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changed the card used in summoner's egg test
this test uses ai to determine which card to imprint, with my other changes to AI, the rarity of the cards changed the relative rating of these two cards. I changed the merfolk to be a common merfolk so that part of the card rating shouldn't affect it
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1 changed files with 6 additions and 7 deletions
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@ -27,17 +27,16 @@ public class SummonersEggTest extends CardTestPlayerBase {
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@Test
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public void testSummonersEggImprint() {
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addCard(Zone.HAND, playerA, "Summoner's Egg");
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addCard(Zone.HAND, playerA, "Sejiri Merfolk");
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addCard(Zone.HAND, playerA, "Maritime Guard");
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addCard(Zone.HAND, playerA, "Goblin Roughrider");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Summoner's Egg");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Summoner's Egg");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, 1);
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assertHandCount(playerA, "Sejiri Merfolk", 1);
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assertHandCount(playerA, "Maritime Guard", 1);
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assertHandCount(playerA, "Goblin Roughrider", 0);
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assertExileCount("Goblin Roughrider", 1);
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@ -53,7 +52,7 @@ public class SummonersEggTest extends CardTestPlayerBase {
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@Test
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public void testSummonersEggDies() {
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addCard(Zone.HAND, playerA, "Summoner's Egg");
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addCard(Zone.HAND, playerA, "Sejiri Merfolk");
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addCard(Zone.HAND, playerA, "Maritime Guard");
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addCard(Zone.HAND, playerA, "Goblin Roughrider");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.HAND, playerB, "Char");
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@ -67,7 +66,7 @@ public class SummonersEggTest extends CardTestPlayerBase {
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execute();
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assertHandCount(playerA, 1);
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assertHandCount(playerA, "Sejiri Merfolk", 1);
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assertHandCount(playerA, "Maritime Guard", 1);
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assertHandCount(playerA, "Goblin Roughrider", 0);
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assertGraveyardCount(playerA, "Summoner's Egg", 1);
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