Added ActivateIfConditionActivatedAbility for abilities that can only be activated if condition is true.

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LevelX2 2013-03-11 19:03:55 +01:00
parent 29376d7703
commit beafbe1aea

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package mage.abilities.common;
import java.util.UUID;
import mage.Constants.Zone;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.condition.Condition;
import mage.abilities.costs.Cost;
import mage.abilities.effects.Effect;
import mage.game.Game;
/**
*
* @author LevelX2
*/
public class ActivateIfConditionActivatedAbility extends ActivatedAbilityImpl<ActivateIfConditionActivatedAbility> {
private Condition condition;
public ActivateIfConditionActivatedAbility(Zone zone, Effect effect, Cost cost, Condition condition) {
super(zone, effect, cost);
this.condition = condition;
}
public ActivateIfConditionActivatedAbility(ActivateIfConditionActivatedAbility ability) {
super(ability);
this.condition = ability.condition;
}
@Override
public boolean canActivate(UUID playerId, Game game) {
if (condition.apply(game, this)) {
return super.canActivate(playerId, game);
}
return false;
}
@Override
public boolean activate(Game game, boolean noMana) {
if (canActivate(this.controllerId, game)) {
return super.activate(game, noMana);
}
return false;
}
@Override
public boolean resolve(Game game) {
if (super.resolve(game)) {
return true;
}
return false;
}
@Override
public String getRule() {
return new StringBuilder(super.getRule()).append(" Activate this ability only if ").append(condition.toString()).append(".").toString() ;
}
@Override
public ActivateIfConditionActivatedAbility copy() {
return new ActivateIfConditionActivatedAbility(this);
}
}