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* Angelic Skirmisher - Fixed that the ability choice caused error.
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7750bc2cd9
commit
bdebcbaf63
2 changed files with 34 additions and 27 deletions
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@ -74,7 +74,6 @@ public class TundraKavu extends CardImpl {
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}
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}
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class TundraKavuEffect extends BecomesBasicLandTargetEffect {
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public TundraKavuEffect() {
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@ -86,6 +85,7 @@ class TundraKavuEffect extends BecomesBasicLandTargetEffect {
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super(effect);
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}
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@Override
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public TundraKavuEffect copy() {
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return new TundraKavuEffect(this);
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}
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@ -94,14 +94,18 @@ class TundraKavuEffect extends BecomesBasicLandTargetEffect {
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public void init(Ability source, Game game) {
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landTypes.clear();
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Player controller = game.getPlayer(source.getControllerId());
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if(controller != null) {
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if (controller != null) {
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Set<String> choiceSet = new LinkedHashSet<>();
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choiceSet.add("Island");
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choiceSet.add("Plains");
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ChoiceImpl choice = new ChoiceImpl(true);
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choice.setChoices(choiceSet);
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choice.setMessage("Choose a basic land type");
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controller.choose(outcome, choice, game);
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while (!controller.choose(outcome, choice, game)) {
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if (!controller.canRespond()) {
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return;
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}
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}
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landTypes.add(choice.getChoice());
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} else {
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this.discard();
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@ -85,6 +85,7 @@ public class AngelicSkirmisher extends CardImpl {
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}
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class AngelicSkirmisherEffect extends OneShotEffect {
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AngelicSkirmisherEffect() {
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super(Outcome.AddAbility);
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staticText = "choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn";
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@ -96,7 +97,6 @@ class AngelicSkirmisherEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (controller != null && sourcePermanent != null) {
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@ -107,29 +107,32 @@ class AngelicSkirmisherEffect extends OneShotEffect {
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abilityChoices.add("Vigilance");
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abilityChoices.add("Lifelink");
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abilityChoice.setChoices(abilityChoices);
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Ability ability = null;
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switch (abilityChoice.getChoice()) {
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case "First strike":
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ability = FirstStrikeAbility.getInstance();
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break;
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case "Vigilance":
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ability = VigilanceAbility.getInstance();
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break;
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case "Lifelink":
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ability = LifelinkAbility.getInstance();
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break;
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default:
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break;
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while (!controller.choose(outcome, abilityChoice, game)) {
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if (!controller.canRespond()) {
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return false;
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}
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}
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if (ability != null) {
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GainAbilityControlledEffect effect = new GainAbilityControlledEffect(ability, Duration.EndOfTurn, new FilterControlledCreaturePermanent());
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game.addEffect(effect, source);
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game.informPlayers(new StringBuilder(sourcePermanent.getName())
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.append(": ")
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.append(controller.getLogName())
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.append(" has chosen ")
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.append(abilityChoice.getChoice().toLowerCase()).toString());
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return true;
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Ability ability = null;
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if (abilityChoice.getChoice() != null) {
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switch (abilityChoice.getChoice()) {
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case "First strike":
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ability = FirstStrikeAbility.getInstance();
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break;
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case "Vigilance":
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ability = VigilanceAbility.getInstance();
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break;
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case "Lifelink":
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ability = LifelinkAbility.getInstance();
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break;
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default:
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break;
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}
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if (ability != null) {
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GainAbilityControlledEffect effect = new GainAbilityControlledEffect(ability, Duration.EndOfTurn, new FilterControlledCreaturePermanent());
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game.addEffect(effect, source);
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game.informPlayers(sourcePermanent.getName() + ": " + controller.getLogName() + " has chosen " + abilityChoice.getChoice().toLowerCase());
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return true;
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}
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}
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}
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return false;
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