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Added ActivateIfConditionActivatedAbility for abilities that can only be activated if condition is true.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.common;
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import java.util.UUID;
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import mage.Constants.Zone;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.Cost;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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/**
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*
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* @author LevelX2
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*/
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public class ActivateIfConditionActivatedAbility extends ActivatedAbilityImpl<ActivateIfConditionActivatedAbility> {
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private Condition condition;
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public ActivateIfConditionActivatedAbility(Zone zone, Effect effect, Cost cost, Condition condition) {
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super(zone, effect, cost);
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this.condition = condition;
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}
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public ActivateIfConditionActivatedAbility(ActivateIfConditionActivatedAbility ability) {
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super(ability);
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this.condition = ability.condition;
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}
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@Override
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public boolean canActivate(UUID playerId, Game game) {
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if (condition.apply(game, this)) {
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return super.canActivate(playerId, game);
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}
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return false;
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}
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@Override
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public boolean activate(Game game, boolean noMana) {
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if (canActivate(this.controllerId, game)) {
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return super.activate(game, noMana);
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}
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return false;
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}
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@Override
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public boolean resolve(Game game) {
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if (super.resolve(game)) {
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return new StringBuilder(super.getRule()).append(" Activate this ability only if ").append(condition.toString()).append(".").toString() ;
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}
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@Override
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public ActivateIfConditionActivatedAbility copy() {
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return new ActivateIfConditionActivatedAbility(this);
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}
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}
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