fixed Captive Audience not entering the battlefield under the chosen player's control

This commit is contained in:
Evan Kranzler 2019-01-14 20:55:57 -05:00
parent b8fbf1bc8e
commit bfc3e965eb

View file

@ -97,7 +97,7 @@ class CaptiveAudienceETBEffect extends OneShotEffect {
Duration.WhileOnBattlefield, true, player.getId()
);
continuousEffect.setTargetPointer(
new FixedTarget(source.getSourceId(), source.getSourceObjectZoneChangeCounter() + 1)
new FixedTarget(source.getSourceId(), source.getSourceObjectZoneChangeCounter())
);
game.addEffect(continuousEffect, source);
return true;