From be5305da90c1dd2c5e1044a88a96f0de864729f3 Mon Sep 17 00:00:00 2001 From: Ingmar Goudt <ingmargoudt@gmail.com> Date: Fri, 28 Sep 2018 15:17:41 +0200 Subject: [PATCH] remove redundant null check --- .../effects/common/EntersBattlefieldWithXCountersEffect.java | 2 +- Mage/src/main/java/mage/game/GameImpl.java | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Mage/src/main/java/mage/abilities/effects/common/EntersBattlefieldWithXCountersEffect.java b/Mage/src/main/java/mage/abilities/effects/common/EntersBattlefieldWithXCountersEffect.java index 306a8e4650..486bbe1296 100644 --- a/Mage/src/main/java/mage/abilities/effects/common/EntersBattlefieldWithXCountersEffect.java +++ b/Mage/src/main/java/mage/abilities/effects/common/EntersBattlefieldWithXCountersEffect.java @@ -39,7 +39,7 @@ public class EntersBattlefieldWithXCountersEffect extends OneShotEffect { public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent == null) { - if (permanent == null && source.getAbilityType() == AbilityType.STATIC) { + if (source.getAbilityType() == AbilityType.STATIC) { permanent = game.getPermanentEntering(source.getSourceId()); } } diff --git a/Mage/src/main/java/mage/game/GameImpl.java b/Mage/src/main/java/mage/game/GameImpl.java index 1d73eb4ca4..e745c75e12 100644 --- a/Mage/src/main/java/mage/game/GameImpl.java +++ b/Mage/src/main/java/mage/game/GameImpl.java @@ -1191,7 +1191,7 @@ public abstract class GameImpl implements Game, Serializable { player.shuffleLibrary(null, this); int deduction = 1; if (freeMulligans > 0) { - if (usedFreeMulligans != null && usedFreeMulligans.containsKey(player.getId())) { + if (usedFreeMulligans.containsKey(player.getId())) { int used = usedFreeMulligans.get(player.getId()); if (used < freeMulligans) { deduction = 0; @@ -1424,7 +1424,7 @@ public abstract class GameImpl implements Game, Serializable { } else { spellControllerId = spell.getControllerId(); // i.e. resolved spell is the target opponent's spell } - if (commandedBy != null && spellControllerId != null) { + if (spellControllerId != null) { Player turnController = getPlayer(commandedBy); if (turnController != null) { Player targetPlayer = getPlayer(spellControllerId);