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fixed Captive Audience not entering the battlefield under the chosen player's control
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1 changed files with 1 additions and 1 deletions
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@ -97,7 +97,7 @@ class CaptiveAudienceETBEffect extends OneShotEffect {
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Duration.WhileOnBattlefield, true, player.getId()
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);
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continuousEffect.setTargetPointer(
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new FixedTarget(source.getSourceId(), source.getSourceObjectZoneChangeCounter() + 1)
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new FixedTarget(source.getSourceId(), source.getSourceObjectZoneChangeCounter())
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);
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game.addEffect(continuousEffect, source);
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return true;
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