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[BNG] Added Floodtide Serpend.
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Mage.Sets/src/mage/sets/bornofthegods/FloodtideSerpent.java
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Mage.Sets/src/mage/sets/bornofthegods/FloodtideSerpent.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.bornofthegods;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.common.ReturnToHandTargetCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author LevelX2
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*/
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public class FloodtideSerpent extends CardImpl<FloodtideSerpent> {
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public FloodtideSerpent(UUID ownerId) {
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super(ownerId, 41, "Floodtide Serpent", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{4}{U}");
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this.expansionSetCode = "BNG";
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this.subtype.add("Serpent");
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this.color.setBlue(true);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand <i>(This cost is paid as attackers are declared.)</i>
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FloodtideSerpentReplacementEffect()));
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}
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public FloodtideSerpent(final FloodtideSerpent card) {
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super(card);
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}
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@Override
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public FloodtideSerpent copy() {
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return new FloodtideSerpent(this);
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}
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}
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class FloodtideSerpentReplacementEffect extends ReplacementEffectImpl<FloodtideSerpentReplacementEffect> {
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private static final FilterControlledPermanent filter = new FilterControlledPermanent("an enchantment you control");
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static {
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filter.add(new CardTypePredicate(CardType.ENCHANTMENT));
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}
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FloodtideSerpentReplacementEffect ( ) {
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super(Duration.WhileOnBattlefield, Outcome.Neutral);
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staticText = "{this} can't attack unless you return an enchantment you control to its owner's hand <i>(This cost is paid as attackers are declared.)</i>";
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}
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FloodtideSerpentReplacementEffect ( FloodtideSerpentReplacementEffect effect ) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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throw new UnsupportedOperationException("Not supported.");
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player player = game.getPlayer(event.getPlayerId());
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if ( player != null ) {
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ReturnToHandTargetCost attackCost = new ReturnToHandTargetCost(new TargetControlledPermanent(filter));
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if ( attackCost.canPay(source.getSourceId(), event.getPlayerId(), game) &&
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player.chooseUse(Outcome.Neutral, "Return an enchantment you control to hand to attack?", game) )
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{
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if (attackCost.pay(source, game, source.getSourceId(), event.getPlayerId(), true) ) {
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return false;
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if ( event.getType() == GameEvent.EventType.DECLARE_ATTACKER && event.getSourceId().equals(source.getSourceId())) {
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return true;
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}
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return false;
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}
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@Override
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public FloodtideSerpentReplacementEffect copy() {
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return new FloodtideSerpentReplacementEffect(this);
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}
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}
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