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Refactored method in IceCave to not always return same value.
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@ -102,7 +102,7 @@ class IceCaveEffect extends OneShotEffect {
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if (cost.pay(source, game, source.getSourceId(), playerId, false, null)) {
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if (cost.pay(source, game, source.getSourceId(), playerId, false, null)) {
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game.informPlayers(player.getLogName() + " pays" + cost.getText() + " to counter " + spell.getIdName() + '.');
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game.informPlayers(player.getLogName() + " pays" + cost.getText() + " to counter " + spell.getIdName() + '.');
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game.getStack().counter(spell.getId(), source.getSourceId(), game);
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game.getStack().counter(spell.getId(), source.getSourceId(), game);
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return true;
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break;
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}
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}
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}
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}
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}
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}
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