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changed the card used in summoner's egg test

this test uses ai to determine which card to imprint, with my other
changes to AI, the rarity of the cards changed the relative rating of
these two cards. I changed the merfolk to be a common merfolk so that
part of the card rating shouldn't affect it
This commit is contained in:
brodee 2018-10-27 11:55:05 -07:00
parent 1f31323f47
commit bdf3394b84

View file

@ -27,17 +27,16 @@ public class SummonersEggTest extends CardTestPlayerBase {
@Test
public void testSummonersEggImprint() {
addCard(Zone.HAND, playerA, "Summoner's Egg");
addCard(Zone.HAND, playerA, "Sejiri Merfolk");
addCard(Zone.HAND, playerA, "Maritime Guard");
addCard(Zone.HAND, playerA, "Goblin Roughrider");
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Summoner's Egg");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Summoner's Egg");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 1);
assertHandCount(playerA, "Sejiri Merfolk", 1);
assertHandCount(playerA, "Maritime Guard", 1);
assertHandCount(playerA, "Goblin Roughrider", 0);
assertExileCount("Goblin Roughrider", 1);
@ -53,7 +52,7 @@ public class SummonersEggTest extends CardTestPlayerBase {
@Test
public void testSummonersEggDies() {
addCard(Zone.HAND, playerA, "Summoner's Egg");
addCard(Zone.HAND, playerA, "Sejiri Merfolk");
addCard(Zone.HAND, playerA, "Maritime Guard");
addCard(Zone.HAND, playerA, "Goblin Roughrider");
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
addCard(Zone.HAND, playerB, "Char");
@ -67,7 +66,7 @@ public class SummonersEggTest extends CardTestPlayerBase {
execute();
assertHandCount(playerA, 1);
assertHandCount(playerA, "Sejiri Merfolk", 1);
assertHandCount(playerA, "Maritime Guard", 1);
assertHandCount(playerA, "Goblin Roughrider", 0);
assertGraveyardCount(playerA, "Summoner's Egg", 1);