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Added Cry of Contrition.
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3 changed files with 108 additions and 13 deletions
68
Mage.Sets/src/mage/sets/guildpact/CryOfContrition.java
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68
Mage.Sets/src/mage/sets/guildpact/CryOfContrition.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.guildpact;
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import java.util.UUID;
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import mage.abilities.effects.common.discard.DiscardTargetEffect;
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import mage.abilities.keyword.HauntAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.target.TargetPlayer;
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/**
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*
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* @author LevelX2
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*/
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public class CryOfContrition extends CardImpl {
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public CryOfContrition(UUID ownerId) {
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super(ownerId, 46, "Cry of Contrition", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{B}");
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this.expansionSetCode = "GPT";
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// Target player discards a card.
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this.getSpellAbility().addEffect(new DiscardTargetEffect(1));
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this.getSpellAbility().addTarget(new TargetPlayer());
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// Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
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// When the creature Cry of Contrition haunts dies, target player discards a card.
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HauntAbility ability = new HauntAbility(this, new DiscardTargetEffect(1));
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ability.addTarget(new TargetPlayer());
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this.addAbility(ability);
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}
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public CryOfContrition(final CryOfContrition card) {
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super(card);
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}
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@Override
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public CryOfContrition copy() {
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return new CryOfContrition(this);
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}
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}
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@ -102,7 +102,7 @@ public class DiscardTargetEffect extends OneShotEffect {
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if(mode.getTargets().isEmpty()){
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sb.append("that player");
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} else {
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sb.append("Target ").append(mode.getTargets().get(0).getTargetName());
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sb.append("target ").append(mode.getTargets().get(0).getTargetName());
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}
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sb.append(" discards ");
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if (amount.toString().equals("1")) {
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@ -35,6 +35,7 @@ import mage.abilities.common.ZoneChangeTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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@ -64,15 +65,18 @@ import mage.target.targetpointer.FixedTarget;
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public class HauntAbility extends TriggeredAbilityImpl {
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private boolean usedFromExile = false;
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private boolean creatureHaunt;
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public HauntAbility(Card card, Effect effect) {
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super(Zone.ALL, effect , false);
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addSubAbility(new HauntExileAbility());
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creatureHaunt = card.getCardType().contains(CardType.CREATURE);
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addSubAbility(new HauntExileAbility(creatureHaunt));
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}
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public HauntAbility(final HauntAbility ability) {
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super(ability);
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this.usedFromExile = ability.usedFromExile;
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this.creatureHaunt = ability.creatureHaunt;
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}
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@Override
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@ -80,6 +84,16 @@ public class HauntAbility extends TriggeredAbilityImpl {
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return new HauntAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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switch (event.getType()) {
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case ENTERS_THE_BATTLEFIELD:
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case ZONE_CHANGE:
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return true;
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}
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return false;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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switch (event.getType()) {
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@ -115,36 +129,49 @@ public class HauntAbility extends TriggeredAbilityImpl {
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@Override
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public String getRule() {
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return "When {this} enters the battlefield or the creature it haunts dies, " + super.getRule();
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return (creatureHaunt ? "When {this} enters the battlefield or the creature it haunts dies, " :
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"When the creature {this} haunts dies, ")
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+ super.getRule();
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}
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}
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class HauntExileAbility extends ZoneChangeTriggeredAbility {
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private final static String RULE_TEXT_CREATURE = "Haunt <i>(When this creature dies, exile it haunting target creature.)</i>";
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public HauntExileAbility() {
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super(Zone.BATTLEFIELD, Zone.GRAVEYARD, new HauntEffect(), null, false);
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this.setRuleAtTheTop(true);
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private final static String RULE_TEXT_SPELL = "Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i>";
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private boolean creatureHaunt;
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// TODO: It's not checked yet, if the Haunt spell was resoved (and not countered or removed from stack).
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public HauntExileAbility(boolean creatureHaunt) {
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super(creatureHaunt ? Zone.BATTLEFIELD: Zone.STACK, Zone.GRAVEYARD, new HauntEffect(), null, false);
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this.creatureHaunt = creatureHaunt;
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this.setRuleAtTheTop(creatureHaunt);
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this.addTarget(new TargetCreaturePermanent());
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}
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public HauntExileAbility(HauntExileAbility ability) {
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public HauntExileAbility(final HauntExileAbility ability) {
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super(ability);
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this.creatureHaunt = ability.creatureHaunt;
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}
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@Override
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public boolean isInUseableZone(Game game, MageObject source, boolean checkLKI) {
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// check it was previously on battlefield
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MageObject before = game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD);
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boolean fromOK = true;
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if (creatureHaunt) {
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// check it was previously on battlefield
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fromOK = game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD) != null;
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}
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// check now it is in graveyard
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Zone after = game.getState().getZone(sourceId);
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return before != null && after != null && Zone.GRAVEYARD.match(after);
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return fromOK && after != null && Zone.GRAVEYARD.match(after);
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}
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@Override
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public String getRule() {
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return RULE_TEXT_CREATURE;
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return creatureHaunt ? RULE_TEXT_CREATURE : RULE_TEXT_SPELL;
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}
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@Override
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