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[MH2] Implemented Blossoming Calm
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2 changed files with 41 additions and 0 deletions
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Mage.Sets/src/mage/cards/b/BlossomingCalm.java
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Mage.Sets/src/mage/cards/b/BlossomingCalm.java
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package mage.cards.b;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControllerEffect;
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import mage.abilities.keyword.HexproofAbility;
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import mage.abilities.keyword.ReboundAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class BlossomingCalm extends CardImpl {
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public BlossomingCalm(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{W}");
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// You gain hexproof until your next turn. You gain 2 life.
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this.getSpellAbility().addEffect(new GainAbilityControllerEffect(
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HexproofAbility.getInstance(), Duration.UntilYourNextTurn
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).setText("you gain hexproof until your next turn."));
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this.getSpellAbility().addEffect(new GainLifeEffect(2));
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// Rebound
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this.addAbility(new ReboundAbility());
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}
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private BlossomingCalm(final BlossomingCalm card) {
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super(card);
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}
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@Override
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public BlossomingCalm copy() {
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return new BlossomingCalm(this);
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}
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}
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@ -47,6 +47,7 @@ public final class ModernHorizons2 extends ExpansionSet {
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cards.add(new SetCardInfo("Battle Plan", 114, Rarity.COMMON, mage.cards.b.BattlePlan.class));
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cards.add(new SetCardInfo("Blacksmith's Skill", 6, Rarity.COMMON, mage.cards.b.BlacksmithsSkill.class));
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cards.add(new SetCardInfo("Bloodbraid Marauder", 116, Rarity.RARE, mage.cards.b.BloodbraidMarauder.class));
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cards.add(new SetCardInfo("Blossoming Calm", 7, Rarity.UNCOMMON, mage.cards.b.BlossomingCalm.class));
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cards.add(new SetCardInfo("Bone Shards", 76, Rarity.COMMON, mage.cards.b.BoneShards.class));
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cards.add(new SetCardInfo("Bone Shredder", 272, Rarity.UNCOMMON, mage.cards.b.BoneShredder.class));
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cards.add(new SetCardInfo("Bottle Golems", 222, Rarity.COMMON, mage.cards.b.BottleGolems.class));
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