- Fixed Grasp of Fate. It will now return exiled permanents if it leaves the battlefield.

This commit is contained in:
Jeff 2017-03-03 09:55:06 -06:00
parent 010be2b53f
commit c0ffc47bf7

View file

@ -31,6 +31,8 @@ import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility;
import mage.abilities.condition.common.SourceOnBattlefieldCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.ExileTargetEffect;
@ -113,7 +115,7 @@ class GraspOfFateExileEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName(), Zone.BATTLEFIELD, true).apply(game, source);
return new ConditionalOneShotEffect(new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName(), Zone.BATTLEFIELD, true), new SourceOnBattlefieldCondition()).apply(game, source);
}
return false;
}