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* Seize the Soul - fixed that it can target any creatures instead nonwhite, nonblack;
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1 changed files with 3 additions and 4 deletions
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@ -1,7 +1,5 @@
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package mage.cards.s;
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import java.util.UUID;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.effects.common.CreateTokenEffect;
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@ -16,8 +14,9 @@ import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.permanent.token.SpiritToken;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.UUID;
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/**
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*
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* @author TheElk801
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*/
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public final class SeizeTheSoul extends CardImpl {
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@ -35,7 +34,7 @@ public final class SeizeTheSoul extends CardImpl {
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// Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
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this.getSpellAbility().addEffect(new DestroyTargetEffect());
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this.getSpellAbility().addEffect(new CreateTokenEffect(new SpiritToken()));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter));
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// Haunt
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// When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
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