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Proliferate now doesn't choose a type of counter
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1 changed files with 7 additions and 49 deletions
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@ -26,7 +26,7 @@ public class ProliferateEffect extends OneShotEffect {
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public ProliferateEffect() {
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super(Outcome.Benefit);
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staticText = "Proliferate. <i>(You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)</i>";
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staticText = "Proliferate. <i>(You choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)</i>";
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}
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public ProliferateEffect(ProliferateEffect effect) {
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@ -48,60 +48,18 @@ public class ProliferateEffect extends OneShotEffect {
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Permanent permanent = game.getPermanent(chosen);
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if (permanent != null) {
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if (!permanent.getCounters(game).isEmpty()) {
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if (permanent.getCounters(game).size() == 1) {
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for (Counter counter : permanent.getCounters(game).values()) {
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Counter newCounter = new Counter(counter.getName());
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permanent.addCounters(newCounter, source, game);
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}
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} else {
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Choice choice = new ChoiceImpl(true);
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Set<String> choices = new HashSet<>();
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for (Counter counter : permanent.getCounters(game).values()) {
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choices.add(counter.getName());
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}
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choice.setChoices(choices);
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choice.setMessage("Choose a counter to proliferate (" + permanent.getIdName() + ')');
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if (controller.choose(Outcome.Benefit, choice, game)) {
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for (Counter counter : permanent.getCounters(game).values()) {
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if (counter.getName().equals(choice.getChoice())) {
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Counter newCounter = new Counter(counter.getName());
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permanent.addCounters(newCounter, source, game);
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break;
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}
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}
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} else {
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return false;
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}
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for (Counter counter : permanent.getCounters(game).values()) {
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Counter newCounter = new Counter(counter.getName());
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permanent.addCounters(newCounter, source, game);
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}
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}
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} else {
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Player player = game.getPlayer(chosen);
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if (player != null) {
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if (!player.getCounters().isEmpty()) {
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if (player.getCounters().size() == 1) {
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for (Counter counter : player.getCounters().values()) {
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Counter newCounter = new Counter(counter.getName());
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player.addCounters(newCounter, game);
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}
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} else {
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Choice choice = new ChoiceImpl(true);
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Set<String> choices = new HashSet<>();
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for (Counter counter : player.getCounters().values()) {
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choices.add(counter.getName());
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}
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choice.setChoices(choices);
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choice.setMessage("Choose a counter to proliferate (" + player.getLogName() + ')');
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if (controller.choose(Outcome.Benefit, choice, game)) {
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for (Counter counter : player.getCounters().values()) {
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if (counter.getName().equals(choice.getChoice())) {
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Counter newCounter = new Counter(counter.getName());
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player.addCounters(newCounter, game);
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break;
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}
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}
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} else {
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return false;
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}
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for (Counter counter : player.getCounters().values()) {
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Counter newCounter = new Counter(counter.getName());
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player.addCounters(newCounter, game);
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}
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}
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}
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