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Add card Parallel Evolution
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Mage.Sets/src/mage/sets/torment/ParallelEvolution.java
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Mage.Sets/src/mage/sets/torment/ParallelEvolution.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.torment;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PutTokenOntoBattlefieldCopyTargetEffect;
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import mage.abilities.keyword.FlashbackAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TimingRule;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author fenhl
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*/
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public class ParallelEvolution extends CardImpl {
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public ParallelEvolution(UUID ownerId) {
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super(ownerId, 136, "Parallel Evolution", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{G}{G}");
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this.expansionSetCode = "TOR";
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// For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
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this.getSpellAbility().addEffect(new ParallelEvolutionEffect());
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// Flashback {4}{G}{G}{G}
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this.addAbility(new FlashbackAbility(new ManaCostsImpl("{4}{G}{G}{G}{G}"), TimingRule.SORCERY));
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}
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public ParallelEvolution(final ParallelEvolution card) {
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super(card);
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}
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@Override
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public ParallelEvolution copy() {
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return new ParallelEvolution(this);
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}
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}
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class ParallelEvolutionEffect extends OneShotEffect {
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private static final FilterPermanent filter = new FilterPermanent();
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static {
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filter.add(new CardTypePredicate(CardType.CREATURE));
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filter.add(new TokenPredicate());
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}
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public ParallelEvolutionEffect() {
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super(Outcome.Neutral);
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this.staticText = "For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield";
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}
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public ParallelEvolutionEffect(final ParallelEvolutionEffect effect) {
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super(effect);
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}
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@Override
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public ParallelEvolutionEffect copy() {
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return new ParallelEvolutionEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, game)) {
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PutTokenOntoBattlefieldCopyTargetEffect effect = new PutTokenOntoBattlefieldCopyTargetEffect(permanent.getControllerId());
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effect.setTargetPointer(new FixedTarget(permanent, game));
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effect.apply(game, source);
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}
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return true;
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}
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}
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