mirror of
https://github.com/correl/mage.git
synced 2024-11-15 11:09:30 +00:00
* Added cascade test.
This commit is contained in:
parent
8674be1f0f
commit
c05941cf0d
3 changed files with 80 additions and 43 deletions
|
@ -28,11 +28,11 @@
|
|||
package mage.cards.e;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.constants.CardType;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.keyword.CascadeAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.CardType;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -41,14 +41,13 @@ import mage.cards.CardSetInfo;
|
|||
public class EnlistedWurm extends CardImpl {
|
||||
|
||||
public EnlistedWurm(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{G}{W}");
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{W}");
|
||||
this.subtype.add("Wurm");
|
||||
|
||||
|
||||
|
||||
this.power = new MageInt(5);
|
||||
this.toughness = new MageInt(5);
|
||||
|
||||
// Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
||||
this.addAbility(new CascadeAbility());
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Assert;
|
||||
|
@ -12,22 +11,21 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
|
|||
* @author BetaSteward
|
||||
*/
|
||||
public class CascadeTest extends CardTestPlayerBase {
|
||||
|
||||
|
||||
/*
|
||||
* Maelstrom Nexus {WUBRG}
|
||||
* Enchantment
|
||||
* The first spell you cast each turn has cascade. (When you cast your first
|
||||
* spell, exile cards from the top of your library until you exile a nonland
|
||||
* card that costs less. You may cast it without paying its mana cost. Put
|
||||
* The first spell you cast each turn has cascade. (When you cast your first
|
||||
* spell, exile cards from the top of your library until you exile a nonland
|
||||
* card that costs less. You may cast it without paying its mana cost. Put
|
||||
* the exiled cards on the bottom in a random order.)
|
||||
*
|
||||
* Predatory Advantage {3RG}
|
||||
* Enchantment
|
||||
* At the beginning of each opponent's end step, if that player didn't cast
|
||||
* a creature spell this turn, put a 2/2 green Lizard creature token onto
|
||||
* At the beginning of each opponent's end step, if that player didn't cast
|
||||
* a creature spell this turn, put a 2/2 green Lizard creature token onto
|
||||
* the battlefield.
|
||||
*/
|
||||
|
||||
*/
|
||||
// test that Predatory Advantage gains Cascade when cast
|
||||
@Test
|
||||
public void testGainsCascade() {
|
||||
|
@ -36,16 +34,16 @@ public class CascadeTest extends CardTestPlayerBase {
|
|||
addCard(Zone.BATTLEFIELD, playerA, "Maelstrom Nexus");
|
||||
addCard(Zone.HAND, playerA, "Predatory Advantage");
|
||||
addCard(Zone.LIBRARY, playerA, "Sejiri Merfolk");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Predatory Advantage");
|
||||
|
||||
|
||||
setStopAt(2, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
|
||||
assertPermanentCount(playerA, "Predatory Advantage", 1);
|
||||
assertPermanentCount(playerA, "Sejiri Merfolk", 1);
|
||||
assertPermanentCount(playerA, "Lizard", 1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// test that 2nd spell cast (Nacatl Outlander) does not gain Cascade
|
||||
|
@ -59,18 +57,18 @@ public class CascadeTest extends CardTestPlayerBase {
|
|||
addCard(Zone.HAND, playerA, "Nacatl Outlander");
|
||||
addCard(Zone.LIBRARY, playerA, "Arbor Elf");
|
||||
addCard(Zone.LIBRARY, playerA, "Sejiri Merfolk");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Predatory Advantage");
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Nacatl Outlander");
|
||||
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
|
||||
assertPermanentCount(playerA, "Predatory Advantage", 1);
|
||||
assertPermanentCount(playerA, "Sejiri Merfolk", 1);
|
||||
assertPermanentCount(playerA, "Nacatl Outlander", 1);
|
||||
assertPermanentCount(playerA, "Arbor Elf", 0);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// test that player does not lose if all cards are exiled by cascade
|
||||
|
@ -81,7 +79,7 @@ public class CascadeTest extends CardTestPlayerBase {
|
|||
// won't trigger.
|
||||
@Test
|
||||
public void testEmptyLibraryCascasde() {
|
||||
|
||||
|
||||
playerA.getLibrary().clear();
|
||||
|
||||
addCard(Zone.LIBRARY, playerA, "Plains", 10);
|
||||
|
@ -127,7 +125,41 @@ public class CascadeTest extends CardTestPlayerBase {
|
|||
// the 2 lands go back to library
|
||||
Assert.assertEquals("The 2 lands went back to library", 2, playerA.getLibrary().size());
|
||||
Assert.assertTrue("Player A is still in game", playerA.isInGame());
|
||||
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Whenever Enlisted wurm is returned to hand, or was cast previously by an
|
||||
* opponent's Gonti, after it is returned to my hand, it will not let me
|
||||
* cast it.
|
||||
*/
|
||||
@Test
|
||||
public void testRecastCascadeCard() {
|
||||
|
||||
playerA.getLibrary().clear();
|
||||
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 2);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
// Cascade
|
||||
addCard(Zone.HAND, playerA, "Enlisted Wurm"); // Creature {4}{G}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
|
||||
addCard(Zone.HAND, playerB, "Unsummon"); // Instant {U}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Enlisted Wurm");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Unsummon", "Enlisted Wurm");
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Enlisted Wurm");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerB, "Unsummon", 1);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 2);
|
||||
assertPermanentCount(playerA, "Enlisted Wurm", 1);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -10,44 +10,50 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
|
|||
* @author BetaSteward
|
||||
*/
|
||||
public class EpharaGodOfThePolisTest extends CardTestPlayerBase {
|
||||
|
||||
/*
|
||||
* Ephara, God of the Polis
|
||||
* Legendary Enchantment Creature — God 6/5, 2WU (4)
|
||||
* Indestructible
|
||||
* As long as your devotion to white and blue is less than seven, Ephara
|
||||
* As long as your devotion to white and blue is less than seven, Ephara
|
||||
* isn't a creature.
|
||||
* At the beginning of each upkeep, if you had another creature enter the
|
||||
* At the beginning of each upkeep, if you had another creature enter the
|
||||
* battlefield under your control last turn, draw a card.
|
||||
*
|
||||
*/
|
||||
|
||||
*/
|
||||
// test that an extra card is drawn
|
||||
@Test
|
||||
public void testDrawCard() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ephara, God of the Polis");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
|
||||
addCard(Zone.HAND, playerA, "Ephara, God of the Polis");
|
||||
addCard(Zone.HAND, playerA, "Goblin Roughrider");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Goblin Roughrider");
|
||||
|
||||
setStopAt(3, PhaseStep.UPKEEP);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ephara, God of the Polis");
|
||||
|
||||
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
this.assertHandCount(playerA, 1);
|
||||
|
||||
|
||||
this.assertHandCount(playerA, 2);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// test that an extra card is not drawn
|
||||
@Test
|
||||
public void testNotDrawCard() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ephara, God of the Polis");
|
||||
|
||||
setStopAt(3, PhaseStep.UPKEEP);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
addCard(Zone.HAND, playerA, "Ephara, God of the Polis");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ephara, God of the Polis");
|
||||
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
this.assertHandCount(playerA, 0);
|
||||
|
||||
|
||||
this.assertHandCount(playerA, 1);
|
||||
this.assertPermanentCount(playerA, "Ephara, God of the Polis", 1);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue