* Spell - Using correct zone for from zone instead of constant Zone.Hand.

This commit is contained in:
LevelX2 2013-11-19 16:34:48 +01:00
parent 2928c6f6e6
commit bf3108a0d0

View file

@ -184,14 +184,14 @@ public class Spell<T extends Spell<T>> implements StackObject, Card {
} else if (this.getCardType().contains(CardType.ENCHANTMENT) && this.getSubtype().contains("Aura")) {
if (ability.getTargets().stillLegal(ability, game)) {
updateOptionalCosts(0);
if (card.putOntoBattlefield(game, Zone.HAND, ability.getId(), controllerId)) {
if (card.putOntoBattlefield(game, fromZone, ability.getId(), controllerId)) {
return ability.resolve(game);
}
return false;
}
if (this.getCardType().contains(CardType.CREATURE)) { // e.g. Creature with Bestow (rule confirmation yet missing)
updateOptionalCosts(0);
result = card.putOntoBattlefield(game, Zone.HAND, ability.getId(), controllerId);
result = card.putOntoBattlefield(game, fromZone, ability.getId(), controllerId);
return result;
} else {
//20091005 - 608.2b
@ -201,7 +201,7 @@ public class Spell<T extends Spell<T>> implements StackObject, Card {
}
} else {
updateOptionalCosts(0);
result = card.putOntoBattlefield(game, Zone.HAND, ability.getId(), controllerId);
result = card.putOntoBattlefield(game, fromZone, ability.getId(), controllerId);
return result;
}
}