From bff06e3e0e0ec352c802a850ad77c6ceb8cb6358 Mon Sep 17 00:00:00 2001 From: LoneFox Date: Fri, 2 Oct 2015 09:32:25 +0300 Subject: [PATCH] Fix Munda, Ambush Leader being able to reveal non-Ally cards. --- .../src/mage/sets/battleforzendikar/MundaAmbushLeader.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/battleforzendikar/MundaAmbushLeader.java b/Mage.Sets/src/mage/sets/battleforzendikar/MundaAmbushLeader.java index 0b50bbc13b..dd3b890bd0 100644 --- a/Mage.Sets/src/mage/sets/battleforzendikar/MundaAmbushLeader.java +++ b/Mage.Sets/src/mage/sets/battleforzendikar/MundaAmbushLeader.java @@ -81,7 +81,7 @@ public class MundaAmbushLeader extends CardImpl { class MundaAmbushLeaderEffect extends OneShotEffect { - private static final FilterCard filter = new FilterCard("Ally cards to reveal and put on top of your libraray"); + private static final FilterCard filter = new FilterCard("Ally cards to reveal and put on top of your library"); static { filter.add(new SubtypePredicate("Ally")); @@ -111,7 +111,7 @@ class MundaAmbushLeaderEffect extends OneShotEffect { controller.lookAtCards(sourceObject.getIdName(), allCards, game); if (!allCards.isEmpty()) { Cards cardsToReveal = new CardsImpl(); - TargetCard target = new TargetCard(0, Integer.MAX_VALUE, Zone.LIBRARY, new FilterCard("Ally cards to put on top of your libraray")); + TargetCard target = new TargetCard(0, Integer.MAX_VALUE, Zone.LIBRARY, filter); controller.chooseTarget(outcome, allCards, target, source, game); cardsToReveal.addAll(target.getTargets()); if (!cardsToReveal.isEmpty()) {