[BNG] Added Floodtide Serpend.

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LevelX2 2014-01-25 01:56:18 +01:00
parent 6a638051f6
commit bed5dce338

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package mage.sets.bornofthegods;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.ReturnToHandTargetCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author LevelX2
*/
public class FloodtideSerpent extends CardImpl<FloodtideSerpent> {
public FloodtideSerpent(UUID ownerId) {
super(ownerId, 41, "Floodtide Serpent", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{4}{U}");
this.expansionSetCode = "BNG";
this.subtype.add("Serpent");
this.color.setBlue(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand <i>(This cost is paid as attackers are declared.)</i>
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FloodtideSerpentReplacementEffect()));
}
public FloodtideSerpent(final FloodtideSerpent card) {
super(card);
}
@Override
public FloodtideSerpent copy() {
return new FloodtideSerpent(this);
}
}
class FloodtideSerpentReplacementEffect extends ReplacementEffectImpl<FloodtideSerpentReplacementEffect> {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("an enchantment you control");
static {
filter.add(new CardTypePredicate(CardType.ENCHANTMENT));
}
FloodtideSerpentReplacementEffect ( ) {
super(Duration.WhileOnBattlefield, Outcome.Neutral);
staticText = "{this} can't attack unless you return an enchantment you control to its owner's hand <i>(This cost is paid as attackers are declared.)</i>";
}
FloodtideSerpentReplacementEffect ( FloodtideSerpentReplacementEffect effect ) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
throw new UnsupportedOperationException("Not supported.");
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(event.getPlayerId());
if ( player != null ) {
ReturnToHandTargetCost attackCost = new ReturnToHandTargetCost(new TargetControlledPermanent(filter));
if ( attackCost.canPay(source.getSourceId(), event.getPlayerId(), game) &&
player.chooseUse(Outcome.Neutral, "Return an enchantment you control to hand to attack?", game) )
{
if (attackCost.pay(source, game, source.getSourceId(), event.getPlayerId(), true) ) {
return false;
}
}
return true;
}
return false;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if ( event.getType() == GameEvent.EventType.DECLARE_ATTACKER && event.getSourceId().equals(source.getSourceId())) {
return true;
}
return false;
}
@Override
public FloodtideSerpentReplacementEffect copy() {
return new FloodtideSerpentReplacementEffect(this);
}
}