains(Constants.CardType.LAND)) {
+ int score = (int) ((value / 2.0f) * 50);
+ //TODO: check this for "any color" lands
+ //TODO: check this for dual and filter lands
+ /*for (Mana mana : card.getMana()) {
+ score += 50;
+ }*/
+ score += card.getMana().size()*50;
+ return score;
+ }
+
+ final int score = value * 100 - card.getManaCost().convertedManaCost() * 20;
+ if (card.getCardType().contains(Constants.CardType.CREATURE)) {
+ return score + (card.getPower().getValue() + card.getToughness().getValue()) * 10;
+ } else {
+ return score + (/*card.getRemoval()*50*/ +card.getRarity().getRating() * 30);
+ }
+ }
+
+ public static int getFixedPermanentScore(final Game game, final Permanent permanent) {
+ //TODO: cache it inside Card
+ int score = getCardDefinitionScore(game, permanent);
+ if (permanent.getCardType().contains(Constants.CardType.CREATURE)) {
+ // TODO: implement in the mage core
+ //score + =cardDefinition.getActivations().size()*50;
+ //score += cardDefinition.getManaActivations().size()*80;
+ } else {
+ score += PERMANENT_SCORE;
+ if (permanent.getSubtype().contains("Equipment")) {
+ score += 100;
+ }
+ }
+ return score;
+ }
+
+ public static int getVariablePermanentScore(final Game game, final Permanent permanent) {
+
+ int score = permanent.getCounters().getCount(CounterType.CHARGE) * 30;
+ if (!canTap(permanent)) {
+ score += getTappedScore(permanent);
+ }
+ if (permanent.getCardType().contains(Constants.CardType.CREATURE)) {
+ final int power = permanent.getPower().getValue();
+ final int toughness = permanent.getToughness().getValue();
+ int abilityScore = 0;
+ for (Ability ability : permanent.getAbilities()) {
+ abilityScore += MagicAbility.getAbilityScore(ability);
+ }
+ score += power * 300 + getPositive(toughness) * 200 + abilityScore * (getPositive(power) + 1) / 2;
+ //TODO: it can be improved
+ //score += permanent.getEquipmentPermanents().size() * 50 + permanent.getAuraPermanents().size() * 100;
+ int enchantments = 0;
+ int equipments = 0;
+ for (UUID uuid : permanent.getAttachments()) {
+ Card card = game.getCard(uuid);
+ if (card != null) {
+ if (card.getCardType().contains(Constants.CardType.ENCHANTMENT)) {
+ enchantments++;
+ } else {
+ equipments++;
+ }
+ }
+ }
+ score += equipments*50 + enchantments*100;
+ }
+ return score;
+ }
+
+ private static boolean canTap(Permanent permanent) {
+ return !permanent.isTapped()
+ &&(!permanent.hasSummoningSickness()
+ ||!permanent.getCardType().contains(Constants.CardType.CREATURE)
+ ||permanent.getAbilities().contains(HasteAbility.getInstance()));
+ }
+
+ private static int getPositive(int value) {
+ return value > 0 ? value : 0;
+ }
+
+ public static int getTappedScore(final Permanent permanent) {
+ return permanent.getCardType().contains(Constants.CardType.CREATURE) ? -10 : -5;
+ }
+
+ public static int getLifeScore(final int life) {
+ if (life > MAX_LIFE) {
+ return LIFE_SCORES[MAX_LIFE] + (life - MAX_LIFE) * LIFE_ABOVE_MULTIPLIER;
+ } else if (life >= 0) {
+ return LIFE_SCORES[life];
+ } else {
+ return 0;
+ }
+ }
+
+ public static int getManaScore(final int amount) {
+ return -amount;
+ }
+
+ public static int getAttackerScore(final Permanent attacker) {
+ //TODO: implement this
+ /*int score = attacker.getPower().getValue() * 5 + attacker.lethalDamage * 2 - attacker.candidateBlockers.length;
+ for (final MagicCombatCreature blocker : attacker.candidateBlockers) {
+
+ score -= blocker.power;
+ }
+ // Dedicated attacker.
+ if (attacker.hasAbility(MagicAbility.AttacksEachTurnIfAble) || attacker.hasAbility(MagicAbility.CannotBlock)) {
+ score += 10;
+ }
+ // Abilities for attacking.
+ if (attacker.hasAbility(MagicAbility.Trample) || attacker.hasAbility(MagicAbility.Vigilance)) {
+ score += 8;
+ }
+ // Dangerous to block.
