[MH2] Implemented Gouged Zealot (#7882)

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Daniel Bomar 2021-06-03 18:49:02 -05:00 committed by GitHub
parent 390075efd4
commit bff38a195d
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2 changed files with 82 additions and 0 deletions

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@ -0,0 +1,81 @@
package mage.cards.g;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.hint.common.CardTypesInGraveyardHint;
import mage.constants.*;
import mage.abilities.keyword.ReachAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author weirddan455
*/
public final class GougedZealot extends CardImpl {
public GougedZealot(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}");
this.subtype.add(SubType.CYCLOPS);
this.subtype.add(SubType.BERSERKER);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Reach
this.addAbility(ReachAbility.getInstance());
// Delirium Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new AttacksTriggeredAbility(new GougedZealotEffect(), false, null, SetTargetPointer.PLAYER),
DeliriumCondition.instance,
"<i>Delirium</i> &mdash; Whenever {this} attacks, if there are four or more card types among cards in your graveyard, {this} deals 1 damage to each creature defending player controls."
).addHint(CardTypesInGraveyardHint.YOU));
}
private GougedZealot(final GougedZealot card) {
super(card);
}
@Override
public GougedZealot copy() {
return new GougedZealot(this);
}
}
class GougedZealotEffect extends OneShotEffect {
public GougedZealotEffect() {
super(Outcome.Damage);
this.staticText = "{this} deals 1 damage to each creature defending player controls";
}
private GougedZealotEffect(final GougedZealotEffect effect) {
super(effect);
}
@Override
public GougedZealotEffect copy() {
return new GougedZealotEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID defendingPlayerId = getTargetPointer().getFirst(game, source);
if (defendingPlayerId != null) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, defendingPlayerId, game)) {
permanent.damage(1, source.getSourceId(), source, game);
}
return true;
}
return false;
}
}

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@ -131,6 +131,7 @@ public final class ModernHorizons2 extends ExpansionSet {
cards.add(new SetCardInfo("Goblin Traprunner", 130, Rarity.UNCOMMON, mage.cards.g.GoblinTraprunner.class));
cards.add(new SetCardInfo("Goldmire Bridge", 247, Rarity.COMMON, mage.cards.g.GoldmireBridge.class));
cards.add(new SetCardInfo("Gorilla Shaman", 280, Rarity.UNCOMMON, mage.cards.g.GorillaShaman.class));
cards.add(new SetCardInfo("Gouged Zealot", 131, Rarity.COMMON, mage.cards.g.GougedZealot.class));
cards.add(new SetCardInfo("Graceful Restoration", 201, Rarity.UNCOMMON, mage.cards.g.GracefulRestoration.class));
cards.add(new SetCardInfo("Greed", 274, Rarity.UNCOMMON, mage.cards.g.Greed.class));
cards.add(new SetCardInfo("Grief", 87, Rarity.MYTHIC, mage.cards.g.Grief.class));