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Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
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parent
94e59e5ee7
commit
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5 changed files with 29 additions and 5 deletions
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@ -203,9 +203,15 @@ public class FeedbackPanel extends javax.swing.JPanel {
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private void handleOptions(Map<String, Serializable> options) {
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if (options != null) {
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if (options.containsKey("UI.left.btn.text")) {
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String text = (String) options.get("UI.left.btn.text");
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this.btnLeft.setText(text);
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this.helper.setLeft(text, true);
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}
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if (options.containsKey("UI.right.btn.text")) {
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this.btnRight.setText((String) options.get("UI.right.btn.text"));
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this.helper.setRight((String) options.get("UI.right.btn.text"), true);
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String text = (String) options.get("UI.right.btn.text");
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this.btnRight.setText(text);
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this.helper.setRight(text, true);
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}
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if (options.containsKey("dialog")) {
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connectedDialog = (MageDialog) options.get("dialog");
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@ -323,6 +323,13 @@ public class HelperPanel extends JPanel {
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this.btnUndo.setVisible(enabled);
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}
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public void setLeft(String text, boolean visible) {
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this.btnLeft.setVisible(visible);
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if (!text.isEmpty()) {
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this.btnLeft.setText(text);
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}
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}
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public void setRight(String txtRight, boolean rightVisible) {
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this.btnRight.setVisible(rightVisible);
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if (!txtRight.isEmpty()) {
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@ -160,9 +160,13 @@ public class HumanPlayer extends PlayerImpl {
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updateGameStatePriority("chooseMulligan", game);
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int nextHandSize = game.mulliganDownTo(playerId);
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do {
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game.fireAskPlayerEvent(playerId, new MessageToClient("Mulligan "
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String message = "Mulligan "
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+ (getHand().size() > nextHandSize ? "down to " : "for free, draw ")
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+ nextHandSize + (nextHandSize == 1 ? " card?" : " cards?")), null);
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+ nextHandSize + (nextHandSize == 1 ? " card?" : " cards?");
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Map<String, Serializable> options = new HashMap<>();
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options.put("UI.left.btn.text", "Mulligan");
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options.put("UI.right.btn.text", "Keep");
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game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options);
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waitForResponse(game);
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} while (response.getBoolean() == null && !abort);
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if (!abort) {
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@ -237,6 +237,8 @@ public interface Game extends MageItem, Serializable {
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void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source);
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void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source, Map<String, Serializable> options);
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void fireChooseChoiceEvent(UUID playerId, Choice choice);
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void fireSelectTargetEvent(UUID playerId, MessageToClient message, Set<UUID> targets, boolean required, Map<String, Serializable> options);
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@ -2018,10 +2018,15 @@ public abstract class GameImpl implements Game, Serializable {
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@Override
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public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source) {
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fireAskPlayerEvent(playerId, message, source, null);
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}
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@Override
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public void fireAskPlayerEvent(UUID playerId, MessageToClient message, Ability source, Map<String, Serializable> options) {
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if (simulation) {
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return;
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}
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playerQueryEventSource.ask(playerId, message.getMessage(), source, addMessageToOptions(message, null));
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playerQueryEventSource.ask(playerId, message.getMessage(), source, addMessageToOptions(message, options));
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}
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@Override
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