* Myriad - Fixed that wrongly also a token was created for the defending player.

This commit is contained in:
LevelX2 2015-11-23 12:24:46 +01:00
parent bc42e48c4a
commit be49cfc561

View file

@ -61,8 +61,9 @@ class MyriadEffect extends OneShotEffect {
Player controller = game.getPlayer(source.getControllerId());
Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (controller != null && sourceObject != null) {
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(source.getSourceId(), game);
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
if (playerId != getTargetPointer().getFirst(game, source) && controller.hasOpponent(playerId, game)) {
if (playerId != defendingPlayerId && controller.hasOpponent(playerId, game)) {
Player opponent = game.getPlayer(playerId);
if (opponent != null && controller.chooseUse(Outcome.PutCreatureInPlay,
"Put a copy of " + sourceObject.getIdName() + " onto battlefield attacking " + opponent.getName() + "?", source, game)) {