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Fix Ambush Commander. It was animating each player's Forests instead of just your own.
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1 changed files with 8 additions and 4 deletions
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@ -41,8 +41,8 @@ import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.Token;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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@ -55,9 +55,11 @@ import mage.target.common.TargetCreaturePermanent;
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public class AmbushCommander extends CardImpl {
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public class AmbushCommander extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("an Elf");
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("an Elf");
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private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("Forests you control");
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static {
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static {
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filter.add(new SubtypePredicate("Elf"));
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filter.add(new SubtypePredicate("Elf"));
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filter2.add(new SubtypePredicate("Forest"));
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}
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}
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public AmbushCommander(UUID ownerId) {
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public AmbushCommander(UUID ownerId) {
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@ -69,9 +71,11 @@ public class AmbushCommander extends CardImpl {
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this.toughness = new MageInt(2);
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this.toughness = new MageInt(2);
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// Forests you control are 1/1 green Elf creatures that are still lands.
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// Forests you control are 1/1 green Elf creatures that are still lands.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new AmbushCommanderToken(), "lands", new FilterPermanent("Forest", "Forests"), Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new AmbushCommanderToken(),
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"lands", filter2, Duration.WhileOnBattlefield)));
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// {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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// {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(3,3, Duration.EndOfTurn), new ManaCostsImpl("{1}{G}"));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(3,3, Duration.EndOfTurn),
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new ManaCostsImpl("{1}{G}"));
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ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1, filter, true)));
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ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1,1, filter, true)));
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ability.addTarget(new TargetCreaturePermanent());
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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this.addAbility(ability);
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@ -97,4 +101,4 @@ class AmbushCommanderToken extends Token {
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color.setGreen(true);
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color.setGreen(true);
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}
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}
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}
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}
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