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* Corpse Augur - Fixed that all cards in target players graveyard were counted instead of only creature cards.
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2 changed files with 26 additions and 5 deletions
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@ -38,6 +38,7 @@ import mage.abilities.effects.common.LoseLifeSourceControllerEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.filter.common.FilterCreatureCard;
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import mage.target.TargetPlayer;
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/**
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@ -55,10 +56,11 @@ public class CorpseAugur extends CardImpl {
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this.toughness = new MageInt(2);
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// When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
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Effect effect = new DrawCardSourceControllerEffect(new CardsInTargetPlayersGraveyardCount());
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CardsInTargetPlayersGraveyardCount dynamicValue = new CardsInTargetPlayersGraveyardCount(new FilterCreatureCard("the number of creature cards"));
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Effect effect = new DrawCardSourceControllerEffect(dynamicValue);
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effect.setText("You draw X cards");
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Ability ability = new DiesTriggeredAbility(effect, false);
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effect = new LoseLifeSourceControllerEffect(new CardsInTargetPlayersGraveyardCount());
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effect = new LoseLifeSourceControllerEffect(dynamicValue);
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effect.setText("and you lose X life, where X is the number of creature cards in target player's graveyard");
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ability.addEffect(effect);
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ability.addTarget(new TargetPlayer());
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@ -30,6 +30,7 @@ package mage.abilities.dynamicvalue.common;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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@ -39,23 +40,41 @@ import mage.players.Player;
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*/
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public class CardsInTargetPlayersGraveyardCount implements DynamicValue {
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private final FilterCard filter;
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public CardsInTargetPlayersGraveyardCount() {
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this.filter = null;
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}
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public CardsInTargetPlayersGraveyardCount(FilterCard filter) {
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this.filter = filter;
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}
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public CardsInTargetPlayersGraveyardCount(final CardsInTargetPlayersGraveyardCount dynamicValue) {
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this.filter = dynamicValue.filter;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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Player player = game.getPlayer(effect.getTargetPointer().getFirst(game, sourceAbility));
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if (player != null) {
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if (filter == null) {
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return player.getGraveyard().size();
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} else {
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return player.getGraveyard().count(filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game);
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}
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}
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return 0;
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}
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@Override
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public CardsInTargetPlayersGraveyardCount copy() {
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return new CardsInTargetPlayersGraveyardCount();
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return new CardsInTargetPlayersGraveyardCount(this);
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}
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@Override
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public String getMessage() {
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return "cards in target player's graveyard";
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return (filter == null ? "cards" : filter.getMessage()) + " in target player's graveyard";
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}
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}
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