+ if (!attacker.normalDamage || attacker.hasAbility(MagicAbility.FirstStrike) || attacker.hasAbility(MagicAbility.Indestructible)) {
+ score += 7;
+ }
+ */
+ int score = 0;
+ return score;
+ }
+}
diff --git a/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ma/MagicAbility.java b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ma/MagicAbility.java
new file mode 100644
index 0000000000..47a55969ed
--- /dev/null
+++ b/Mage.Server.Plugins/Mage.Player.AI.MA/src/mage/player/ai/ma/MagicAbility.java
@@ -0,0 +1,50 @@
+package mage.player.ai.ma;
+
+import mage.abilities.Ability;
+import mage.abilities.StaticAbility;
+import mage.abilities.keyword.*;
+import mage.cards.basiclands.Plains;
+
+import java.util.HashMap;
+import java.util.Map;
+import java.util.zip.Inflater;
+
+/**
+ * @author nantuko
+ */
+public class MagicAbility {
+
+ private static Map scores = new HashMap() {{
+ scores.put(DeathtouchAbility.getInstance().getRule(), 60);
+ scores.put(DefenderAbility.getInstance().getRule(), -100);
+ scores.put(DoubleStrikeAbility.getInstance().getRule(), 100);
+ scores.put(DoubleStrikeAbility.getInstance().getRule(), 100);
+ scores.put(new ExaltedAbility().getRule(), 10);
+ scores.put(FirstStrikeAbility.getInstance().getRule(), 50);
+ scores.put(FlashAbility.getInstance().getRule(), 0);
+ scores.put(FlyingAbility.getInstance().getRule(), 50);
+ scores.put(new ForestwalkAbility().getRule(), 10);
+ scores.put(HasteAbility.getInstance().getRule(), 0);
+ scores.put(IndestructibleAbility.getInstance().getRule(), 150);
+ scores.put(InfectAbility.getInstance().getRule(), 60);
+ scores.put(IntimidateAbility.getInstance().getRule(), 50);
+ scores.put(new IslandwalkAbility().getRule(), 10);
+ scores.put(new MountainwalkAbility().getRule(), 10);
+ scores.put(new PlainswalkAbility().getRule(), 10);
+ scores.put(ReachAbility.getInstance().getRule(), 20);
+ scores.put(ShroudAbility.getInstance().getRule(), 60);
+ scores.put(new SwampwalkAbility().getRule(), 10);
+ scores.put(TrampleAbility.getInstance().getRule(), 30);
+ scores.put(UnblockableAbility.getInstance().getRule(), 100);
+ scores.put(VigilanceAbility.getInstance().getRule(), 20);
+ scores.put(WitherAbility.getInstance().getRule(), 30);
+ }};
+
+ public static int getAbilityScore(Ability ability) {
+ if (!scores.containsKey(ability.getRule())) {
+ System.err.println("Couldn't find ability score: " + ability.getRule());
+ //TODO: add handling protection from ..., levelup, kicker, etc. abilities
+ }
+ return scores.get(ability.getRule());
+ }
+}
diff --git a/Mage.Server.Plugins/pom.xml b/Mage.Server.Plugins/pom.xml
index c52d2a0b06..7d79087696 100644
--- a/Mage.Server.Plugins/pom.xml
+++ b/Mage.Server.Plugins/pom.xml
@@ -21,6 +21,7 @@
Mage.Game.TwoPlayerDuel
Mage.Player.AI
Mage.Player.AIMinimax
+ Mage.Player.AI.MA
Mage.Player.Human
Mage.Tournament.BoosterDraft
diff --git a/Mage.Server/config/config.xml b/Mage.Server/config/config.xml
index f6c0206984..08f9d514c5 100644
--- a/Mage.Server/config/config.xml
+++ b/Mage.Server/config/config.xml
@@ -7,6 +7,7 @@
+
diff --git a/Mage/src/mage/cards/CardImpl.java b/Mage/src/mage/cards/CardImpl.java
index 28d7cb70d0..d835ce3a66 100644
--- a/Mage/src/mage/cards/CardImpl.java
+++ b/Mage/src/mage/cards/CardImpl.java
@@ -207,7 +207,7 @@ public abstract class CardImpl> extends MageObjectImpl
game.getPlayer(ownerId).removeFromGraveyard(this, game);
break;
default:
- logger.warning("moveToZone, not fully implemented: from="+event.getFromZone() + ", to="+event.getToZone());
+ //logger.warning("moveToZone, not fully implemented: from="+event.getFromZone() + ", to="+event.getToZone());
}
game.rememberLKI(objectId, event.getFromZone(), this);
}